Auto-deploy: Update bundled Lua script

This commit is contained in:
2026-02-06 14:31:55 +00:00
parent ef42688dce
commit 45580ca41f

400
main.luau
View File

@@ -2515,117 +2515,126 @@ string.format('%s [%.0f]',ar.model.Name,aw)else ar.text.Text=ar.model.Name end a
ShowTracers if ar.tracer.Visible then local az,aA=as:WorldToViewportPoint(ar.rootPart.Position)local aB=Vector2.new(as. ShowTracers if ar.tracer.Visible then local az,aA=as:WorldToViewportPoint(ar.rootPart.Position)local aB=Vector2.new(as.
ViewportSize.X/2,as.ViewportSize.Y)ar.tracer.From=aB ar.tracer.To=Vector2.new(az.X,az.Y)ar.tracer.Color=aq.config. ViewportSize.X/2,as.ViewportSize.Y)ar.tracer.From=aB ar.tracer.To=Vector2.new(az.X,az.Y)ar.tracer.Color=aq.config.
TracerColor end end function ai._scanWorkspace(aq)for ar,as in ag:GetDescendants()do if as.ClassName=='Model'then aq: TracerColor end end function ai._scanWorkspace(aq)for ar,as in ag:GetDescendants()do if as.ClassName=='Model'then aq:
_createEntry(as)end end end function ai.Start(aq)if aq.running then return end aq.running=true aq:_scanWorkspace()table. _createEntry(as)end end end function ai.Start(aq)if aq.running then return end aq.running=true aq:_scanWorkspace()for ar
insert(aq.connections,ae.PlayerAdded:Connect(function(ar)if not aq.running then return end local function as(at)aq: ,as in ae:GetPlayers()do if as~=ae.LocalPlayer then local function at(au)aq:_createEntry(au)end if as.Character then at(
_createEntry(at)end if ar.Character then as(ar.Character)end table.insert(aq.connections,ar.CharacterAdded:Connect(as)) as.Character)end table.insert(aq.connections,as.CharacterAdded:Connect(at))end end table.insert(aq.connections,ae.
end))table.insert(aq.connections,ae.PlayerRemoving:Connect(function(ar)local as=ar.Character if as then aq:_removeEntry( PlayerAdded:Connect(function(ar)if not aq.running then return end local function as(at)aq:_createEntry(at)end if ar.
as)end end))table.insert(aq.connections,ag.DescendantAdded:Connect(function(ar)if ar.ClassName=='Model'then aq: Character then as(ar.Character)end table.insert(aq.connections,ar.CharacterAdded:Connect(as))end))table.insert(aq.
_createEntry(ar)end end))table.insert(aq.connections,ag.DescendantRemoving:Connect(function(ar)if ar.ClassName=='Model' connections,ae.PlayerRemoving:Connect(function(ar)local as=ar.Character if as then aq:_removeEntry(as)end end))table.
then aq:_removeEntry(ar)end end))table.insert(aq.connections,af.RenderStepped:Connect(function()for ar,as in aq.entries insert(aq.connections,ag.DescendantAdded:Connect(function(ar)if ar.ClassName=='Model'then aq:_createEntry(ar)end end))
do aq:_updateEntry(as)end end))end function ai.Stop(aq)if not aq.running then return end aq.running=false for ar,as in table.insert(aq.connections,ag.DescendantRemoving:Connect(function(ar)if ar.ClassName=='Model'then aq:_removeEntry(ar)
aq.connections do if as and as.Connected then as:Disconnect()end end table.clear(aq.connections)for ar,as in aq.entries end end))table.insert(aq.connections,af.Heartbeat:Connect(function(ar)if not aq.running then return end aq.
do aq:_removeEntry(ar)end end return ai end)()end,[16]=function()local aa,ab,ac=a(16)local ad return(function(...)local _scanAccumulator=(aq._scanAccumulator or 0)+ar if aq._scanAccumulator>=5 then aq._scanAccumulator=0 aq:_scanWorkspace()
ae,af,ag,ah,ai=game:GetService'Players',game:GetService'RunService',game:GetService'UserInputService',game:GetService end end))table.insert(aq.connections,af.RenderStepped:Connect(function()for ar,as in aq.entries do aq:_updateEntry(as)
'Workspace',{}ai.__index=ai local aj={Enabled=false,Speed=80,BoostMultiplier=2,Noclip=true}local function ak()local al= end end))end function ai.Stop(aq)if not aq.running then return end aq.running=false for ar,as in aq.connections do if as
ae.LocalPlayer if not al or not al.Character then return nil,nil end local am=al.Character local an,ao=am: and as.Connected then as:Disconnect()end end table.clear(aq.connections)for ar,as in aq.entries do aq:_removeEntry(ar)
FindFirstChildOfClass'Humanoid',am:FindFirstChild'HumanoidRootPart'return ao,an end function ai.new()local al= end end return ai end)()end,[16]=function()local aa,ab,ac=a(16)local ad return(function(...)local ae,af,ag,ah,ai=game:
setmetatable({},ai)al.config=table.clone(aj)al.connections={}al.keyDown={[Enum.KeyCode.W]=false,[Enum.KeyCode.A]=false,[ GetService'Players',game:GetService'RunService',game:GetService'UserInputService',game:GetService'Workspace',{}ai.
Enum.KeyCode.S]=false,[Enum.KeyCode.D]=false}al.cachedCollision={}return al end function ai.UpdateConfig(al,am)for an,ao __index=ai local aj={Enabled=false,Speed=80,BoostMultiplier=2,Noclip=true}local function ak()local al=ae.LocalPlayer if
in am do al.config[an]=ao end end function ai._disconnectAll(al)for am,an in al.connections do if an and an.Connected not al or not al.Character then return nil,nil end local am=al.Character local an,ao=am:FindFirstChildOfClass'Humanoid',
then an:Disconnect()end end table.clear(al.connections)end function ai._setNoclip(al,am,an)for ao,ap in am: am:FindFirstChild'HumanoidRootPart'return ao,an end function ai.new()local al=setmetatable({},ai)al.config=table.clone(
GetDescendants()do if ap:IsA'BasePart'then if an then if al.cachedCollision[ap]==nil then al.cachedCollision[ap]=ap. aj)al.connections={}al.keyDown={[Enum.KeyCode.W]=false,[Enum.KeyCode.A]=false,[Enum.KeyCode.S]=false,[Enum.KeyCode.D]=
CanCollide end ap.CanCollide=false else local aq=al.cachedCollision[ap]if aq~=nil then ap.CanCollide=aq al. false}al.cachedCollision={}return al end function ai.UpdateConfig(al,am)for an,ao in am do al.config[an]=ao end end
cachedCollision[ap]=nil end end end end end function ai.Start(al)al:Stop()table.insert(al.connections,ag.InputBegan: function ai._disconnectAll(al)for am,an in al.connections do if an and an.Connected then an:Disconnect()end end table.
Connect(function(am,an)if an then return end if al.keyDown[am.KeyCode]~=nil then al.keyDown[am.KeyCode]=true end end)) clear(al.connections)end function ai._setNoclip(al,am,an)for ao,ap in am:GetDescendants()do if ap:IsA'BasePart'then if
table.insert(al.connections,ag.InputEnded:Connect(function(am)if al.keyDown[am.KeyCode]~=nil then al.keyDown[am.KeyCode] an then if al.cachedCollision[ap]==nil then al.cachedCollision[ap]=ap.CanCollide end ap.CanCollide=false else local aq=
=false end end))table.insert(al.connections,af.RenderStepped:Connect(function(am)if not al.config.Enabled then return al.cachedCollision[ap]if aq~=nil then ap.CanCollide=aq al.cachedCollision[ap]=nil end end end end end function ai.Start(
end local an,ao=ak()if not an or not ao then return end ao:ChangeState(Enum.HumanoidStateType.Physics)ao.AutoRotate= al)al:Stop()table.insert(al.connections,ag.InputBegan:Connect(function(am,an)if an then return end if al.keyDown[am.
false local ap=ah.CurrentCamera if ap then local aq,ar,as=ap.CFrame.LookVector,ap.CFrame.RightVector,Vector3.zero if al. KeyCode]~=nil then al.keyDown[am.KeyCode]=true end end))table.insert(al.connections,ag.InputEnded:Connect(function(am)if
keyDown[Enum.KeyCode.W]then as+=aq end if al.keyDown[Enum.KeyCode.S]then as-=aq end if al.keyDown[Enum.KeyCode.A]then as al.keyDown[am.KeyCode]~=nil then al.keyDown[am.KeyCode]=false end end))table.insert(al.connections,af.RenderStepped:
-=ar end if al.keyDown[Enum.KeyCode.D]then as+=ar end if as.Magnitude>0 then as=as.Unit end local at=al.config.Speed if Connect(function(am)if not al.config.Enabled then return end local an,ao=ak()if not an or not ao then return end ao:
ag:IsKeyDown(Enum.KeyCode.LeftShift)then at*=al.config.BoostMultiplier end an.CFrame=an.CFrame+(as*at*am)an. ChangeState(Enum.HumanoidStateType.Physics)ao.AutoRotate=false local ap=ah.CurrentCamera if ap then local aq,ar,as=ap.
AssemblyLinearVelocity=Vector3.zero an.AssemblyAngularVelocity=Vector3.zero end if al.config.Noclip then al:_setNoclip( CFrame.LookVector,ap.CFrame.RightVector,Vector3.zero if al.keyDown[Enum.KeyCode.W]then as+=aq end if al.keyDown[Enum.
an.Parent,true)else al:_setNoclip(an.Parent,false)end end))end function ai.Stop(al)al:_disconnectAll()for am,an in al. KeyCode.S]then as-=aq end if al.keyDown[Enum.KeyCode.A]then as-=ar end if al.keyDown[Enum.KeyCode.D]then as+=ar end if
keyDown do al.keyDown[am]=false end local am,an=ak()if an then an.AutoRotate=true an:ChangeState(Enum.HumanoidStateType. as.Magnitude>0 then as=as.Unit end local at=al.config.Speed if ag:IsKeyDown(Enum.KeyCode.LeftShift)then at*=al.config.
Running)end if am then al:_setNoclip(am.Parent,false)am.AssemblyLinearVelocity=Vector3.zero end end return ai end)()end, BoostMultiplier end an.CFrame=an.CFrame+(as*at*am)an.AssemblyLinearVelocity=Vector3.zero an.AssemblyAngularVelocity=
[17]=function()local aa,ab,ac=a(17)local ad return(function(...)local ae,af,ag=game:GetService'Players',game:GetService Vector3.zero end if al.config.Noclip then al:_setNoclip(an.Parent,true)else al:_setNoclip(an.Parent,false)end end))end
'RunService',{}ag.__index=ag local ah={Enabled=false}local function ai()local aj=ae.LocalPlayer return aj and aj. function ai.Stop(al)al:_disconnectAll()for am,an in al.keyDown do al.keyDown[am]=false end local am,an=ak()if an then an
Character or nil end function ag.new()local aj=setmetatable({},ag)aj.config=table.clone(ah)aj.connections={}aj. .AutoRotate=true an:ChangeState(Enum.HumanoidStateType.Running)end if am then al:_setNoclip(am.Parent,false)am.
cachedCollision={}return aj end function ag.UpdateConfig(aj,ak)for al,am in ak do aj.config[al]=am end end function ag. AssemblyLinearVelocity=Vector3.zero end end return ai end)()end,[17]=function()local aa,ab,ac=a(17)local ad return(
_disconnectAll(aj)for ak,al in aj.connections do if al and al.Connected then al:Disconnect()end end table.clear(aj. function(...)local ae,af,ag=game:GetService'Players',game:GetService'RunService',{}ag.__index=ag local ah={Enabled=false
connections)end function ag._apply(aj,ak,al)for am,an in ak:GetDescendants()do if an:IsA'BasePart'then if al then if aj. }local function ai()local aj=ae.LocalPlayer return aj and aj.Character or nil end local function aj()local ak=ai()if not
cachedCollision[an]==nil then aj.cachedCollision[an]={CanCollide=an.CanCollide,CanTouch=an.CanTouch,CanQuery=an.CanQuery ak then return nil,nil end local al,am=ak:FindFirstChildOfClass'Humanoid',ak:FindFirstChild'HumanoidRootPart'return am,
}end an.CanCollide=false an.CanTouch=false an.CanQuery=false else local ao=aj.cachedCollision[an]if ao~=nil then an. al end function ag.new()local ak=setmetatable({},ag)ak.config=table.clone(ah)ak.connections={}ak.cachedCollision={}
CanCollide=ao.CanCollide an.CanTouch=ao.CanTouch an.CanQuery=ao.CanQuery aj.cachedCollision[an]=nil end end end end end return ak end function ag.UpdateConfig(ak,al)for am,an in al do ak.config[am]=an end end function ag._disconnectAll(ak)
function ag.Start(aj)aj:Stop()table.insert(aj.connections,ae.LocalPlayer.CharacterAdded:Connect(function()table.clear(aj for al,am in ak.connections do if am and am.Connected then am:Disconnect()end end table.clear(ak.connections)end
.cachedCollision)end))table.insert(aj.connections,af.Stepped:Connect(function()local ak=ai()if not ak then return end aj function ag._apply(ak,al,am)for an,ao in al:GetDescendants()do if ao:IsA'BasePart'then if am then if ak.cachedCollision[
:_apply(ak,aj.config.Enabled)end))end function ag.Stop(aj)aj:_disconnectAll()local ak=ai()if ak then aj:_apply(ak,false) ao]==nil then ak.cachedCollision[ao]={CanCollide=ao.CanCollide,CanTouch=ao.CanTouch,CanQuery=ao.CanQuery}end ao.
end table.clear(aj.cachedCollision)end return ag end)()end,[19]=function()local aa,ab,ac=a(19)local ad return(function( CanCollide=false ao.CanTouch=false ao.CanQuery=false else local ap=ak.cachedCollision[ao]if ap~=nil then ao.CanCollide=
...)local ae,af,ag,ah=game:GetService'Players',game:GetService'RunService',game:GetService'Workspace',{}function ah. ap.CanCollide ao.CanTouch=ap.CanTouch ao.CanQuery=ap.CanQuery ak.cachedCollision[ao]=nil end end end end end function ag
build(ai,aj)local ak,al,am,an=false,false,100,0.1 local function ao()local ap,aq=ae.LocalPlayer,ag.CurrentCamera if not .Start(ak)ak:Stop()table.insert(ak.connections,ae.LocalPlayer.CharacterAdded:Connect(function()table.clear(ak.
aq then return nil end local ar,as,at=ap:GetMouse(),am for au,av in ae:GetPlayers()do if av==ap or not av.Character then cachedCollision)end))table.insert(ak.connections,af.Stepped:Connect(function(al,am)local an=ai()if not an then return
continue end local aw=av.Character:FindFirstChild'HumanoidRootPart'if not aw then continue end local ax,ay=aq: end ak:_apply(an,ak.config.Enabled)if ak.config.Enabled then local ao,ap=aj()if ao and ap then ap:ChangeState(Enum.
WorldToViewportPoint(aw.Position)if not ay then continue end local az=(Vector2.new(ax.X,ax.Y)-Vector2.new(ar.X,ar.Y)). HumanoidStateType.Physics)local aq=ap.MoveDirection if aq.Magnitude>0 then local ar=ap.WalkSpeed ao.CFrame=ao.CFrame+(aq
Magnitude if az<as then as=az at=av end end return at end local ap,aq,ar=(aj.Aimbot:AddLeftGroupbox('Aimbot', *ar*am)end ao.AssemblyLinearVelocity=Vector3.zero ao.AssemblyAngularVelocity=Vector3.zero end end end))end function ag.
'rbxassetid://110420827043048'))ap:AddToggle('AimbotEnabled',{Text='Aimbot',Default=false,Callback=function(as)ak=as if Stop(ak)ak:_disconnectAll()local al=ai()if al then ak:_apply(al,false)local am,an=aj()if an then an:ChangeState(Enum.
as then ai:Notify{Title='Aimbot',Description='Aimbot aktiviert.',Time=2}aq=af.RenderStepped:Connect(function()local at= HumanoidStateType.Running)end end table.clear(ak.cachedCollision)end return ag end)()end,[19]=function()local aa,ab,ac=
ao()if at and at.Character then local au=at.Character:FindFirstChild'Head'if au then local av=ag.CurrentCamera local aw= a(19)local ad return(function(...)local ae,af,ag,ah=game:GetService'Players',game:GetService'RunService',game:GetService
(au.Position-av.CFrame.Position).Unit local ax=CFrame.new(av.CFrame.Position,av.CFrame.Position+aw)local ay=av.CFrame: 'Workspace',{}function ah.build(ai,aj)local ak,al,am,an=false,false,100,0.1 local function ao()local ap,aq=ae.
Lerp(ax,an)av.CFrame=ay end end end)else if aq then aq:Disconnect()aq=nil end ai:Notify{Title='Aimbot',Description= LocalPlayer,ag.CurrentCamera if not aq then return nil end local ar,as,at=ap:GetMouse(),am for au,av in ae:GetPlayers()
'Aimbot deaktiviert.',Time=2}end end})ap:AddToggle('SilentAimEnabled',{Text='Silent Aim',Default=false,Callback=function do if av==ap or not av.Character then continue end local aw=av.Character:FindFirstChild'HumanoidRootPart'if not aw then
(as)al=as if as then ai:Notify{Title='Silent Aim',Description='Silent Aim aktiviert.',Time=2}ar=af.RenderStepped: continue end local ax,ay=aq:WorldToViewportPoint(aw.Position)if not ay then continue end local az=(Vector2.new(ax.X,ax.Y
Connect(function()end)else if ar then ar:Disconnect()ar=nil end ai:Notify{Title='Silent Aim',Description= )-Vector2.new(ar.X,ar.Y)).Magnitude if az<as then as=az at=av end end return at end local ap,aq,ar=(aj.Aimbot:
'Silent Aim deaktiviert.',Time=2}end end})local as=aj.Aimbot:AddRightGroupbox('Aimbot Settings', AddLeftGroupbox('Aimbot','rbxassetid://110420827043048'))ap:AddToggle('AimbotEnabled',{Text='Aimbot',Default=false,
'rbxassetid://118473315376201')as:AddSlider('AimbotFOV',{Text='FOV',Default=am,Min=10,Max=300,Rounding=0,Callback= Callback=function(as)ak=as if as then ai:Notify{Title='Aimbot',Description='Aimbot aktiviert.',Time=2}aq=af.
function(at)am=at end})as:AddSlider('AimbotSmoothness',{Text='Smoothness',Default=an,Min=0.01,Max=1,Rounding=2,Callback= RenderStepped:Connect(function()local at=ao()if at and at.Character then local au=at.Character:FindFirstChild'Head'if au
function(at)an=at end})end return ah end)()end,[20]=function()local aa,ab,ac=a(20)local ad return(function(...)local ae, then local av=ag.CurrentCamera local aw=(au.Position-av.CFrame.Position).Unit local ax=CFrame.new(av.CFrame.Position,av.
af,ag,ah,ai=game:GetService'Players',game:GetService'RunService',game:GetService'TweenService',game:GetService CFrame.Position+aw)local ay=av.CFrame:Lerp(ax,an)av.CFrame=ay end end end)else if aq then aq:Disconnect()aq=nil end ai:
'Workspace',{}function ai.build(aj,ak)local al,am,an,ao=false,false,10,1 local function ap()local aq={}for ar,as in ah: Notify{Title='Aimbot',Description='Aimbot deaktiviert.',Time=2}end end})ap:AddToggle('SilentAimEnabled',{Text=
GetDescendants()do if as.Name:lower():find'coin'or as.Name:lower():find'collect'or as:IsA'BasePart'and as.CanCollide== 'Silent Aim',Default=false,Callback=function(as)al=as if as then ai:Notify{Title='Silent Aim',Description=
false then table.insert(aq,as)end end return aq end local function aq(ar)local as=ae.LocalPlayer if not as or not as. 'Silent Aim aktiviert.',Time=2}ar=af.RenderStepped:Connect(function()end)else if ar then ar:Disconnect()ar=nil end ai:
Character or not as.Character:FindFirstChild'HumanoidRootPart'then return end local at,au=as.Character.HumanoidRootPart, Notify{Title='Silent Aim',Description='Silent Aim deaktiviert.',Time=2}end end})local as=aj.Aimbot:AddRightGroupbox(
TweenInfo.new(ao,Enum.EasingStyle.Linear)local av=ag:Create(at,au,{CFrame=CFrame.new(ar)})av:Play()end local ar,as,at=( 'Aimbot Settings','rbxassetid://118473315376201')as:AddSlider('AimbotFOV',{Text='FOV',Default=am,Min=10,Max=300,Rounding
ak.AutoFarm:AddLeftGroupbox('Auto Farm','rbxassetid://110420827043048'))ar:AddToggle('AutoFarmEnabled',{Text='Auto Farm' =0,Callback=function(at)am=at end})as:AddSlider('AimbotSmoothness',{Text='Smoothness',Default=an,Min=0.01,Max=1,Rounding
,Default=false,Callback=function(au)al=au if au then aj:Notify{Title='Auto Farm',Description='Auto Farm aktiviert.',Time =2,Callback=function(at)an=at end})end return ah end)()end,[20]=function()local aa,ab,ac=a(20)local ad return(function(
=2}as=af.Heartbeat:Connect(function()local av=ap()if#av>0 then local aw,ax,ay=math.huge,(ae.LocalPlayer)if ax and ax. ...)local ae,af,ag,ah,ai=game:GetService'Players',game:GetService'RunService',game:GetService'TweenService',game:
Character and ax.Character:FindFirstChild'HumanoidRootPart'then local az=ax.Character.HumanoidRootPart.Position for aA, GetService'Workspace',{}function ai.build(aj,ak)local al,am,an,ao=false,false,10,1 local function ap()local aq={}for ar,
aB in av do if aB:IsA'BasePart'then local aC=(aB.Position-az).Magnitude if aC<aw then aw=aC ay=aB end end end if ay and as in ah:GetDescendants()do if as.Name:lower():find'coin'or as.Name:lower():find'collect'or as:IsA'BasePart'and as.
aw>an then aq(ay.Position)end end end end)else if as then as:Disconnect()as=nil end aj:Notify{Title='Auto Farm', CanCollide==false then table.insert(aq,as)end end return aq end local function aq(ar)local as=ae.LocalPlayer if not as
Description='Auto Farm deaktiviert.',Time=2}end end})ar:AddToggle('AutoCollectEnabled',{Text='Auto Collect',Default= or not as.Character or not as.Character:FindFirstChild'HumanoidRootPart'then return end local at,au=as.Character.
false,Callback=function(au)am=au if au then aj:Notify{Title='Auto Collect',Description='Auto Collect aktiviert.',Time=2} HumanoidRootPart,TweenInfo.new(ao,Enum.EasingStyle.Linear)local av=ag:Create(at,au,{CFrame=CFrame.new(ar)})av:Play()end
at=af.Heartbeat:Connect(function()local av,aw=ap(),ae.LocalPlayer if aw and aw.Character then for ax,ay in av do if ay: local ar,as,at=(ak.AutoFarm:AddLeftGroupbox('Auto Farm','rbxassetid://110420827043048'))ar:AddToggle('AutoFarmEnabled',{
IsA'BasePart'and(ay.Position-aw.Character.HumanoidRootPart.Position).Magnitude<an then if ay:FindFirstChildOfClass Text='Auto Farm',Default=false,Callback=function(au)al=au if au then aj:Notify{Title='Auto Farm',Description=
'ClickDetector'then ay.ClickDetector:Click()elseif ay:FindFirstChildOfClass'TouchTransmitter'then firetouchinterest(aw. 'Auto Farm aktiviert.',Time=2}as=af.Heartbeat:Connect(function()local av=ap()if#av>0 then local aw,ax,ay=math.huge,(ae.
Character.HumanoidRootPart,ay,0)wait(0.1)firetouchinterest(aw.Character.HumanoidRootPart,ay,1)end end end end end)else LocalPlayer)if ax and ax.Character and ax.Character:FindFirstChild'HumanoidRootPart'then local az=ax.Character.
if at then at:Disconnect()at=nil end aj:Notify{Title='Auto Collect',Description='Auto Collect deaktiviert.',Time=2}end HumanoidRootPart.Position for aA,aB in av do if aB:IsA'BasePart'then local aC=(aB.Position-az).Magnitude if aC<aw then
end})local au=ak.AutoFarm:AddRightGroupbox('Farm Settings','rbxassetid://118473315376201')au:AddSlider('TargetDistance', aw=aC ay=aB end end end if ay and aw>an then aq(ay.Position)end end end end)else if as then as:Disconnect()as=nil end aj
{Text='Target Distance',Default=an,Min=1,Max=50,Rounding=0,Callback=function(av)an=av end})au:AddSlider('TweenSpeed',{ :Notify{Title='Auto Farm',Description='Auto Farm deaktiviert.',Time=2}end end})ar:AddToggle('AutoCollectEnabled',{Text=
Text='Movement Speed',Default=ao,Min=0.1,Max=5,Rounding=1,Callback=function(av)ao=av end})end return ai end)()end,[21]= 'Auto Collect',Default=false,Callback=function(au)am=au if au then aj:Notify{Title='Auto Collect',Description=
function()local aa,ab,ac=a(21)local ad return(function(...)local ae,af=ac(ab.Parent.Parent:WaitForChild'scripts': 'Auto Collect aktiviert.',Time=2}at=af.Heartbeat:Connect(function()local av,aw=ap(),ae.LocalPlayer if aw and aw.
WaitForChild'CustomESP'),{}function af.build(ag,ah)print'[LOG] Initializing ESP features...'local ai,aj={Enabled=false, Character then for ax,ay in av do if ay:IsA'BasePart'and(ay.Position-aw.Character.HumanoidRootPart.Position).Magnitude<
IncludePlayers=true,IncludeNPCs=true,ShowHighlights=true,ShowLabels=true,ShowDistance=true,ShowTracers=false,TextSize=15 an then if ay:FindFirstChildOfClass'ClickDetector'then ay.ClickDetector:Click()elseif ay:FindFirstChildOfClass
,LabelOffsetY=3,MaxDistance=3000,HighlightColor=Color3.fromRGB(255,170,0),LabelColor=Color3.fromRGB(255,230,150), 'TouchTransmitter'then firetouchinterest(aw.Character.HumanoidRootPart,ay,0)wait(0.1)firetouchinterest(aw.Character.
TracerColor=Color3.fromRGB(255,0,0),FillTransparency=0.55,OutlineTransparency=0}local function ak()if aj then aj: HumanoidRootPart,ay,1)end end end end end)else if at then at:Disconnect()at=nil end aj:Notify{Title='Auto Collect',
UpdateConfig(ai)end end local function al()if aj then return end aj=ae.new()aj:UpdateConfig(ai)aj:Start()print Description='Auto Collect deaktiviert.',Time=2}end end})local au=ak.AutoFarm:AddRightGroupbox('Farm Settings',
'[DEBUG] ESP activated'ag:Notify{Title='Custom ESP',Description='Custom NPC ESP aktiviert.',Time=2}end local function am 'rbxassetid://118473315376201')au:AddSlider('TargetDistance',{Text='Target Distance',Default=an,Min=1,Max=50,Rounding=0,
()if not aj then return end aj:Stop()aj=nil ag:Notify{Title='Custom ESP',Description='Custom NPC ESP deaktiviert.',Time= Callback=function(av)an=av end})au:AddSlider('TweenSpeed',{Text='Movement Speed',Default=ao,Min=0.1,Max=5,Rounding=1,
2}end local an=ah.ESP:AddLeftGroupbox('NPC ESP','rbxassetid://110420827043048')an:AddToggle('CustomNpcEspEnabled',{Text= Callback=function(av)ao=av end})end return ai end)()end,[21]=function()local aa,ab,ac=a(21)local ad return(function(...)
'Custom NPC ESP',Default=ai.Enabled,Callback=function(ao)ai.Enabled=ao if ao then al()else am()end end})an:AddToggle( local ae,af=ac(ab.Parent.Parent:WaitForChild'scripts':WaitForChild'CustomESP'),{}function af.build(ag,ah)print
'CustomEspPlayers',{Text='Show Players',Default=ai.IncludePlayers,Callback=function(ao)ai.IncludePlayers=ao ak()end})an: '[LOG] Initializing ESP features...'local ai,aj={Enabled=false,IncludePlayers=true,IncludeNPCs=true,ShowHighlights=true,
AddToggle('CustomEspNPCs',{Text='Show NPCs',Default=ai.IncludeNPCs,Callback=function(ao)ai.IncludeNPCs=ao ak()end})an: ShowLabels=true,ShowDistance=true,ShowTracers=false,TextSize=15,LabelOffsetY=3,MaxDistance=3000,HighlightColor=Color3.
AddLabel'Presets'an:AddButton{Text='Default',Func=function()ai.HighlightColor=Color3.fromRGB(255,170,0)ai.LabelColor= fromRGB(255,170,0),LabelColor=Color3.fromRGB(255,230,150),TracerColor=Color3.fromRGB(255,0,0),FillTransparency=0.55,
Color3.fromRGB(255,230,150)ai.FillTransparency=0.55 ai.OutlineTransparency=0 ai.TextSize=15 ai.LabelOffsetY=3 ak()ag: OutlineTransparency=0}local function ak()if aj then aj:UpdateConfig(ai)end end local function al()if aj then return end
Notify{Title='ESP',Description='Default preset angewendet.',Time=2}end}local ao=ah.ESP:AddRightGroupbox('ESP Settings', aj=ae.new()aj:UpdateConfig(ai)aj:Start()print'[DEBUG] ESP activated'ag:Notify{Title='Custom ESP',Description=
'rbxassetid://126437119963884')ao:AddToggle('CustomEspHighlights',{Text='Highlights',Default=ai.ShowHighlights,Callback= 'Custom NPC ESP aktiviert.',Time=2}end local function am()if not aj then return end aj:Stop()aj=nil ag:Notify{Title=
function(ap)ai.ShowHighlights=ap ak()end})ao:AddToggle('CustomEspLabels',{Text='Labels',Default=ai.ShowLabels,Callback= 'Custom ESP',Description='Custom NPC ESP deaktiviert.',Time=2}end local an=ah.ESP:AddLeftGroupbox('NPC ESP',
function(ap)ai.ShowLabels=ap ak()end})ao:AddToggle('CustomEspDistance',{Text='Distance Text',Default=ai.ShowDistance, 'rbxassetid://110420827043048')an:AddToggle('CustomNpcEspEnabled',{Text='Custom NPC ESP',Default=ai.Enabled,Callback=
Callback=function(ap)ai.ShowDistance=ap ak()end})ao:AddToggle('CustomEspTracers',{Text='Tracers',Default=ai.ShowTracers, function(ao)ai.Enabled=ao if ao then al()else am()end end})an:AddToggle('CustomEspPlayers',{Text='Show Players',Default=
Callback=function(ap)ai.ShowTracers=ap ak()end})ao:AddSlider('CustomEspMaxDistance',{Text='Max Distance',Default=ai. ai.IncludePlayers,Callback=function(ao)ai.IncludePlayers=ao ak()end})an:AddToggle('CustomEspNPCs',{Text='Show NPCs',
MaxDistance,Min=100,Max=10000,Rounding=0,Suffix=' studs',Callback=function(ap)ai.MaxDistance=ap ak()end})ao:AddSlider( Default=ai.IncludeNPCs,Callback=function(ao)ai.IncludeNPCs=ao ak()end})an:AddLabel'Presets'an:AddButton{Text='Default',
'CustomEspTextSize',{Text='Text Size',Default=ai.TextSize,Min=10,Max=30,Rounding=0,Callback=function(ap)ai.TextSize=ap Func=function()ai.HighlightColor=Color3.fromRGB(255,170,0)ai.LabelColor=Color3.fromRGB(255,230,150)ai.FillTransparency=
ak()end})ao:AddSlider('CustomEspLabelOffsetY',{Text='Label Height',Default=ai.LabelOffsetY,Min=1,Max=8,Rounding=1, 0.55 ai.OutlineTransparency=0 ai.TextSize=15 ai.LabelOffsetY=3 ak()ag:Notify{Title='ESP',Description=
Callback=function(ap)ai.LabelOffsetY=ap ak()end})ao:AddLabel'Highlight Color':AddColorPicker('CustomEspHighlightColor',{ 'Default preset angewendet.',Time=2}end}local ao=ah.ESP:AddRightGroupbox('ESP Settings','rbxassetid://126437119963884')
Default=ai.HighlightColor,Callback=function(ap)ai.HighlightColor=ap ak()end})ao:AddLabel'Label Color':AddColorPicker( ao:AddToggle('CustomEspHighlights',{Text='Highlights',Default=ai.ShowHighlights,Callback=function(ap)ai.ShowHighlights=
ap ak()end})ao:AddToggle('CustomEspLabels',{Text='Labels',Default=ai.ShowLabels,Callback=function(ap)ai.ShowLabels=ap
ak()end})ao:AddToggle('CustomEspDistance',{Text='Distance Text',Default=ai.ShowDistance,Callback=function(ap)ai.
ShowDistance=ap ak()end})ao:AddToggle('CustomEspTracers',{Text='Tracers',Default=ai.ShowTracers,Callback=function(ap)ai.
ShowTracers=ap ak()end})ao:AddSlider('CustomEspMaxDistance',{Text='Max Distance',Default=ai.MaxDistance,Min=100,Max=
10000,Rounding=0,Suffix=' studs',Callback=function(ap)ai.MaxDistance=ap ak()end})ao:AddSlider('CustomEspTextSize',{Text=
'Text Size',Default=ai.TextSize,Min=10,Max=30,Rounding=0,Callback=function(ap)ai.TextSize=ap ak()end})ao:AddSlider(
'CustomEspLabelOffsetY',{Text='Label Height',Default=ai.LabelOffsetY,Min=1,Max=8,Rounding=1,Callback=function(ap)ai.
LabelOffsetY=ap ak()end})ao:AddLabel'Highlight Color':AddColorPicker('CustomEspHighlightColor',{Default=ai.
HighlightColor,Callback=function(ap)ai.HighlightColor=ap ak()end})ao:AddLabel'Label Color':AddColorPicker(
'CustomEspLabelColor',{Default=ai.LabelColor,Callback=function(ap)ai.LabelColor=ap ak()end})ao:AddLabel'Tracer Color': 'CustomEspLabelColor',{Default=ai.LabelColor,Callback=function(ap)ai.LabelColor=ap ak()end})ao:AddLabel'Tracer Color':
AddColorPicker('CustomEspTracerColor',{Default=ai.TracerColor,Callback=function(ap)ai.TracerColor=ap ak()end})ao: AddColorPicker('CustomEspTracerColor',{Default=ai.TracerColor,Callback=function(ap)ai.TracerColor=ap ak()end})ao:
AddSlider('CustomEspFillTransparency',{Text='Fill Transparency',Default=ai.FillTransparency,Min=0,Max=1,Rounding=2, AddSlider('CustomEspFillTransparency',{Text='Fill Transparency',Default=ai.FillTransparency,Min=0,Max=1,Rounding=2,
@@ -2788,25 +2797,27 @@ UserInputState=aP.UserInputState})ae.LocalPlayer:SetAttribute('MacroInputs',aS)e
UserInputType.MouseButton2 then local aS=ae.LocalPlayer local aT=aS:GetMouse()local aU=aT.Target if aU and aS.Character UserInputType.MouseButton2 then local aS=ae.LocalPlayer local aT=aS:GetMouse()local aU=aT.Target if aU and aS.Character
and aS.Character:FindFirstChild'HumanoidRootPart'then aS.Character.HumanoidRootPart.CFrame=aU.CFrame+Vector3.new(0,5,0) and aS.Character:FindFirstChild'HumanoidRootPart'then aS.Character.HumanoidRootPart.CFrame=aU.CFrame+Vector3.new(0,5,0)
am:Notify{Title='Teleport',Description='Teleportiert zu '..aU.Name,Time=2}end end end)am:OnUnload(function()if aJ then am:Notify{Title='Teleport',Description='Teleportiert zu '..aU.Name,Time=2}end end end)am:OnUnload(function()if aJ then
aJ:Disconnect()aJ=nil end end)end return aj end)()end,[25]=function()local aa,ab,ac=a(25)local ad return(function(...) aJ:Disconnect()aJ=nil end ag.Brightness=1 ag.FogEnd=1000 for aP,aR in ag:GetChildren()do if aR:IsA
local ae={}function ae.build(af,ag)local ah=ag.Main:AddLeftGroupbox('Demo','boxes')ah:AddLabel 'ColorCorrectionEffect'or aR:IsA'BloomEffect'or aR:IsA'BlurEffect'then aR:Destroy()end end local aP=ae.LocalPlayer if aP
'Features sind jetzt in separaten Tabs links.'ah:AddLabel'Nutze den ESP-Tab und den Fly-Tab.'end return ae end)()end,[26 then aP.CameraMode=Enum.CameraMode.Classic end af.MouseBehavior=Enum.MouseBehavior.Default end)end return aj end)()end,[
]=function()local aa,ab,ac=a(26)local ad return(function(...)local ae,af,ag=game:GetService'UserInputService',ac(ab. 25]=function()local aa,ab,ac=a(25)local ad return(function(...)local ae={}function ae.build(af,ag)local ah=ag.Main:
Parent.Parent:WaitForChild'scripts':WaitForChild'NoclipController'),{}function ag.build(ah,ai)print AddLeftGroupbox('Demo','boxes')ah:AddLabel'Features sind jetzt in separaten Tabs links.'ah:AddLabel
'[DEBUG] Building Noclip tab...'local aj,ak,al,am,an,ao=af.new(),{Enabled=false},Enum.KeyCode.V,'Toggle'local function 'Nutze den ESP-Tab und den Fly-Tab.'end return ae end)()end,[26]=function()local aa,ab,ac=a(26)local ad return(function(
ap()aj:UpdateConfig(ak)end local function aq(ar)ak.Enabled=ar ap()if ar then ah:Notify{Title='Noclip',Description= ...)local ae,af,ag=game:GetService'UserInputService',ac(ab.Parent.Parent:WaitForChild'scripts':WaitForChild
'Noclip aktiviert.',Time=2}else ah:Notify{Title='Noclip',Description='Noclip deaktiviert.',Time=2}end end ah:OnUnload( 'NoclipController'),{}function ag.build(ah,ai)print'[DEBUG] Building Noclip tab...'local aj,ak,al,am,an,ao=af.new(),{
function()aj:Stop()if an then an:Disconnect()an=nil end if ao then ao:Disconnect()ao=nil end end)local ar=ai.Noclip: Enabled=false},Enum.KeyCode.V,'Toggle'local function ap()aj:UpdateConfig(ak)end local function aq(ar)ak.Enabled=ar ap()
AddLeftGroupbox('Noclip','ghost')aj:Start()ap()ar:AddToggle('NoclipEnabled',{Text='Enable Noclip',Default=ak.Enabled, if ar then ah:Notify{Title='Noclip',Description='Noclip aktiviert.',Time=2}else ah:Notify{Title='Noclip',Description=
Callback=function(as)if am=='Toggle'then aq(as)end end})ar:AddDropdown('NoclipMode',{Text='Mode',Values={'Toggle','Hold' 'Noclip deaktiviert.',Time=2}end end ah:OnUnload(function()aj:Stop()if an then an:Disconnect()an=nil end if ao then ao:
},Default=am,Callback=function(as)am=as if am=='Hold'then aq(false)end end})local as={'W','A','S','D','Q','E','R','F', Disconnect()ao=nil end end)local ar=ai.Noclip:AddLeftGroupbox('Noclip','ghost')aj:Start()ap()ar:AddToggle(
'G','Z','X','C','V','LeftShift','RightShift','LeftControl','RightControl','LeftAlt','RightAlt','Space','MouseButton2'}ar 'NoclipEnabled',{Text='Enable Noclip',Default=ak.Enabled,Callback=function(as)if am=='Toggle'then aq(as)end end})ar:
:AddDropdown('NoclipHoldKey',{Text='Hold Key',Values=as,Default=al.Name,Callback=function(at)local au,av=pcall(function( AddDropdown('NoclipMode',{Text='Mode',Values={'Toggle','Hold'},Default=am,Callback=function(as)am=as if am=='Hold'then
)return Enum.KeyCode[at]end)if au and av then al=av end end})if not an then an=ae.InputBegan:Connect(function(at,au)if aq(false)end end})local as={'W','A','S','D','Q','E','R','F','G','Z','X','C','V','LeftShift','RightShift','LeftControl',
au then return end if am=='Hold'and at.KeyCode==al then aq(true)end end)end if not ao then ao=ae.InputEnded:Connect( 'RightControl','LeftAlt','RightAlt','Space','MouseButton2'}ar:AddDropdown('NoclipHoldKey',{Text='Hold Key',Values=as,
function(at)if am=='Hold'and at.KeyCode==al then aq(false)end end)end ar:AddLabel Default=al.Name,Callback=function(at)local au,av=pcall(function()return Enum.KeyCode[at]end)if au and av then al=av end
'Tipp: Nicht in W\u{e4}nde teleportieren'print'[DEBUG] Noclip tab built successfully'end return ag end)()end,[27]= end})if not an then an=ae.InputBegan:Connect(function(at,au)if au then return end if am=='Hold'and at.KeyCode==al then
function()local aa,ab,ac=a(27)local ad return(function(...)local ae={}function ae.build(af,ag)print aq(true)end end)end if not ao then ao=ae.InputEnded:Connect(function(at)if am=='Hold'and at.KeyCode==al then aq(false)
end end)end ar:AddLabel'Tipp: Nicht in W\u{e4}nde teleportieren'print'[DEBUG] Noclip tab built successfully'end return
ag end)()end,[27]=function()local aa,ab,ac=a(27)local ad return(function(...)local ae={}function ae.build(af,ag)print
'[DEBUG] Building UI Settings tab...'local ah=ag['UI Settings']:AddLeftGroupbox('Interface','sliders-horizontal')ah: '[DEBUG] Building UI Settings tab...'local ah=ag['UI Settings']:AddLeftGroupbox('Interface','sliders-horizontal')ah:
AddButton{Text='Toggle UI',Func=function()af:Toggle()end}ah:AddButton{Text='Unload UI',Func=function()local ai=getgenv AddButton{Text='Toggle UI',Func=function()af:Toggle()end}ah:AddButton{Text='Unload UI',Func=function()local ai=getgenv
and getgenv().unloadObsidian if ai then ai()else af:Unload()end end}ah:AddToggle('ShowCustomCursor',{Text= and getgenv().unloadObsidian if ai then ai()else af:Unload()end end}ah:AddToggle('ShowCustomCursor',{Text=
@@ -2820,63 +2831,66 @@ local aa,ab,ac=a(28)local ad return(function(...)local ae,af,ag,ah,ai,aj=game:Ge
'TeleportService',game:GetService'VirtualUser',game:GetService'Lighting',game:GetService'RunService',{}function aj.build 'TeleportService',game:GetService'VirtualUser',game:GetService'Lighting',game:GetService'RunService',{}function aj.build
(ak,al)print'[DEBUG] Building Utils tab...'local am,an,ao,ap,aq,ar,as=16,50,false,{Brightness=ah.Brightness,FogEnd=ah. (ak,al)print'[DEBUG] Building Utils tab...'local am,an,ao,ap,aq,ar,as=16,50,false,{Brightness=ah.Brightness,FogEnd=ah.
FogEnd,GlobalShadows=ah.GlobalShadows,Ambient=ah.Ambient,OutdoorAmbient=ah.OutdoorAmbient}ak:OnUnload(function()if aq FogEnd,GlobalShadows=ah.GlobalShadows,Ambient=ah.Ambient,OutdoorAmbient=ah.OutdoorAmbient}ak:OnUnload(function()if aq
then aq:Disconnect()aq=nil end if ar then ar:Disconnect()ar=nil end end)local at=al.Utils:AddLeftGroupbox('Utilities', then aq:Disconnect()aq=nil end if ar then ar:Disconnect()ar=nil end ah.Brightness=ap.Brightness ah.FogEnd=ap.FogEnd ah.
'wrench')at:AddToggle('AntiAFK',{Text='Anti-AFK',Default=false,Callback=function(au)if au then if aq then aq:Disconnect( GlobalShadows=ap.GlobalShadows ah.Ambient=ap.Ambient ah.OutdoorAmbient=ap.OutdoorAmbient for at,au in ah:GetChildren()do
)aq=nil end aq=ae.LocalPlayer.Idled:Connect(function()ag:CaptureController()ag:ClickButton2(Vector2.new(0,0))end)ak: if au:IsA'BloomEffect'or au:IsA'BlurEffect'or au:IsA'SunRaysEffect'or au:IsA'ColorCorrectionEffect'or au:IsA
Notify{Title='Anti-AFK',Description='Anti-AFK aktiviert.',Time=2}else if aq then aq:Disconnect()aq=nil end ak:Notify{ 'DepthOfFieldEffect'then au.Enabled=true end end end)local at=al.Utils:AddLeftGroupbox('Utilities','wrench')at:
Title='Anti-AFK',Description='Anti-AFK deaktiviert.',Time=2}end end})at:AddButton{Text='Toggle UI',Func=function()ak: AddToggle('AntiAFK',{Text='Anti-AFK',Default=false,Callback=function(au)if au then if aq then aq:Disconnect()aq=nil end
Toggle()end}at:AddButton{Text='Copy JobId',Func=function()local au=setclipboard or(syn and syn.set_clipboard)if au then aq=ae.LocalPlayer.Idled:Connect(function()ag:CaptureController()ag:ClickButton2(Vector2.new(0,0))end)ak:Notify{Title=
au(tostring(game.JobId))ak:Notify{Title='Utils',Description='JobId kopiert.',Time=2}else ak:Notify{Title='Utils', 'Anti-AFK',Description='Anti-AFK aktiviert.',Time=2}else if aq then aq:Disconnect()aq=nil end ak:Notify{Title='Anti-AFK'
Description='Kein Clipboard verf\u{fc}gbar.',Time=2}end end}at:AddButton{Text='Rejoin Server',Func=function()local au=ae ,Description='Anti-AFK deaktiviert.',Time=2}end end})at:AddButton{Text='Toggle UI',Func=function()ak:Toggle()end}at:
.LocalPlayer if au then af:TeleportToPlaceInstance(game.PlaceId,game.JobId,au)end end}at:AddButton{Text='Respawn',Func= AddButton{Text='Copy JobId',Func=function()local au=setclipboard or(syn and syn.set_clipboard)if au then au(tostring(
function()local au=ae.LocalPlayer if au then au:LoadCharacter()ak:Notify{Title='Utils',Description='Respawn ausgelost.', game.JobId))ak:Notify{Title='Utils',Description='JobId kopiert.',Time=2}else ak:Notify{Title='Utils',Description=
Time=2}end end}at:AddToggle('FullbrightQuick',{Text='Fullbright',Default=false,Callback=function(au)ao=au if au then ah. 'Kein Clipboard verf\u{fc}gbar.',Time=2}end end}at:AddButton{Text='Rejoin Server',Func=function()local au=ae.LocalPlayer
Brightness=2 ah.FogEnd=100000 ak:Notify{Title='Utils',Description='Fullbright aktiviert.',Time=2}else ah.Brightness=ap. if au then af:TeleportToPlaceInstance(game.PlaceId,game.JobId,au)end end}at:AddButton{Text='Respawn',Func=function()
Brightness ah.FogEnd=ap.FogEnd ak:Notify{Title='Utils',Description='Fullbright deaktiviert.',Time=2}end end})at: local au=ae.LocalPlayer if au then au:LoadCharacter()ak:Notify{Title='Utils',Description='Respawn ausgelost.',Time=2}end
AddToggle('LowGraphics',{Text='Low Graphics / FPS Boost',Default=false,Callback=function(au)if au then ap.Brightness=ah. end}at:AddToggle('FullbrightQuick',{Text='Fullbright',Default=false,Callback=function(au)ao=au if au then ah.Brightness=
Brightness ap.FogEnd=ah.FogEnd ap.GlobalShadows=ah.GlobalShadows ap.Ambient=ah.Ambient ap.OutdoorAmbient=ah. 2 ah.FogEnd=100000 ak:Notify{Title='Utils',Description='Fullbright aktiviert.',Time=2}else ah.Brightness=ap.Brightness
OutdoorAmbient ah.Brightness=1 ah.FogEnd=1000000 ah.GlobalShadows=false ah.Ambient=Color3.new(0.4,0.4,0.4)ah. ah.FogEnd=ap.FogEnd ak:Notify{Title='Utils',Description='Fullbright deaktiviert.',Time=2}end end})at:AddToggle(
OutdoorAmbient=Color3.new(0.4,0.4,0.4)for av,aw in ah:GetChildren()do if aw:IsA'BloomEffect'or aw:IsA'BlurEffect'or aw: 'LowGraphics',{Text='Low Graphics / FPS Boost',Default=false,Callback=function(au)if au then ap.Brightness=ah.Brightness
IsA'SunRaysEffect'or aw:IsA'ColorCorrectionEffect'or aw:IsA'DepthOfFieldEffect'then aw.Enabled=false end end ak:Notify{ ap.FogEnd=ah.FogEnd ap.GlobalShadows=ah.GlobalShadows ap.Ambient=ah.Ambient ap.OutdoorAmbient=ah.OutdoorAmbient ah.
Title='Utils',Description='Low Graphics aktiviert.',Time=2}else ah.Brightness=ap.Brightness ah.FogEnd=ap.FogEnd ah. Brightness=1 ah.FogEnd=1000000 ah.GlobalShadows=false ah.Ambient=Color3.new(0.4,0.4,0.4)ah.OutdoorAmbient=Color3.new(0.4
GlobalShadows=ap.GlobalShadows ah.Ambient=ap.Ambient ah.OutdoorAmbient=ap.OutdoorAmbient for av,aw in ah:GetChildren()do ,0.4,0.4)for av,aw in ah:GetChildren()do if aw:IsA'BloomEffect'or aw:IsA'BlurEffect'or aw:IsA'SunRaysEffect'or aw:IsA
if aw:IsA'BloomEffect'or aw:IsA'BlurEffect'or aw:IsA'SunRaysEffect'or aw:IsA'ColorCorrectionEffect'or aw:IsA 'ColorCorrectionEffect'or aw:IsA'DepthOfFieldEffect'then aw.Enabled=false end end ak:Notify{Title='Utils',Description=
'DepthOfFieldEffect'then aw.Enabled=true end end ak:Notify{Title='Utils',Description='Low Graphics deaktiviert.',Time=2} 'Low Graphics aktiviert.',Time=2}else ah.Brightness=ap.Brightness ah.FogEnd=ap.FogEnd ah.GlobalShadows=ap.GlobalShadows
end end})local au=al.Utils:AddRightGroupbox('Monitoring','activity')au:AddToggle('FPSCounter',{Text='FPS Counter', ah.Ambient=ap.Ambient ah.OutdoorAmbient=ap.OutdoorAmbient for av,aw in ah:GetChildren()do if aw:IsA'BloomEffect'or aw:
Default=false,Callback=function(av)if av then if not as then as=au:AddLabel'FPS: ...'end local aw,ax=os.clock(),0 ar=ai. IsA'BlurEffect'or aw:IsA'SunRaysEffect'or aw:IsA'ColorCorrectionEffect'or aw:IsA'DepthOfFieldEffect'then aw.Enabled=true
RenderStepped:Connect(function()ax+=1 local ay=os.clock()if ay-aw>=1 then local az=math.floor(ax/(ay-aw))ax=0 aw=ay if end end ak:Notify{Title='Utils',Description='Low Graphics deaktiviert.',Time=2}end end})local au=al.Utils:
as then as:SetText('FPS: '..tostring(az))end end end)else if ar then ar:Disconnect()ar=nil end if as then as:SetText AddRightGroupbox('Monitoring','activity')au:AddToggle('FPSCounter',{Text='FPS Counter',Default=false,Callback=function(
'FPS: ...'end end end})au:AddSlider('QuickWalkSpeed',{Text='WalkSpeed',Default=am,Min=8,Max=80,Rounding=0,Callback= av)if av then if not as then as=au:AddLabel'FPS: ...'end local aw,ax=os.clock(),0 ar=ai.RenderStepped:Connect(function()
function(av)am=av local aw=ae.LocalPlayer local ax=aw and aw.Character and aw.Character:FindFirstChildOfClass'Humanoid' ax+=1 local ay=os.clock()if ay-aw>=1 then local az=math.floor(ax/(ay-aw))ax=0 aw=ay if as then as:SetText('FPS: '..
if ax then ax.WalkSpeed=am end end})au:AddSlider('QuickJumpPower',{Text='JumpPower',Default=an,Min=25,Max=120,Rounding=0 tostring(az))end end end)else if ar then ar:Disconnect()ar=nil end if as then as:SetText'FPS: ...'end end end})au:
,Callback=function(av)an=av local aw=ae.LocalPlayer local ax=aw and aw.Character and aw.Character:FindFirstChildOfClass AddSlider('QuickWalkSpeed',{Text='WalkSpeed',Default=am,Min=8,Max=80,Rounding=0,Callback=function(av)am=av local aw=ae.
'Humanoid'if ax then if ax.UseJumpPower~=nil then ax.UseJumpPower=true end ax.JumpPower=an end end})print LocalPlayer local ax=aw and aw.Character and aw.Character:FindFirstChildOfClass'Humanoid'if ax then ax.WalkSpeed=am end
'[DEBUG] Utils tab built successfully'end return aj end)()end,[29]=function()local aa,ab,ac=a(29)local ad return( end})au:AddSlider('QuickJumpPower',{Text='JumpPower',Default=an,Min=25,Max=120,Rounding=0,Callback=function(av)an=av
function(...)local ae,af,ag=game:GetService'Players',game:GetService'Lighting',{}function ag.build(ah,ai)local aj,ak,al, local aw=ae.LocalPlayer local ax=aw and aw.Character and aw.Character:FindFirstChildOfClass'Humanoid'if ax then if ax.
am,an,ao,ap=20,5,2,Color3.new(1,1,1),2,100000,ai.Visual:AddLeftGroupbox('Crosshair Settings','rbxassetid://6031071569') UseJumpPower~=nil then ax.UseJumpPower=true end ax.JumpPower=an end end})print'[DEBUG] Utils tab built successfully'end
ap:AddToggle('CustomCrosshair',{Text='Custom Crosshair',Default=false,Callback=function(aq)if aq then local ar,as= return aj end)()end,[29]=function()local aa,ab,ac=a(29)local ad return(function(...)local ae,af,ag=game:GetService
Instance.new'ScreenGui',Instance.new'Frame'as.Name='CrosshairFrame'as.Size=UDim2.fromOffset(aj,aj)as.Position=UDim2. 'Players',game:GetService'Lighting',{}function ag.build(ah,ai)local aj,ak,al,am,an,ao,ap=20,5,2,Color3.new(1,1,1),2,
fromScale(0.5,0.5)as.AnchorPoint=Vector2.new(0.5,0.5)as.BackgroundTransparency=1 local at=Instance.new'Frame'at.Name= 100000,ai.Visual:AddLeftGroupbox('Crosshair Settings','rbxassetid://6031071569')ap:AddToggle('CustomCrosshair',{Text=
'VerticalLine'at.Size=UDim2.new(0,al,0,aj/2-ak)at.Position=UDim2.fromScale(0.5,0.5)at.AnchorPoint=Vector2.new(0.5,0.5)at 'Custom Crosshair',Default=false,Callback=function(aq)if aq then local ar,as=Instance.new'ScreenGui',Instance.new'Frame'
.BackgroundColor3=am at.Parent=as local au=Instance.new'Frame'au.Name='HorizontalLine'au.Size=UDim2.new(0,aj/2-ak,0,al) as.Name='CrosshairFrame'as.Size=UDim2.fromOffset(aj,aj)as.Position=UDim2.fromScale(0.5,0.5)as.AnchorPoint=Vector2.new(
au.Position=UDim2.fromScale(0.5,0.5)au.AnchorPoint=Vector2.new(0.5,0.5)au.BackgroundColor3=am au.Parent=as ar.Parent=ae. 0.5,0.5)as.BackgroundTransparency=1 local at=Instance.new'Frame'at.Name='VerticalLine'at.Size=UDim2.new(0,al,0,aj/2-ak)
LocalPlayer:WaitForChild'PlayerGui'ae.LocalPlayer:SetAttribute('CrosshairGUI',ar)ah:Notify{Title='Crosshair',Description at.Position=UDim2.fromScale(0.5,0.5)at.AnchorPoint=Vector2.new(0.5,0.5)at.BackgroundColor3=am at.Parent=as local au=
='Custom Crosshair aktiviert.',Time=2}else local ar=ae.LocalPlayer:GetAttribute'CrosshairGUI'if ar then ar:Destroy()ae. Instance.new'Frame'au.Name='HorizontalLine'au.Size=UDim2.new(0,aj/2-ak,0,al)au.Position=UDim2.fromScale(0.5,0.5)au.
LocalPlayer:SetAttribute('CrosshairGUI',nil)end ah:Notify{Title='Crosshair',Description='Custom Crosshair deaktiviert.', AnchorPoint=Vector2.new(0.5,0.5)au.BackgroundColor3=am au.Parent=as ar.Parent=ae.LocalPlayer:WaitForChild'PlayerGui'ae.
Time=2}end end})ap:AddSlider('CrosshairSize',{Text='Crosshair Size',Default=aj,Min=5,Max=50,Rounding=0,Callback=function LocalPlayer:SetAttribute('CrosshairGUI',ar)ah:Notify{Title='Crosshair',Description='Custom Crosshair aktiviert.',Time=2}
(aq)aj=aq local ar=ae.LocalPlayer:GetAttribute'CrosshairGUI'if ar then local as=ar:FindFirstChild'CrosshairFrame'if as else local ar=ae.LocalPlayer:GetAttribute'CrosshairGUI'if ar then ar:Destroy()ae.LocalPlayer:SetAttribute('CrosshairGUI'
then as.Size=UDim2.fromOffset(aj,aj)local at,au=as:FindFirstChild'VerticalLine',as:FindFirstChild'HorizontalLine'if at ,nil)end ah:Notify{Title='Crosshair',Description='Custom Crosshair deaktiviert.',Time=2}end end})ap:AddSlider(
then at.Size=UDim2.new(0,al,0,aj/2-ak)end if au then au.Size=UDim2.new(0,aj/2-ak,0,al)end end end end})ap:AddSlider( 'CrosshairSize',{Text='Crosshair Size',Default=aj,Min=5,Max=50,Rounding=0,Callback=function(aq)aj=aq local ar=ae.
'CrosshairGap',{Text='Crosshair Gap',Default=ak,Min=0,Max=20,Rounding=0,Callback=function(aq)ak=aq local ar=ae. LocalPlayer:GetAttribute'CrosshairGUI'if ar then local as=ar:FindFirstChild'CrosshairFrame'if as then as.Size=UDim2.
LocalPlayer:GetAttribute'CrosshairGUI'if ar then local as=ar:FindFirstChild'CrosshairFrame'if as then local at,au=as: fromOffset(aj,aj)local at,au=as:FindFirstChild'VerticalLine',as:FindFirstChild'HorizontalLine'if at then at.Size=UDim2.
FindFirstChild'VerticalLine',as:FindFirstChild'HorizontalLine'if at then at.Size=UDim2.new(0,al,0,aj/2-ak)end if au then new(0,al,0,aj/2-ak)end if au then au.Size=UDim2.new(0,aj/2-ak,0,al)end end end end})ap:AddSlider('CrosshairGap',{Text=
au.Size=UDim2.new(0,aj/2-ak,0,al)end end end end})ap:AddSlider('CrosshairThickness',{Text='Crosshair Thickness',Default= 'Crosshair Gap',Default=ak,Min=0,Max=20,Rounding=0,Callback=function(aq)ak=aq local ar=ae.LocalPlayer:GetAttribute
al,Min=1,Max=10,Rounding=0,Callback=function(aq)al=aq local ar=ae.LocalPlayer:GetAttribute'CrosshairGUI'if ar then local 'CrosshairGUI'if ar then local as=ar:FindFirstChild'CrosshairFrame'if as then local at,au=as:FindFirstChild
as=ar:FindFirstChild'CrosshairFrame'if as then local at,au=as:FindFirstChild'VerticalLine',as:FindFirstChild 'VerticalLine',as:FindFirstChild'HorizontalLine'if at then at.Size=UDim2.new(0,al,0,aj/2-ak)end if au then au.Size=UDim2
'HorizontalLine'if at then at.Size=UDim2.new(0,al,0,aj/2-ak)end if au then au.Size=UDim2.new(0,aj/2-ak,0,al)end end end .new(0,aj/2-ak,0,al)end end end end})ap:AddSlider('CrosshairThickness',{Text='Crosshair Thickness',Default=al,Min=1,Max=
end})ap:AddLabel'Crosshair Color'ap:AddColorPicker('CrosshairColor',{Default=am,Callback=function(aq)am=aq local ar=ae. 10,Rounding=0,Callback=function(aq)al=aq local ar=ae.LocalPlayer:GetAttribute'CrosshairGUI'if ar then local as=ar:
LocalPlayer:GetAttribute'CrosshairGUI'if ar then local as=ar:FindFirstChild'CrosshairFrame'if as then for at,au in as: FindFirstChild'CrosshairFrame'if as then local at,au=as:FindFirstChild'VerticalLine',as:FindFirstChild'HorizontalLine'if
GetChildren()do if au:IsA'Frame'then au.BackgroundColor3=am end end end end end})local aq=ai.Visual:AddRightGroupbox( at then at.Size=UDim2.new(0,al,0,aj/2-ak)end if au then au.Size=UDim2.new(0,aj/2-ak,0,al)end end end end})ap:AddLabel
'Crosshair Color'ap:AddColorPicker('CrosshairColor',{Default=am,Callback=function(aq)am=aq local ar=ae.LocalPlayer:
GetAttribute'CrosshairGUI'if ar then local as=ar:FindFirstChild'CrosshairFrame'if as then for at,au in as:GetChildren()
do if au:IsA'Frame'then au.BackgroundColor3=am end end end end end})local aq=ai.Visual:AddRightGroupbox(
'Environment Settings','rbxassetid://6031071569')aq:AddSlider('EnvBrightness',{Text='Brightness',Default=an,Min=0,Max=5, 'Environment Settings','rbxassetid://6031071569')aq:AddSlider('EnvBrightness',{Text='Brightness',Default=an,Min=0,Max=5,
Rounding=1,Callback=function(ar)an=ar if ae.LocalPlayer:GetAttribute'EnvTweaksEnabled'then af.Brightness=an end end})aq: Rounding=1,Callback=function(ar)an=ar if ae.LocalPlayer:GetAttribute'EnvTweaksEnabled'then af.Brightness=an end end})aq:
AddSlider('EnvFogEnd',{Text='Fog Distance',Default=ao,Min=100,Max=1000000,Rounding=0,Callback=function(ar)ao=ar if ae. AddSlider('EnvFogEnd',{Text='Fog Distance',Default=ao,Min=100,Max=1000000,Rounding=0,Callback=function(ar)ao=ar if ae.
@@ -3730,12 +3744,12 @@ Brightness=1 ah:Notify{Title='Night Vision',Description='Effekte entfernt.',Time
do table.insert(af.Icons,ag)end function af.GetAsset(ag)local ah=tostring(ag):lower()local ai,aj=ah,ah if not ah:match do table.insert(af.Icons,ag)end function af.GetAsset(ag)local ah=tostring(ag):lower()local ai,aj=ah,ah if not ah:match
'^lucide%-'then ai='lucide-'..ah else aj=ah:gsub('^lucide%-','')end local ak=ae[ah]or ae[ai]or ae[aj]if ak==nil then '^lucide%-'then ai='lucide-'..ah else aj=ah:gsub('^lucide%-','')end local ak=ae[ah]or ae[ai]or ae[aj]if ak==nil then
return nil end return{Url=ak,ImageRectOffset=Vector2.zero,ImageRectSize=Vector2.zero,Custom=false}end return af end)() return nil end return{Url=ak,ImageRectOffset=Vector2.zero,ImageRectSize=Vector2.zero,Custom=false}end return af end)()
end},{{1,1,{'waxbundle'},{{6,2,{'Loader'}},{9,2,{'ObsidianLibrary.d'}},{8,2,{'ObsidianLibrary'}},{10,1,{'ObsidianUI'},{{ end},{{1,1,{'waxbundle'},{{2,4,{'BundleEntry'}},{6,2,{'Loader'}},{9,2,{'ObsidianLibrary.d'}},{7,2,{'MainModule'}},{10,1,
18,1,{'tabs'},{{22,2,{'FlyTab'}},{28,2,{'UtilsTab'}},{27,2,{'UISettingsTab'}},{25,2,{'MainTab'}},{23,2,{'ItemSpawnerTab' {'ObsidianUI'},{{13,2,{'UIConfig'}},{18,1,{'tabs'},{{22,2,{'FlyTab'}},{19,2,{'AimbotTab'}},{29,2,{'VisualTab'}},{26,2,{
}},{20,2,{'AutoFarmTab'}},{29,2,{'VisualTab'}},{26,2,{'NoclipTab'}},{19,2,{'AimbotTab'}},{21,2,{'ESPTab'}},{24,2,{ 'NoclipTab'}},{21,2,{'ESPTab'}},{25,2,{'MainTab'}},{28,2,{'UtilsTab'}},{23,2,{'ItemSpawnerTab'}},{27,2,{'UISettingsTab'}
'LocalTab'}}}},{14,1,{'scripts'},{{15,2,{'CustomESP'}},{16,2,{'FlyController'}},{17,2,{'NoclipController'}}}},{12,2,{ },{24,2,{'LocalTab'}},{20,2,{'AutoFarmTab'}}}},{14,1,{'scripts'},{{17,2,{'NoclipController'}},{16,2,{'FlyController'}},{
'FallbackIcons'}},{13,2,{'UIConfig'}},{11,2,{'Bootstrap'}},{30,1,{'utils'},{{31,2,{'icons'}}}}}},{3,2,{'Init'},{{4,2,{ 15,2,{'CustomESP'}}}},{12,2,{'FallbackIcons'}},{11,2,{'Bootstrap'}},{30,1,{'utils'},{{31,2,{'icons'}}}}}},{8,2,{
'ObsidianLibrary.d'}},{5,2,{'ObsidianLibrary'}}}},{7,2,{'MainModule'}},{2,4,{'BundleEntry'}}}}},'0.4.2','WaxRuntime', 'ObsidianLibrary'}},{3,2,{'Init'},{{5,2,{'ObsidianLibrary'}},{4,2,{'ObsidianLibrary.d'}}}}}}},'0.4.2','WaxRuntime',
string,task,setmetatable,error,next,table,unpack,coroutine,script,type,require,pcall,tostring,tonumber,_VERSION local au string,task,setmetatable,error,next,table,unpack,coroutine,script,type,require,pcall,tostring,tonumber,_VERSION local au
,av,aw,ax,ay,az,aA=aj.insert,aj.remove,aj.freeze or function(au)return au end,al.wrap,ae.sub,ae.match,ae.gmatch if as ,av,aw,ax,ay,az,aA=aj.insert,aj.remove,aj.freeze or function(au)return au end,al.wrap,ae.sub,ae.match,ae.gmatch if as
and ay(as,1,4)=='Lune'then local aB,aC=ap(ao,'@lune/task')if aB and aC then af=aC end end local aB=af and af.defer local and ay(as,1,4)=='Lune'then local aB,aC=ap(ao,'@lune/task')if aB and aC then af=aC end end local aB=af and af.defer local