From 45580ca41f437bbd391f18deb8ce98b39e01c0c0 Mon Sep 17 00:00:00 2001 From: redstonestudios Date: Fri, 6 Feb 2026 14:31:55 +0000 Subject: [PATCH] Auto-deploy: Update bundled Lua script --- main.luau | 400 ++++++++++++++++++++++++++++-------------------------- 1 file changed, 207 insertions(+), 193 deletions(-) diff --git a/main.luau b/main.luau index d98a70b..caca4c6 100644 --- a/main.luau +++ b/main.luau @@ -2515,117 +2515,126 @@ string.format('%s [%.0f]',ar.model.Name,aw)else ar.text.Text=ar.model.Name end a ShowTracers if ar.tracer.Visible then local az,aA=as:WorldToViewportPoint(ar.rootPart.Position)local aB=Vector2.new(as. ViewportSize.X/2,as.ViewportSize.Y)ar.tracer.From=aB ar.tracer.To=Vector2.new(az.X,az.Y)ar.tracer.Color=aq.config. TracerColor end end function ai._scanWorkspace(aq)for ar,as in ag:GetDescendants()do if as.ClassName=='Model'then aq: -_createEntry(as)end end end function ai.Start(aq)if aq.running then return end aq.running=true aq:_scanWorkspace()table. -insert(aq.connections,ae.PlayerAdded:Connect(function(ar)if not aq.running then return end local function as(at)aq: -_createEntry(at)end if ar.Character then as(ar.Character)end table.insert(aq.connections,ar.CharacterAdded:Connect(as)) -end))table.insert(aq.connections,ae.PlayerRemoving:Connect(function(ar)local as=ar.Character if as then aq:_removeEntry( -as)end end))table.insert(aq.connections,ag.DescendantAdded:Connect(function(ar)if ar.ClassName=='Model'then aq: -_createEntry(ar)end end))table.insert(aq.connections,ag.DescendantRemoving:Connect(function(ar)if ar.ClassName=='Model' -then aq:_removeEntry(ar)end end))table.insert(aq.connections,af.RenderStepped:Connect(function()for ar,as in aq.entries -do aq:_updateEntry(as)end end))end function ai.Stop(aq)if not aq.running then return end aq.running=false for ar,as in -aq.connections do if as and as.Connected then as:Disconnect()end end table.clear(aq.connections)for ar,as in aq.entries -do aq:_removeEntry(ar)end end return ai end)()end,[16]=function()local aa,ab,ac=a(16)local ad return(function(...)local -ae,af,ag,ah,ai=game:GetService'Players',game:GetService'RunService',game:GetService'UserInputService',game:GetService -'Workspace',{}ai.__index=ai local aj={Enabled=false,Speed=80,BoostMultiplier=2,Noclip=true}local function ak()local al= -ae.LocalPlayer if not al or not al.Character then return nil,nil end local am=al.Character local an,ao=am: -FindFirstChildOfClass'Humanoid',am:FindFirstChild'HumanoidRootPart'return ao,an end function ai.new()local al= -setmetatable({},ai)al.config=table.clone(aj)al.connections={}al.keyDown={[Enum.KeyCode.W]=false,[Enum.KeyCode.A]=false,[ -Enum.KeyCode.S]=false,[Enum.KeyCode.D]=false}al.cachedCollision={}return al end function ai.UpdateConfig(al,am)for an,ao -in am do al.config[an]=ao end end function ai._disconnectAll(al)for am,an in al.connections do if an and an.Connected -then an:Disconnect()end end table.clear(al.connections)end function ai._setNoclip(al,am,an)for ao,ap in am: -GetDescendants()do if ap:IsA'BasePart'then if an then if al.cachedCollision[ap]==nil then al.cachedCollision[ap]=ap. -CanCollide end ap.CanCollide=false else local aq=al.cachedCollision[ap]if aq~=nil then ap.CanCollide=aq al. -cachedCollision[ap]=nil end end end end end function ai.Start(al)al:Stop()table.insert(al.connections,ag.InputBegan: -Connect(function(am,an)if an then return end if al.keyDown[am.KeyCode]~=nil then al.keyDown[am.KeyCode]=true end end)) -table.insert(al.connections,ag.InputEnded:Connect(function(am)if al.keyDown[am.KeyCode]~=nil then al.keyDown[am.KeyCode] -=false end end))table.insert(al.connections,af.RenderStepped:Connect(function(am)if not al.config.Enabled then return -end local an,ao=ak()if not an or not ao then return end ao:ChangeState(Enum.HumanoidStateType.Physics)ao.AutoRotate= -false local ap=ah.CurrentCamera if ap then local aq,ar,as=ap.CFrame.LookVector,ap.CFrame.RightVector,Vector3.zero if al. -keyDown[Enum.KeyCode.W]then as+=aq end if al.keyDown[Enum.KeyCode.S]then as-=aq end if al.keyDown[Enum.KeyCode.A]then as --=ar end if al.keyDown[Enum.KeyCode.D]then as+=ar end if as.Magnitude>0 then as=as.Unit end local at=al.config.Speed if -ag:IsKeyDown(Enum.KeyCode.LeftShift)then at*=al.config.BoostMultiplier end an.CFrame=an.CFrame+(as*at*am)an. -AssemblyLinearVelocity=Vector3.zero an.AssemblyAngularVelocity=Vector3.zero end if al.config.Noclip then al:_setNoclip( -an.Parent,true)else al:_setNoclip(an.Parent,false)end end))end function ai.Stop(al)al:_disconnectAll()for am,an in al. -keyDown do al.keyDown[am]=false end local am,an=ak()if an then an.AutoRotate=true an:ChangeState(Enum.HumanoidStateType. -Running)end if am then al:_setNoclip(am.Parent,false)am.AssemblyLinearVelocity=Vector3.zero end end return ai end)()end, -[17]=function()local aa,ab,ac=a(17)local ad return(function(...)local ae,af,ag=game:GetService'Players',game:GetService -'RunService',{}ag.__index=ag local ah={Enabled=false}local function ai()local aj=ae.LocalPlayer return aj and aj. -Character or nil end function ag.new()local aj=setmetatable({},ag)aj.config=table.clone(ah)aj.connections={}aj. -cachedCollision={}return aj end function ag.UpdateConfig(aj,ak)for al,am in ak do aj.config[al]=am end end function ag. -_disconnectAll(aj)for ak,al in aj.connections do if al and al.Connected then al:Disconnect()end end table.clear(aj. -connections)end function ag._apply(aj,ak,al)for am,an in ak:GetDescendants()do if an:IsA'BasePart'then if al then if aj. -cachedCollision[an]==nil then aj.cachedCollision[an]={CanCollide=an.CanCollide,CanTouch=an.CanTouch,CanQuery=an.CanQuery -}end an.CanCollide=false an.CanTouch=false an.CanQuery=false else local ao=aj.cachedCollision[an]if ao~=nil then an. -CanCollide=ao.CanCollide an.CanTouch=ao.CanTouch an.CanQuery=ao.CanQuery aj.cachedCollision[an]=nil end end end end end -function ag.Start(aj)aj:Stop()table.insert(aj.connections,ae.LocalPlayer.CharacterAdded:Connect(function()table.clear(aj -.cachedCollision)end))table.insert(aj.connections,af.Stepped:Connect(function()local ak=ai()if not ak then return end aj -:_apply(ak,aj.config.Enabled)end))end function ag.Stop(aj)aj:_disconnectAll()local ak=ai()if ak then aj:_apply(ak,false) -end table.clear(aj.cachedCollision)end return ag end)()end,[19]=function()local aa,ab,ac=a(19)local ad return(function( -...)local ae,af,ag,ah=game:GetService'Players',game:GetService'RunService',game:GetService'Workspace',{}function ah. -build(ai,aj)local ak,al,am,an=false,false,100,0.1 local function ao()local ap,aq=ae.LocalPlayer,ag.CurrentCamera if not -aq then return nil end local ar,as,at=ap:GetMouse(),am for au,av in ae:GetPlayers()do if av==ap or not av.Character then -continue end local aw=av.Character:FindFirstChild'HumanoidRootPart'if not aw then continue end local ax,ay=aq: -WorldToViewportPoint(aw.Position)if not ay then continue end local az=(Vector2.new(ax.X,ax.Y)-Vector2.new(ar.X,ar.Y)). -Magnitude if az0 then local aw,ax,ay=math.huge,(ae.LocalPlayer)if ax and ax. -Character and ax.Character:FindFirstChild'HumanoidRootPart'then local az=ax.Character.HumanoidRootPart.Position for aA, -aB in av do if aB:IsA'BasePart'then local aC=(aB.Position-az).Magnitude if aCan then aq(ay.Position)end end end end)else if as then as:Disconnect()as=nil end aj:Notify{Title='Auto Farm', -Description='Auto Farm deaktiviert.',Time=2}end end})ar:AddToggle('AutoCollectEnabled',{Text='Auto Collect',Default= -false,Callback=function(au)am=au if au then aj:Notify{Title='Auto Collect',Description='Auto Collect aktiviert.',Time=2} -at=af.Heartbeat:Connect(function()local av,aw=ap(),ae.LocalPlayer if aw and aw.Character then for ax,ay in av do if ay: -IsA'BasePart'and(ay.Position-aw.Character.HumanoidRootPart.Position).Magnitude=5 then aq._scanAccumulator=0 aq:_scanWorkspace() +end end))table.insert(aq.connections,af.RenderStepped:Connect(function()for ar,as in aq.entries do aq:_updateEntry(as) +end end))end function ai.Stop(aq)if not aq.running then return end aq.running=false for ar,as in aq.connections do if as +and as.Connected then as:Disconnect()end end table.clear(aq.connections)for ar,as in aq.entries do aq:_removeEntry(ar) +end end return ai end)()end,[16]=function()local aa,ab,ac=a(16)local ad return(function(...)local ae,af,ag,ah,ai=game: +GetService'Players',game:GetService'RunService',game:GetService'UserInputService',game:GetService'Workspace',{}ai. +__index=ai local aj={Enabled=false,Speed=80,BoostMultiplier=2,Noclip=true}local function ak()local al=ae.LocalPlayer if +not al or not al.Character then return nil,nil end local am=al.Character local an,ao=am:FindFirstChildOfClass'Humanoid', +am:FindFirstChild'HumanoidRootPart'return ao,an end function ai.new()local al=setmetatable({},ai)al.config=table.clone( +aj)al.connections={}al.keyDown={[Enum.KeyCode.W]=false,[Enum.KeyCode.A]=false,[Enum.KeyCode.S]=false,[Enum.KeyCode.D]= +false}al.cachedCollision={}return al end function ai.UpdateConfig(al,am)for an,ao in am do al.config[an]=ao end end +function ai._disconnectAll(al)for am,an in al.connections do if an and an.Connected then an:Disconnect()end end table. +clear(al.connections)end function ai._setNoclip(al,am,an)for ao,ap in am:GetDescendants()do if ap:IsA'BasePart'then if +an then if al.cachedCollision[ap]==nil then al.cachedCollision[ap]=ap.CanCollide end ap.CanCollide=false else local aq= +al.cachedCollision[ap]if aq~=nil then ap.CanCollide=aq al.cachedCollision[ap]=nil end end end end end function ai.Start( +al)al:Stop()table.insert(al.connections,ag.InputBegan:Connect(function(am,an)if an then return end if al.keyDown[am. +KeyCode]~=nil then al.keyDown[am.KeyCode]=true end end))table.insert(al.connections,ag.InputEnded:Connect(function(am)if +al.keyDown[am.KeyCode]~=nil then al.keyDown[am.KeyCode]=false end end))table.insert(al.connections,af.RenderStepped: +Connect(function(am)if not al.config.Enabled then return end local an,ao=ak()if not an or not ao then return end ao: +ChangeState(Enum.HumanoidStateType.Physics)ao.AutoRotate=false local ap=ah.CurrentCamera if ap then local aq,ar,as=ap. +CFrame.LookVector,ap.CFrame.RightVector,Vector3.zero if al.keyDown[Enum.KeyCode.W]then as+=aq end if al.keyDown[Enum. +KeyCode.S]then as-=aq end if al.keyDown[Enum.KeyCode.A]then as-=ar end if al.keyDown[Enum.KeyCode.D]then as+=ar end if +as.Magnitude>0 then as=as.Unit end local at=al.config.Speed if ag:IsKeyDown(Enum.KeyCode.LeftShift)then at*=al.config. +BoostMultiplier end an.CFrame=an.CFrame+(as*at*am)an.AssemblyLinearVelocity=Vector3.zero an.AssemblyAngularVelocity= +Vector3.zero end if al.config.Noclip then al:_setNoclip(an.Parent,true)else al:_setNoclip(an.Parent,false)end end))end +function ai.Stop(al)al:_disconnectAll()for am,an in al.keyDown do al.keyDown[am]=false end local am,an=ak()if an then an +.AutoRotate=true an:ChangeState(Enum.HumanoidStateType.Running)end if am then al:_setNoclip(am.Parent,false)am. +AssemblyLinearVelocity=Vector3.zero end end return ai end)()end,[17]=function()local aa,ab,ac=a(17)local ad return( +function(...)local ae,af,ag=game:GetService'Players',game:GetService'RunService',{}ag.__index=ag local ah={Enabled=false +}local function ai()local aj=ae.LocalPlayer return aj and aj.Character or nil end local function aj()local ak=ai()if not +ak then return nil,nil end local al,am=ak:FindFirstChildOfClass'Humanoid',ak:FindFirstChild'HumanoidRootPart'return am, +al end function ag.new()local ak=setmetatable({},ag)ak.config=table.clone(ah)ak.connections={}ak.cachedCollision={} +return ak end function ag.UpdateConfig(ak,al)for am,an in al do ak.config[am]=an end end function ag._disconnectAll(ak) +for al,am in ak.connections do if am and am.Connected then am:Disconnect()end end table.clear(ak.connections)end +function ag._apply(ak,al,am)for an,ao in al:GetDescendants()do if ao:IsA'BasePart'then if am then if ak.cachedCollision[ +ao]==nil then ak.cachedCollision[ao]={CanCollide=ao.CanCollide,CanTouch=ao.CanTouch,CanQuery=ao.CanQuery}end ao. +CanCollide=false ao.CanTouch=false ao.CanQuery=false else local ap=ak.cachedCollision[ao]if ap~=nil then ao.CanCollide= +ap.CanCollide ao.CanTouch=ap.CanTouch ao.CanQuery=ap.CanQuery ak.cachedCollision[ao]=nil end end end end end function ag +.Start(ak)ak:Stop()table.insert(ak.connections,ae.LocalPlayer.CharacterAdded:Connect(function()table.clear(ak. +cachedCollision)end))table.insert(ak.connections,af.Stepped:Connect(function(al,am)local an=ai()if not an then return +end ak:_apply(an,ak.config.Enabled)if ak.config.Enabled then local ao,ap=aj()if ao and ap then ap:ChangeState(Enum. +HumanoidStateType.Physics)local aq=ap.MoveDirection if aq.Magnitude>0 then local ar=ap.WalkSpeed ao.CFrame=ao.CFrame+(aq +*ar*am)end ao.AssemblyLinearVelocity=Vector3.zero ao.AssemblyAngularVelocity=Vector3.zero end end end))end function ag. +Stop(ak)ak:_disconnectAll()local al=ai()if al then ak:_apply(al,false)local am,an=aj()if an then an:ChangeState(Enum. +HumanoidStateType.Running)end end table.clear(ak.cachedCollision)end return ag end)()end,[19]=function()local aa,ab,ac= +a(19)local ad return(function(...)local ae,af,ag,ah=game:GetService'Players',game:GetService'RunService',game:GetService +'Workspace',{}function ah.build(ai,aj)local ak,al,am,an=false,false,100,0.1 local function ao()local ap,aq=ae. +LocalPlayer,ag.CurrentCamera if not aq then return nil end local ar,as,at=ap:GetMouse(),am for au,av in ae:GetPlayers() +do if av==ap or not av.Character then continue end local aw=av.Character:FindFirstChild'HumanoidRootPart'if not aw then +continue end local ax,ay=aq:WorldToViewportPoint(aw.Position)if not ay then continue end local az=(Vector2.new(ax.X,ax.Y +)-Vector2.new(ar.X,ar.Y)).Magnitude if az0 then local aw,ax,ay=math.huge,(ae. +LocalPlayer)if ax and ax.Character and ax.Character:FindFirstChild'HumanoidRootPart'then local az=ax.Character. +HumanoidRootPart.Position for aA,aB in av do if aB:IsA'BasePart'then local aC=(aB.Position-az).Magnitude if aCan then aq(ay.Position)end end end end)else if as then as:Disconnect()as=nil end aj +:Notify{Title='Auto Farm',Description='Auto Farm deaktiviert.',Time=2}end end})ar:AddToggle('AutoCollectEnabled',{Text= +'Auto Collect',Default=false,Callback=function(au)am=au if au then aj:Notify{Title='Auto Collect',Description= +'Auto Collect aktiviert.',Time=2}at=af.Heartbeat:Connect(function()local av,aw=ap(),ae.LocalPlayer if aw and aw. +Character then for ax,ay in av do if ay:IsA'BasePart'and(ay.Position-aw.Character.HumanoidRootPart.Position).Magnitude< +an then if ay:FindFirstChildOfClass'ClickDetector'then ay.ClickDetector:Click()elseif ay:FindFirstChildOfClass +'TouchTransmitter'then firetouchinterest(aw.Character.HumanoidRootPart,ay,0)wait(0.1)firetouchinterest(aw.Character. +HumanoidRootPart,ay,1)end end end end end)else if at then at:Disconnect()at=nil end aj:Notify{Title='Auto Collect', +Description='Auto Collect deaktiviert.',Time=2}end end})local au=ak.AutoFarm:AddRightGroupbox('Farm Settings', +'rbxassetid://118473315376201')au:AddSlider('TargetDistance',{Text='Target Distance',Default=an,Min=1,Max=50,Rounding=0, +Callback=function(av)an=av end})au:AddSlider('TweenSpeed',{Text='Movement Speed',Default=ao,Min=0.1,Max=5,Rounding=1, +Callback=function(av)ao=av end})end return ai end)()end,[21]=function()local aa,ab,ac=a(21)local ad return(function(...) +local ae,af=ac(ab.Parent.Parent:WaitForChild'scripts':WaitForChild'CustomESP'),{}function af.build(ag,ah)print +'[LOG] Initializing ESP features...'local ai,aj={Enabled=false,IncludePlayers=true,IncludeNPCs=true,ShowHighlights=true, +ShowLabels=true,ShowDistance=true,ShowTracers=false,TextSize=15,LabelOffsetY=3,MaxDistance=3000,HighlightColor=Color3. +fromRGB(255,170,0),LabelColor=Color3.fromRGB(255,230,150),TracerColor=Color3.fromRGB(255,0,0),FillTransparency=0.55, +OutlineTransparency=0}local function ak()if aj then aj:UpdateConfig(ai)end end local function al()if aj then return end +aj=ae.new()aj:UpdateConfig(ai)aj:Start()print'[DEBUG] ESP activated'ag:Notify{Title='Custom ESP',Description= +'Custom NPC ESP aktiviert.',Time=2}end local function am()if not aj then return end aj:Stop()aj=nil ag:Notify{Title= +'Custom ESP',Description='Custom NPC ESP deaktiviert.',Time=2}end local an=ah.ESP:AddLeftGroupbox('NPC ESP', +'rbxassetid://110420827043048')an:AddToggle('CustomNpcEspEnabled',{Text='Custom NPC ESP',Default=ai.Enabled,Callback= +function(ao)ai.Enabled=ao if ao then al()else am()end end})an:AddToggle('CustomEspPlayers',{Text='Show Players',Default= +ai.IncludePlayers,Callback=function(ao)ai.IncludePlayers=ao ak()end})an:AddToggle('CustomEspNPCs',{Text='Show NPCs', +Default=ai.IncludeNPCs,Callback=function(ao)ai.IncludeNPCs=ao ak()end})an:AddLabel'Presets'an:AddButton{Text='Default', +Func=function()ai.HighlightColor=Color3.fromRGB(255,170,0)ai.LabelColor=Color3.fromRGB(255,230,150)ai.FillTransparency= +0.55 ai.OutlineTransparency=0 ai.TextSize=15 ai.LabelOffsetY=3 ak()ag:Notify{Title='ESP',Description= +'Default preset angewendet.',Time=2}end}local ao=ah.ESP:AddRightGroupbox('ESP Settings','rbxassetid://126437119963884') +ao:AddToggle('CustomEspHighlights',{Text='Highlights',Default=ai.ShowHighlights,Callback=function(ap)ai.ShowHighlights= +ap ak()end})ao:AddToggle('CustomEspLabels',{Text='Labels',Default=ai.ShowLabels,Callback=function(ap)ai.ShowLabels=ap +ak()end})ao:AddToggle('CustomEspDistance',{Text='Distance Text',Default=ai.ShowDistance,Callback=function(ap)ai. +ShowDistance=ap ak()end})ao:AddToggle('CustomEspTracers',{Text='Tracers',Default=ai.ShowTracers,Callback=function(ap)ai. +ShowTracers=ap ak()end})ao:AddSlider('CustomEspMaxDistance',{Text='Max Distance',Default=ai.MaxDistance,Min=100,Max= +10000,Rounding=0,Suffix=' studs',Callback=function(ap)ai.MaxDistance=ap ak()end})ao:AddSlider('CustomEspTextSize',{Text= +'Text Size',Default=ai.TextSize,Min=10,Max=30,Rounding=0,Callback=function(ap)ai.TextSize=ap ak()end})ao:AddSlider( +'CustomEspLabelOffsetY',{Text='Label Height',Default=ai.LabelOffsetY,Min=1,Max=8,Rounding=1,Callback=function(ap)ai. +LabelOffsetY=ap ak()end})ao:AddLabel'Highlight Color':AddColorPicker('CustomEspHighlightColor',{Default=ai. +HighlightColor,Callback=function(ap)ai.HighlightColor=ap ak()end})ao:AddLabel'Label Color':AddColorPicker( 'CustomEspLabelColor',{Default=ai.LabelColor,Callback=function(ap)ai.LabelColor=ap ak()end})ao:AddLabel'Tracer Color': AddColorPicker('CustomEspTracerColor',{Default=ai.TracerColor,Callback=function(ap)ai.TracerColor=ap ak()end})ao: AddSlider('CustomEspFillTransparency',{Text='Fill Transparency',Default=ai.FillTransparency,Min=0,Max=1,Rounding=2, @@ -2788,25 +2797,27 @@ UserInputState=aP.UserInputState})ae.LocalPlayer:SetAttribute('MacroInputs',aS)e UserInputType.MouseButton2 then local aS=ae.LocalPlayer local aT=aS:GetMouse()local aU=aT.Target if aU and aS.Character and aS.Character:FindFirstChild'HumanoidRootPart'then aS.Character.HumanoidRootPart.CFrame=aU.CFrame+Vector3.new(0,5,0) am:Notify{Title='Teleport',Description='Teleportiert zu '..aU.Name,Time=2}end end end)am:OnUnload(function()if aJ then -aJ:Disconnect()aJ=nil end end)end return aj end)()end,[25]=function()local aa,ab,ac=a(25)local ad return(function(...) -local ae={}function ae.build(af,ag)local ah=ag.Main:AddLeftGroupbox('Demo','boxes')ah:AddLabel -'Features sind jetzt in separaten Tabs links.'ah:AddLabel'Nutze den ESP-Tab und den Fly-Tab.'end return ae end)()end,[26 -]=function()local aa,ab,ac=a(26)local ad return(function(...)local ae,af,ag=game:GetService'UserInputService',ac(ab. -Parent.Parent:WaitForChild'scripts':WaitForChild'NoclipController'),{}function ag.build(ah,ai)print -'[DEBUG] Building Noclip tab...'local aj,ak,al,am,an,ao=af.new(),{Enabled=false},Enum.KeyCode.V,'Toggle'local function -ap()aj:UpdateConfig(ak)end local function aq(ar)ak.Enabled=ar ap()if ar then ah:Notify{Title='Noclip',Description= -'Noclip aktiviert.',Time=2}else ah:Notify{Title='Noclip',Description='Noclip deaktiviert.',Time=2}end end ah:OnUnload( -function()aj:Stop()if an then an:Disconnect()an=nil end if ao then ao:Disconnect()ao=nil end end)local ar=ai.Noclip: -AddLeftGroupbox('Noclip','ghost')aj:Start()ap()ar:AddToggle('NoclipEnabled',{Text='Enable Noclip',Default=ak.Enabled, -Callback=function(as)if am=='Toggle'then aq(as)end end})ar:AddDropdown('NoclipMode',{Text='Mode',Values={'Toggle','Hold' -},Default=am,Callback=function(as)am=as if am=='Hold'then aq(false)end end})local as={'W','A','S','D','Q','E','R','F', -'G','Z','X','C','V','LeftShift','RightShift','LeftControl','RightControl','LeftAlt','RightAlt','Space','MouseButton2'}ar -:AddDropdown('NoclipHoldKey',{Text='Hold Key',Values=as,Default=al.Name,Callback=function(at)local au,av=pcall(function( -)return Enum.KeyCode[at]end)if au and av then al=av end end})if not an then an=ae.InputBegan:Connect(function(at,au)if -au then return end if am=='Hold'and at.KeyCode==al then aq(true)end end)end if not ao then ao=ae.InputEnded:Connect( -function(at)if am=='Hold'and at.KeyCode==al then aq(false)end end)end ar:AddLabel -'Tipp: Nicht in W\u{e4}nde teleportieren'print'[DEBUG] Noclip tab built successfully'end return ag end)()end,[27]= -function()local aa,ab,ac=a(27)local ad return(function(...)local ae={}function ae.build(af,ag)print +aJ:Disconnect()aJ=nil end ag.Brightness=1 ag.FogEnd=1000 for aP,aR in ag:GetChildren()do if aR:IsA +'ColorCorrectionEffect'or aR:IsA'BloomEffect'or aR:IsA'BlurEffect'then aR:Destroy()end end local aP=ae.LocalPlayer if aP +then aP.CameraMode=Enum.CameraMode.Classic end af.MouseBehavior=Enum.MouseBehavior.Default end)end return aj end)()end,[ +25]=function()local aa,ab,ac=a(25)local ad return(function(...)local ae={}function ae.build(af,ag)local ah=ag.Main: +AddLeftGroupbox('Demo','boxes')ah:AddLabel'Features sind jetzt in separaten Tabs links.'ah:AddLabel +'Nutze den ESP-Tab und den Fly-Tab.'end return ae end)()end,[26]=function()local aa,ab,ac=a(26)local ad return(function( +...)local ae,af,ag=game:GetService'UserInputService',ac(ab.Parent.Parent:WaitForChild'scripts':WaitForChild +'NoclipController'),{}function ag.build(ah,ai)print'[DEBUG] Building Noclip tab...'local aj,ak,al,am,an,ao=af.new(),{ +Enabled=false},Enum.KeyCode.V,'Toggle'local function ap()aj:UpdateConfig(ak)end local function aq(ar)ak.Enabled=ar ap() +if ar then ah:Notify{Title='Noclip',Description='Noclip aktiviert.',Time=2}else ah:Notify{Title='Noclip',Description= +'Noclip deaktiviert.',Time=2}end end ah:OnUnload(function()aj:Stop()if an then an:Disconnect()an=nil end if ao then ao: +Disconnect()ao=nil end end)local ar=ai.Noclip:AddLeftGroupbox('Noclip','ghost')aj:Start()ap()ar:AddToggle( +'NoclipEnabled',{Text='Enable Noclip',Default=ak.Enabled,Callback=function(as)if am=='Toggle'then aq(as)end end})ar: +AddDropdown('NoclipMode',{Text='Mode',Values={'Toggle','Hold'},Default=am,Callback=function(as)am=as if am=='Hold'then +aq(false)end end})local as={'W','A','S','D','Q','E','R','F','G','Z','X','C','V','LeftShift','RightShift','LeftControl', +'RightControl','LeftAlt','RightAlt','Space','MouseButton2'}ar:AddDropdown('NoclipHoldKey',{Text='Hold Key',Values=as, +Default=al.Name,Callback=function(at)local au,av=pcall(function()return Enum.KeyCode[at]end)if au and av then al=av end +end})if not an then an=ae.InputBegan:Connect(function(at,au)if au then return end if am=='Hold'and at.KeyCode==al then +aq(true)end end)end if not ao then ao=ae.InputEnded:Connect(function(at)if am=='Hold'and at.KeyCode==al then aq(false) +end end)end ar:AddLabel'Tipp: Nicht in W\u{e4}nde teleportieren'print'[DEBUG] Noclip tab built successfully'end return +ag end)()end,[27]=function()local aa,ab,ac=a(27)local ad return(function(...)local ae={}function ae.build(af,ag)print '[DEBUG] Building UI Settings tab...'local ah=ag['UI Settings']:AddLeftGroupbox('Interface','sliders-horizontal')ah: AddButton{Text='Toggle UI',Func=function()af:Toggle()end}ah:AddButton{Text='Unload UI',Func=function()local ai=getgenv and getgenv().unloadObsidian if ai then ai()else af:Unload()end end}ah:AddToggle('ShowCustomCursor',{Text= @@ -2820,63 +2831,66 @@ local aa,ab,ac=a(28)local ad return(function(...)local ae,af,ag,ah,ai,aj=game:Ge 'TeleportService',game:GetService'VirtualUser',game:GetService'Lighting',game:GetService'RunService',{}function aj.build (ak,al)print'[DEBUG] Building Utils tab...'local am,an,ao,ap,aq,ar,as=16,50,false,{Brightness=ah.Brightness,FogEnd=ah. FogEnd,GlobalShadows=ah.GlobalShadows,Ambient=ah.Ambient,OutdoorAmbient=ah.OutdoorAmbient}ak:OnUnload(function()if aq -then aq:Disconnect()aq=nil end if ar then ar:Disconnect()ar=nil end end)local at=al.Utils:AddLeftGroupbox('Utilities', -'wrench')at:AddToggle('AntiAFK',{Text='Anti-AFK',Default=false,Callback=function(au)if au then if aq then aq:Disconnect( -)aq=nil end aq=ae.LocalPlayer.Idled:Connect(function()ag:CaptureController()ag:ClickButton2(Vector2.new(0,0))end)ak: -Notify{Title='Anti-AFK',Description='Anti-AFK aktiviert.',Time=2}else if aq then aq:Disconnect()aq=nil end ak:Notify{ -Title='Anti-AFK',Description='Anti-AFK deaktiviert.',Time=2}end end})at:AddButton{Text='Toggle UI',Func=function()ak: -Toggle()end}at:AddButton{Text='Copy JobId',Func=function()local au=setclipboard or(syn and syn.set_clipboard)if au then -au(tostring(game.JobId))ak:Notify{Title='Utils',Description='JobId kopiert.',Time=2}else ak:Notify{Title='Utils', -Description='Kein Clipboard verf\u{fc}gbar.',Time=2}end end}at:AddButton{Text='Rejoin Server',Func=function()local au=ae -.LocalPlayer if au then af:TeleportToPlaceInstance(game.PlaceId,game.JobId,au)end end}at:AddButton{Text='Respawn',Func= -function()local au=ae.LocalPlayer if au then au:LoadCharacter()ak:Notify{Title='Utils',Description='Respawn ausgelost.', -Time=2}end end}at:AddToggle('FullbrightQuick',{Text='Fullbright',Default=false,Callback=function(au)ao=au if au then ah. -Brightness=2 ah.FogEnd=100000 ak:Notify{Title='Utils',Description='Fullbright aktiviert.',Time=2}else ah.Brightness=ap. -Brightness ah.FogEnd=ap.FogEnd ak:Notify{Title='Utils',Description='Fullbright deaktiviert.',Time=2}end end})at: -AddToggle('LowGraphics',{Text='Low Graphics / FPS Boost',Default=false,Callback=function(au)if au then ap.Brightness=ah. -Brightness ap.FogEnd=ah.FogEnd ap.GlobalShadows=ah.GlobalShadows ap.Ambient=ah.Ambient ap.OutdoorAmbient=ah. -OutdoorAmbient ah.Brightness=1 ah.FogEnd=1000000 ah.GlobalShadows=false ah.Ambient=Color3.new(0.4,0.4,0.4)ah. -OutdoorAmbient=Color3.new(0.4,0.4,0.4)for av,aw in ah:GetChildren()do if aw:IsA'BloomEffect'or aw:IsA'BlurEffect'or aw: -IsA'SunRaysEffect'or aw:IsA'ColorCorrectionEffect'or aw:IsA'DepthOfFieldEffect'then aw.Enabled=false end end ak:Notify{ -Title='Utils',Description='Low Graphics aktiviert.',Time=2}else ah.Brightness=ap.Brightness ah.FogEnd=ap.FogEnd ah. -GlobalShadows=ap.GlobalShadows ah.Ambient=ap.Ambient ah.OutdoorAmbient=ap.OutdoorAmbient for av,aw in ah:GetChildren()do -if aw:IsA'BloomEffect'or aw:IsA'BlurEffect'or aw:IsA'SunRaysEffect'or aw:IsA'ColorCorrectionEffect'or aw:IsA -'DepthOfFieldEffect'then aw.Enabled=true end end ak:Notify{Title='Utils',Description='Low Graphics deaktiviert.',Time=2} -end end})local au=al.Utils:AddRightGroupbox('Monitoring','activity')au:AddToggle('FPSCounter',{Text='FPS Counter', -Default=false,Callback=function(av)if av then if not as then as=au:AddLabel'FPS: ...'end local aw,ax=os.clock(),0 ar=ai. -RenderStepped:Connect(function()ax+=1 local ay=os.clock()if ay-aw>=1 then local az=math.floor(ax/(ay-aw))ax=0 aw=ay if -as then as:SetText('FPS: '..tostring(az))end end end)else if ar then ar:Disconnect()ar=nil end if as then as:SetText -'FPS: ...'end end end})au:AddSlider('QuickWalkSpeed',{Text='WalkSpeed',Default=am,Min=8,Max=80,Rounding=0,Callback= -function(av)am=av local aw=ae.LocalPlayer local ax=aw and aw.Character and aw.Character:FindFirstChildOfClass'Humanoid' -if ax then ax.WalkSpeed=am end end})au:AddSlider('QuickJumpPower',{Text='JumpPower',Default=an,Min=25,Max=120,Rounding=0 -,Callback=function(av)an=av local aw=ae.LocalPlayer local ax=aw and aw.Character and aw.Character:FindFirstChildOfClass -'Humanoid'if ax then if ax.UseJumpPower~=nil then ax.UseJumpPower=true end ax.JumpPower=an end end})print -'[DEBUG] Utils tab built successfully'end return aj end)()end,[29]=function()local aa,ab,ac=a(29)local ad return( -function(...)local ae,af,ag=game:GetService'Players',game:GetService'Lighting',{}function ag.build(ah,ai)local aj,ak,al, -am,an,ao,ap=20,5,2,Color3.new(1,1,1),2,100000,ai.Visual:AddLeftGroupbox('Crosshair Settings','rbxassetid://6031071569') -ap:AddToggle('CustomCrosshair',{Text='Custom Crosshair',Default=false,Callback=function(aq)if aq then local ar,as= -Instance.new'ScreenGui',Instance.new'Frame'as.Name='CrosshairFrame'as.Size=UDim2.fromOffset(aj,aj)as.Position=UDim2. -fromScale(0.5,0.5)as.AnchorPoint=Vector2.new(0.5,0.5)as.BackgroundTransparency=1 local at=Instance.new'Frame'at.Name= -'VerticalLine'at.Size=UDim2.new(0,al,0,aj/2-ak)at.Position=UDim2.fromScale(0.5,0.5)at.AnchorPoint=Vector2.new(0.5,0.5)at -.BackgroundColor3=am at.Parent=as local au=Instance.new'Frame'au.Name='HorizontalLine'au.Size=UDim2.new(0,aj/2-ak,0,al) -au.Position=UDim2.fromScale(0.5,0.5)au.AnchorPoint=Vector2.new(0.5,0.5)au.BackgroundColor3=am au.Parent=as ar.Parent=ae. -LocalPlayer:WaitForChild'PlayerGui'ae.LocalPlayer:SetAttribute('CrosshairGUI',ar)ah:Notify{Title='Crosshair',Description -='Custom Crosshair aktiviert.',Time=2}else local ar=ae.LocalPlayer:GetAttribute'CrosshairGUI'if ar then ar:Destroy()ae. -LocalPlayer:SetAttribute('CrosshairGUI',nil)end ah:Notify{Title='Crosshair',Description='Custom Crosshair deaktiviert.', -Time=2}end end})ap:AddSlider('CrosshairSize',{Text='Crosshair Size',Default=aj,Min=5,Max=50,Rounding=0,Callback=function -(aq)aj=aq local ar=ae.LocalPlayer:GetAttribute'CrosshairGUI'if ar then local as=ar:FindFirstChild'CrosshairFrame'if as -then as.Size=UDim2.fromOffset(aj,aj)local at,au=as:FindFirstChild'VerticalLine',as:FindFirstChild'HorizontalLine'if at -then at.Size=UDim2.new(0,al,0,aj/2-ak)end if au then au.Size=UDim2.new(0,aj/2-ak,0,al)end end end end})ap:AddSlider( -'CrosshairGap',{Text='Crosshair Gap',Default=ak,Min=0,Max=20,Rounding=0,Callback=function(aq)ak=aq local ar=ae. -LocalPlayer:GetAttribute'CrosshairGUI'if ar then local as=ar:FindFirstChild'CrosshairFrame'if as then local at,au=as: -FindFirstChild'VerticalLine',as:FindFirstChild'HorizontalLine'if at then at.Size=UDim2.new(0,al,0,aj/2-ak)end if au then -au.Size=UDim2.new(0,aj/2-ak,0,al)end end end end})ap:AddSlider('CrosshairThickness',{Text='Crosshair Thickness',Default= -al,Min=1,Max=10,Rounding=0,Callback=function(aq)al=aq local ar=ae.LocalPlayer:GetAttribute'CrosshairGUI'if ar then local -as=ar:FindFirstChild'CrosshairFrame'if as then local at,au=as:FindFirstChild'VerticalLine',as:FindFirstChild -'HorizontalLine'if at then at.Size=UDim2.new(0,al,0,aj/2-ak)end if au then au.Size=UDim2.new(0,aj/2-ak,0,al)end end end -end})ap:AddLabel'Crosshair Color'ap:AddColorPicker('CrosshairColor',{Default=am,Callback=function(aq)am=aq local ar=ae. -LocalPlayer:GetAttribute'CrosshairGUI'if ar then local as=ar:FindFirstChild'CrosshairFrame'if as then for at,au in as: -GetChildren()do if au:IsA'Frame'then au.BackgroundColor3=am end end end end end})local aq=ai.Visual:AddRightGroupbox( +then aq:Disconnect()aq=nil end if ar then ar:Disconnect()ar=nil end ah.Brightness=ap.Brightness ah.FogEnd=ap.FogEnd ah. +GlobalShadows=ap.GlobalShadows ah.Ambient=ap.Ambient ah.OutdoorAmbient=ap.OutdoorAmbient for at,au in ah:GetChildren()do +if au:IsA'BloomEffect'or au:IsA'BlurEffect'or au:IsA'SunRaysEffect'or au:IsA'ColorCorrectionEffect'or au:IsA +'DepthOfFieldEffect'then au.Enabled=true end end end)local at=al.Utils:AddLeftGroupbox('Utilities','wrench')at: +AddToggle('AntiAFK',{Text='Anti-AFK',Default=false,Callback=function(au)if au then if aq then aq:Disconnect()aq=nil end +aq=ae.LocalPlayer.Idled:Connect(function()ag:CaptureController()ag:ClickButton2(Vector2.new(0,0))end)ak:Notify{Title= +'Anti-AFK',Description='Anti-AFK aktiviert.',Time=2}else if aq then aq:Disconnect()aq=nil end ak:Notify{Title='Anti-AFK' +,Description='Anti-AFK deaktiviert.',Time=2}end end})at:AddButton{Text='Toggle UI',Func=function()ak:Toggle()end}at: +AddButton{Text='Copy JobId',Func=function()local au=setclipboard or(syn and syn.set_clipboard)if au then au(tostring( +game.JobId))ak:Notify{Title='Utils',Description='JobId kopiert.',Time=2}else ak:Notify{Title='Utils',Description= +'Kein Clipboard verf\u{fc}gbar.',Time=2}end end}at:AddButton{Text='Rejoin Server',Func=function()local au=ae.LocalPlayer +if au then af:TeleportToPlaceInstance(game.PlaceId,game.JobId,au)end end}at:AddButton{Text='Respawn',Func=function() +local au=ae.LocalPlayer if au then au:LoadCharacter()ak:Notify{Title='Utils',Description='Respawn ausgelost.',Time=2}end +end}at:AddToggle('FullbrightQuick',{Text='Fullbright',Default=false,Callback=function(au)ao=au if au then ah.Brightness= +2 ah.FogEnd=100000 ak:Notify{Title='Utils',Description='Fullbright aktiviert.',Time=2}else ah.Brightness=ap.Brightness +ah.FogEnd=ap.FogEnd ak:Notify{Title='Utils',Description='Fullbright deaktiviert.',Time=2}end end})at:AddToggle( +'LowGraphics',{Text='Low Graphics / FPS Boost',Default=false,Callback=function(au)if au then ap.Brightness=ah.Brightness +ap.FogEnd=ah.FogEnd ap.GlobalShadows=ah.GlobalShadows ap.Ambient=ah.Ambient ap.OutdoorAmbient=ah.OutdoorAmbient ah. +Brightness=1 ah.FogEnd=1000000 ah.GlobalShadows=false ah.Ambient=Color3.new(0.4,0.4,0.4)ah.OutdoorAmbient=Color3.new(0.4 +,0.4,0.4)for av,aw in ah:GetChildren()do if aw:IsA'BloomEffect'or aw:IsA'BlurEffect'or aw:IsA'SunRaysEffect'or aw:IsA +'ColorCorrectionEffect'or aw:IsA'DepthOfFieldEffect'then aw.Enabled=false end end ak:Notify{Title='Utils',Description= +'Low Graphics aktiviert.',Time=2}else ah.Brightness=ap.Brightness ah.FogEnd=ap.FogEnd ah.GlobalShadows=ap.GlobalShadows +ah.Ambient=ap.Ambient ah.OutdoorAmbient=ap.OutdoorAmbient for av,aw in ah:GetChildren()do if aw:IsA'BloomEffect'or aw: +IsA'BlurEffect'or aw:IsA'SunRaysEffect'or aw:IsA'ColorCorrectionEffect'or aw:IsA'DepthOfFieldEffect'then aw.Enabled=true +end end ak:Notify{Title='Utils',Description='Low Graphics deaktiviert.',Time=2}end end})local au=al.Utils: +AddRightGroupbox('Monitoring','activity')au:AddToggle('FPSCounter',{Text='FPS Counter',Default=false,Callback=function( +av)if av then if not as then as=au:AddLabel'FPS: ...'end local aw,ax=os.clock(),0 ar=ai.RenderStepped:Connect(function() +ax+=1 local ay=os.clock()if ay-aw>=1 then local az=math.floor(ax/(ay-aw))ax=0 aw=ay if as then as:SetText('FPS: '.. +tostring(az))end end end)else if ar then ar:Disconnect()ar=nil end if as then as:SetText'FPS: ...'end end end})au: +AddSlider('QuickWalkSpeed',{Text='WalkSpeed',Default=am,Min=8,Max=80,Rounding=0,Callback=function(av)am=av local aw=ae. +LocalPlayer local ax=aw and aw.Character and aw.Character:FindFirstChildOfClass'Humanoid'if ax then ax.WalkSpeed=am end +end})au:AddSlider('QuickJumpPower',{Text='JumpPower',Default=an,Min=25,Max=120,Rounding=0,Callback=function(av)an=av +local aw=ae.LocalPlayer local ax=aw and aw.Character and aw.Character:FindFirstChildOfClass'Humanoid'if ax then if ax. +UseJumpPower~=nil then ax.UseJumpPower=true end ax.JumpPower=an end end})print'[DEBUG] Utils tab built successfully'end +return aj end)()end,[29]=function()local aa,ab,ac=a(29)local ad return(function(...)local ae,af,ag=game:GetService +'Players',game:GetService'Lighting',{}function ag.build(ah,ai)local aj,ak,al,am,an,ao,ap=20,5,2,Color3.new(1,1,1),2, +100000,ai.Visual:AddLeftGroupbox('Crosshair Settings','rbxassetid://6031071569')ap:AddToggle('CustomCrosshair',{Text= +'Custom Crosshair',Default=false,Callback=function(aq)if aq then local ar,as=Instance.new'ScreenGui',Instance.new'Frame' +as.Name='CrosshairFrame'as.Size=UDim2.fromOffset(aj,aj)as.Position=UDim2.fromScale(0.5,0.5)as.AnchorPoint=Vector2.new( +0.5,0.5)as.BackgroundTransparency=1 local at=Instance.new'Frame'at.Name='VerticalLine'at.Size=UDim2.new(0,al,0,aj/2-ak) +at.Position=UDim2.fromScale(0.5,0.5)at.AnchorPoint=Vector2.new(0.5,0.5)at.BackgroundColor3=am at.Parent=as local au= +Instance.new'Frame'au.Name='HorizontalLine'au.Size=UDim2.new(0,aj/2-ak,0,al)au.Position=UDim2.fromScale(0.5,0.5)au. +AnchorPoint=Vector2.new(0.5,0.5)au.BackgroundColor3=am au.Parent=as ar.Parent=ae.LocalPlayer:WaitForChild'PlayerGui'ae. +LocalPlayer:SetAttribute('CrosshairGUI',ar)ah:Notify{Title='Crosshair',Description='Custom Crosshair aktiviert.',Time=2} +else local ar=ae.LocalPlayer:GetAttribute'CrosshairGUI'if ar then ar:Destroy()ae.LocalPlayer:SetAttribute('CrosshairGUI' +,nil)end ah:Notify{Title='Crosshair',Description='Custom Crosshair deaktiviert.',Time=2}end end})ap:AddSlider( +'CrosshairSize',{Text='Crosshair Size',Default=aj,Min=5,Max=50,Rounding=0,Callback=function(aq)aj=aq local ar=ae. +LocalPlayer:GetAttribute'CrosshairGUI'if ar then local as=ar:FindFirstChild'CrosshairFrame'if as then as.Size=UDim2. +fromOffset(aj,aj)local at,au=as:FindFirstChild'VerticalLine',as:FindFirstChild'HorizontalLine'if at then at.Size=UDim2. +new(0,al,0,aj/2-ak)end if au then au.Size=UDim2.new(0,aj/2-ak,0,al)end end end end})ap:AddSlider('CrosshairGap',{Text= +'Crosshair Gap',Default=ak,Min=0,Max=20,Rounding=0,Callback=function(aq)ak=aq local ar=ae.LocalPlayer:GetAttribute +'CrosshairGUI'if ar then local as=ar:FindFirstChild'CrosshairFrame'if as then local at,au=as:FindFirstChild +'VerticalLine',as:FindFirstChild'HorizontalLine'if at then at.Size=UDim2.new(0,al,0,aj/2-ak)end if au then au.Size=UDim2 +.new(0,aj/2-ak,0,al)end end end end})ap:AddSlider('CrosshairThickness',{Text='Crosshair Thickness',Default=al,Min=1,Max= +10,Rounding=0,Callback=function(aq)al=aq local ar=ae.LocalPlayer:GetAttribute'CrosshairGUI'if ar then local as=ar: +FindFirstChild'CrosshairFrame'if as then local at,au=as:FindFirstChild'VerticalLine',as:FindFirstChild'HorizontalLine'if +at then at.Size=UDim2.new(0,al,0,aj/2-ak)end if au then au.Size=UDim2.new(0,aj/2-ak,0,al)end end end end})ap:AddLabel +'Crosshair Color'ap:AddColorPicker('CrosshairColor',{Default=am,Callback=function(aq)am=aq local ar=ae.LocalPlayer: +GetAttribute'CrosshairGUI'if ar then local as=ar:FindFirstChild'CrosshairFrame'if as then for at,au in as:GetChildren() +do if au:IsA'Frame'then au.BackgroundColor3=am end end end end end})local aq=ai.Visual:AddRightGroupbox( 'Environment Settings','rbxassetid://6031071569')aq:AddSlider('EnvBrightness',{Text='Brightness',Default=an,Min=0,Max=5, Rounding=1,Callback=function(ar)an=ar if ae.LocalPlayer:GetAttribute'EnvTweaksEnabled'then af.Brightness=an end end})aq: AddSlider('EnvFogEnd',{Text='Fog Distance',Default=ao,Min=100,Max=1000000,Rounding=0,Callback=function(ar)ao=ar if ae. @@ -3730,12 +3744,12 @@ Brightness=1 ah:Notify{Title='Night Vision',Description='Effekte entfernt.',Time do table.insert(af.Icons,ag)end function af.GetAsset(ag)local ah=tostring(ag):lower()local ai,aj=ah,ah if not ah:match '^lucide%-'then ai='lucide-'..ah else aj=ah:gsub('^lucide%-','')end local ak=ae[ah]or ae[ai]or ae[aj]if ak==nil then return nil end return{Url=ak,ImageRectOffset=Vector2.zero,ImageRectSize=Vector2.zero,Custom=false}end return af end)() -end},{{1,1,{'waxbundle'},{{6,2,{'Loader'}},{9,2,{'ObsidianLibrary.d'}},{8,2,{'ObsidianLibrary'}},{10,1,{'ObsidianUI'},{{ -18,1,{'tabs'},{{22,2,{'FlyTab'}},{28,2,{'UtilsTab'}},{27,2,{'UISettingsTab'}},{25,2,{'MainTab'}},{23,2,{'ItemSpawnerTab' -}},{20,2,{'AutoFarmTab'}},{29,2,{'VisualTab'}},{26,2,{'NoclipTab'}},{19,2,{'AimbotTab'}},{21,2,{'ESPTab'}},{24,2,{ -'LocalTab'}}}},{14,1,{'scripts'},{{15,2,{'CustomESP'}},{16,2,{'FlyController'}},{17,2,{'NoclipController'}}}},{12,2,{ -'FallbackIcons'}},{13,2,{'UIConfig'}},{11,2,{'Bootstrap'}},{30,1,{'utils'},{{31,2,{'icons'}}}}}},{3,2,{'Init'},{{4,2,{ -'ObsidianLibrary.d'}},{5,2,{'ObsidianLibrary'}}}},{7,2,{'MainModule'}},{2,4,{'BundleEntry'}}}}},'0.4.2','WaxRuntime', +end},{{1,1,{'waxbundle'},{{2,4,{'BundleEntry'}},{6,2,{'Loader'}},{9,2,{'ObsidianLibrary.d'}},{7,2,{'MainModule'}},{10,1, +{'ObsidianUI'},{{13,2,{'UIConfig'}},{18,1,{'tabs'},{{22,2,{'FlyTab'}},{19,2,{'AimbotTab'}},{29,2,{'VisualTab'}},{26,2,{ +'NoclipTab'}},{21,2,{'ESPTab'}},{25,2,{'MainTab'}},{28,2,{'UtilsTab'}},{23,2,{'ItemSpawnerTab'}},{27,2,{'UISettingsTab'} +},{24,2,{'LocalTab'}},{20,2,{'AutoFarmTab'}}}},{14,1,{'scripts'},{{17,2,{'NoclipController'}},{16,2,{'FlyController'}},{ +15,2,{'CustomESP'}}}},{12,2,{'FallbackIcons'}},{11,2,{'Bootstrap'}},{30,1,{'utils'},{{31,2,{'icons'}}}}}},{8,2,{ +'ObsidianLibrary'}},{3,2,{'Init'},{{5,2,{'ObsidianLibrary'}},{4,2,{'ObsidianLibrary.d'}}}}}}},'0.4.2','WaxRuntime', string,task,setmetatable,error,next,table,unpack,coroutine,script,type,require,pcall,tostring,tonumber,_VERSION local au ,av,aw,ax,ay,az,aA=aj.insert,aj.remove,aj.freeze or function(au)return au end,al.wrap,ae.sub,ae.match,ae.gmatch if as and ay(as,1,4)=='Lune'then local aB,aC=ap(ao,'@lune/task')if aB and aC then af=aC end end local aB=af and af.defer local