Auto-deploy: Update bundled Lua script

This commit is contained in:
2026-02-06 15:51:23 +00:00
parent 5777778613
commit 983c4e443b

574
main.luau
View File

@@ -2421,229 +2421,311 @@ UnlockMouseWhileOpen:boolean?,EnableSidebarResize:boolean?,EnableCompacting:bool
SidebarCompacted:boolean?,MinContainerWidth:number?,MinSidebarWidth:number?,SidebarCompactWidth:number?, SidebarCompacted:boolean?,MinContainerWidth:number?,MinSidebarWidth:number?,SidebarCompactWidth:number?,
CompactWidthActivation:number?})->Window,Toggle:(self:Library,Value:boolean?)->()}return nil end)()end,[11]=function() CompactWidthActivation:number?})->Window,Toggle:(self:Library,Value:boolean?)->()}return nil end)()end,[11]=function()
local aa,ab,ac=a(11)local ad return(function(...)local ae,af,ag,ah=game:GetService'ReplicatedStorage',game:GetService local aa,ab,ac=a(11)local ad return(function(...)local ae,af,ag,ah=game:GetService'ReplicatedStorage',game:GetService
'RunService',game:GetService'ContentProvider',ab.Parent local ai,aj,ak,al,am,an,ao,ap,aq,ar=ac(ah:WaitForChild'UIConfig' 'RunService',game:GetService'ContentProvider',ab.Parent local ai,aj,ak,al,am,an,ao,ap,aq,ar,as=ac(ah:WaitForChild
),ac(ah:WaitForChild'tabs':WaitForChild'ESPTab'),ac(ah:WaitForChild'tabs':WaitForChild'FlyTab'),ac(ah:WaitForChild'tabs' 'UIConfig'),ac(ah:WaitForChild'tabs':WaitForChild'ESPTab'),ac(ah:WaitForChild'tabs':WaitForChild'FlyTab'),ac(ah:
:WaitForChild'NoclipTab'),ac(ah:WaitForChild'tabs':WaitForChild'LocalTab'),ac(ah:WaitForChild'tabs':WaitForChild WaitForChild'tabs':WaitForChild'NoclipTab'),ac(ah:WaitForChild'tabs':WaitForChild'LocalTab'),ac(ah:WaitForChild'tabs':
'AimbotTab'),ac(ah:WaitForChild'tabs':WaitForChild'ItemSpawnerTab'),ac(ah:WaitForChild'tabs':WaitForChild'VisualTab'), WaitForChild'AimbotTab'),ac(ah:WaitForChild'tabs':WaitForChild'ItemSpawnerTab'),ac(ah:WaitForChild'tabs':WaitForChild
ac(ah:WaitForChild'tabs':WaitForChild'UtilsTab'),ac(ah:WaitForChild'tabs':WaitForChild'UISettingsTab')local function as( 'VisualTab'),ac(ah:WaitForChild'tabs':WaitForChild'UtilsTab'),ac(ah:WaitForChild'tabs':WaitForChild'ClientTab'),ac(ah:
):ModuleScript print'[LOG] Searching for Obsidian Init module...'local at=ae:FindFirstChild'Init'if at and at.ClassName WaitForChild'tabs':WaitForChild'UISettingsTab')local function at():ModuleScript print
=='ModuleScript'then print'[LOG] Found Init module in ReplicatedStorage'return at end local au=ah.Parent and ah.Parent: '[LOG] Searching for Obsidian Init module...'local au=ae:FindFirstChild'Init'if au and au.ClassName=='ModuleScript'then
FindFirstChild'Init'if au and au.ClassName=='ModuleScript'then print'[LOG] Found Init module in Root.Parent'return au print'[LOG] Found Init module in ReplicatedStorage'return au end local av=ah.Parent and ah.Parent:FindFirstChild'Init'if
end local av=ae:FindFirstChild'Shared'if av then local aw=av:FindFirstChild'init'or av:FindFirstChild'Init'if aw and aw. av and av.ClassName=='ModuleScript'then print'[LOG] Found Init module in Root.Parent'return av end local aw=ae:
ClassName=='ModuleScript'then print'[LOG] Found Init module in ReplicatedStorage.Shared'return aw end end print FindFirstChild'Shared'if aw then local ax=aw:FindFirstChild'init'or aw:FindFirstChild'Init'if ax and ax.ClassName==
'ModuleScript'then print'[LOG] Found Init module in ReplicatedStorage.Shared'return ax end end print
'[LOG] ERROR: Could not find Obsidian Init-Module'error '[LOG] ERROR: Could not find Obsidian Init-Module'error
[[Konnte Obsidian Init-Module nicht finden. Erwartet: ReplicatedStorage.Init oder ReplicatedStorage.Shared.init]]end [[Konnte Obsidian Init-Module nicht finden. Erwartet: ReplicatedStorage.Init oder ReplicatedStorage.Shared.init]]end
local at={}function at.start()local au=getgenv and getgenv()or _G local av,aw,ax=(au.ObsidianSilent==true)if av then aw= local au={}function au.start()local av=getgenv and getgenv()or _G local aw,ax,ay=(av.ObsidianSilent==true)if aw then ax=
_G.print ax=_G.warn _G.print=function()end _G.warn=function()end au.print=_G.print au.warn=_G.warn end print _G.print ay=_G.warn _G.print=function()end _G.warn=function()end av.print=_G.print av.warn=_G.warn end print
'[LOG] Loading Obsidian Library...'local ay=ac(as())local az=ay.Library local aA=az.Options or{}au.Library=az local aB '[LOG] Loading Obsidian Library...'local az=ac(at())local aA=az.Library local aB=aA.Options or{}av.Library=aA local aC
do local aC,aD=pcall(function()return ac(ah:WaitForChild'utils':WaitForChild'icons')end)if aC and aD then aB=aD az: do local aD,aE=pcall(function()return ac(ah:WaitForChild'utils':WaitForChild'icons')end)if aD and aE then aC=aE aA:
SetIconModule(aD)else local aE,aF=pcall(function()return ac(ah:WaitForChild'FallbackIcons')end)if aE and aF then aB=aF SetIconModule(aE)else local aF,aG=pcall(function()return ac(ah:WaitForChild'FallbackIcons')end)if aF and aG then aC=aG
az:SetIconModule(aF)end end end if aB and aB.GetAsset then az.GetIcon=function(aC,aD)local aE,aF=pcall(aB.GetAsset,aD)if aA:SetIconModule(aG)end end end if aC and aC.GetAsset then aA.GetIcon=function(aD,aE)local aF,aG=pcall(aC.GetAsset,aE)if
aE then return aF end return nil end end local function aC(aD,aE)if aB and aB.GetAsset then local aF,aG=pcall(aB. aF then return aG end return nil end end local function aD(aE,aF)if aC and aC.GetAsset then local aG,aH=pcall(aC.
GetAsset,aD)if aF and aG and aG.Url then return aG.Url end end return aE or aD end print GetAsset,aE)if aG and aH and aH.Url then return aH.Url end end return aF or aE end print
'[LOG] Setting up UI color scheme...'az.Scheme.AccentColor=Color3.fromRGB(72,165,255)az.Scheme.BackgroundColor=Color3. '[LOG] Setting up UI color scheme...'aA.Scheme.AccentColor=Color3.fromRGB(72,165,255)aA.Scheme.BackgroundColor=Color3.
fromRGB(10,12,18)az.Scheme.MainColor=Color3.fromRGB(17,22,31)az.Scheme.OutlineColor=Color3.fromRGB(42,50,66)az. fromRGB(10,12,18)aA.Scheme.MainColor=Color3.fromRGB(17,22,31)aA.Scheme.OutlineColor=Color3.fromRGB(42,50,66)aA.
ForceTextIcons=true print'[LOG] Creating main window...'local aD=az:CreateWindow(ai.Window)print ForceTextIcons=true print'[LOG] Creating main window...'local aE=aA:CreateWindow(ai.Window)print
'[LOG] Adding tabs to window...'print('[DEBUG] Window object:',aD)local aE={ESP=aC('target','rbxassetid://6031071053'), '[LOG] Adding tabs to window...'print('[DEBUG] Window object:',aE)local aF={ESP=aD('target','rbxassetid://6031071053'),
Player=aC('user','rbxassetid://6031071508'),Aimbot=aC('crosshair','rbxassetid://6031071320'),ItemSpawner=aC('box', Player=aD('user','rbxassetid://6031071508'),Aimbot=aD('crosshair','rbxassetid://6031071320'),ItemSpawner=aD('box',
'rbxassetid://6031071146'),Visual=aC('palette','rbxassetid://6031071569'),Utils=aC('wrench','rbxassetid://6031071626'), 'rbxassetid://6031071146'),Visual=aD('palette','rbxassetid://6031071569'),Client=aD('monitor','rbxassetid://6031071569')
Fly=aC('wind','rbxassetid://6031071087'),Noclip=aC('ghost','rbxassetid://6031071453'),UISettings=aC('sliders-horizontal' ,Utils=aD('wrench','rbxassetid://6031071626'),Fly=aD('wind','rbxassetid://6031071087'),Noclip=aD('ghost',
,'rbxassetid://6031071591')}local function aF(aG,aH)local aI,aJ=pcall(function()return aD:AddTab(aG,aH)end)if not aI 'rbxassetid://6031071453'),UISettings=aD('sliders-horizontal','rbxassetid://6031071591')}local function aG(aH,aI)local
then warn(string.format('[ERROR] Failed to add tab %q: %s',aG,aJ))return nil end return aJ end local aG={ESP=aF('ESP',aE aJ,aK=pcall(function()return aE:AddTab(aH,aI)end)if not aJ then warn(string.format('[ERROR] Failed to add tab %q: %s',aH
.ESP),Player=aF('Player',aE.Player),Aimbot=aF('Aimbot',aE.Aimbot),ItemSpawner=aF('Item Spawner',aE.ItemSpawner),Visual= ,aK))return nil end return aK end local aH={ESP=aG('ESP',aF.ESP),Player=aG('Player',aF.Player),Aimbot=aG('Aimbot',aF.
aF('Visual',aE.Visual),Utils=aF('Utils',aE.Utils),Fly=aF('Fly',aE.Fly),Noclip=aF('Noclip',aE.Noclip),['UI Settings']=aF( Aimbot),ItemSpawner=aG('Item Spawner',aF.ItemSpawner),Visual=aG('Visual',aF.Visual),Client=aG('Client',aF.Client),Utils=
'UI Settings',aE.UISettings)}pcall(function()ag:PreloadAsync{aE.ESP,aE.Player,aE.Aimbot,aE.ItemSpawner,aE.Visual,aE. aG('Utils',aF.Utils),Fly=aG('Fly',aF.Fly),Noclip=aG('Noclip',aF.Noclip),['UI Settings']=aG('UI Settings',aF.UISettings)}
Utils,aE.Fly,aE.Noclip,aE.UISettings}end)print('[DEBUG] Tabs table created with',#aG,'entries')local function aH(aI,aJ, pcall(function()ag:PreloadAsync{aF.ESP,aF.Player,aF.Aimbot,aF.ItemSpawner,aF.Visual,aF.Client,aF.Utils,aF.Fly,aF.Noclip,
...)if not aG[aI]then warn(string.format('[ERROR] Tab %q not created (nil). Skipping build.',aI))return end local aK,aL= aF.UISettings}end)print('[DEBUG] Tabs table created with',#aH,'entries')local function aI(aJ,aK,...)if not aH[aJ]then
pcall(aJ,...)if not aK then warn(string.format('[ERROR] Failed to build tab %q: %s',aI,aL))end end print warn(string.format('[ERROR] Tab %q not created (nil). Skipping build.',aJ))return end local aL,aM=pcall(aK,...)if not aL
'[LOG] Building ESP tab...'aH('ESP',aj.build,az,aG)print'[LOG] Building Player tab...'aH('Player',am.build,az,aG)print then warn(string.format('[ERROR] Failed to build tab %q: %s',aJ,aM))end end print'[LOG] Building ESP tab...'aI('ESP',aj.
'[LOG] Building Aimbot tab...'aH('Aimbot',an.build,az,aG)print'[LOG] Building Item Spawner tab...'aH('ItemSpawner',ao. build,aA,aH)print'[LOG] Building Player tab...'aI('Player',am.build,aA,aH)print'[LOG] Building Aimbot tab...'aI('Aimbot'
build,az,aG)print'[LOG] Building Visual tab...'aH('Visual',ap.build,az,aG)print'[LOG] Building Utils tab...'aH('Utils', ,an.build,aA,aH)print'[LOG] Building Item Spawner tab...'aI('ItemSpawner',ao.build,aA,aH)print
aq.build,az,aG)print'[DEBUG] Utils tab built successfully'print'[LOG] Building Fly tab...'aH('Fly',ak.build,az,aG)print '[LOG] Building Visual tab...'aI('Visual',ap.build,aA,aH)print'[LOG] Building Client tab...'aI('Client',ar.build,aA,aH)
'[DEBUG] Fly tab built successfully'print'[LOG] Building Noclip tab...'aH('Noclip',al.build,az,aG)print print'[LOG] Building Utils tab...'aI('Utils',aq.build,aA,aH)print'[DEBUG] Utils tab built successfully'print
'[DEBUG] Noclip tab built successfully'print'[LOG] Building UI Settings tab...'aH('UI Settings',ar.build,az,aG)print '[LOG] Building Fly tab...'aI('Fly',ak.build,aA,aH)print'[DEBUG] Fly tab built successfully'print
'[DEBUG] UI Settings tab built successfully'print'[LOG] All tabs initialized successfully'print '[LOG] Building Noclip tab...'aI('Noclip',al.build,aA,aH)print'[DEBUG] Noclip tab built successfully'print
'[LOG] Obsidian Admin Panel ready!'print'[LOG] Setting up unload mechanism...'au.unloadObsidian=function()print '[LOG] Building UI Settings tab...'aI('UI Settings',as.build,aA,aH)print'[DEBUG] UI Settings tab built successfully'
'[LOG] Unload requested, unloading UI...'local aI,aJ=pcall(function()if az and not az.Unloaded then az:Unload()end end) print'[LOG] All tabs initialized successfully'print'[LOG] Obsidian Admin Panel ready!'print
if aI then print'[LOG] UI unloaded successfully'else print('[ERROR] Failed to unload UI:',aJ)end end az:OnUnload( '[LOG] Setting up unload mechanism...'av.unloadObsidian=function()print'[LOG] Unload requested, unloading UI...'local aJ
function()au.unloadObsidian=nil au.Library=nil if av then if aw then _G.print=aw end if ax then _G.warn=ax end end end) ,aK=pcall(function()if aA and not aA.Unloaded then aA:Unload()end end)if aJ then print'[LOG] UI unloaded successfully'
print[[[LOG] Unload mechanism ready. Use: getgenv().unloadObsidian() or _G.unloadObsidian()]]end return at end)()end,[12 else print('[ERROR] Failed to unload UI:',aK)end end aA:OnUnload(function()av.unloadObsidian=nil av.Library=nil if aw
]=function()local aa,ab,ac=a(12)local ad return(function(...)local ae,af= then if ax then _G.print=ax end if ay then _G.warn=ay end end end)print
'rbxasset://textures/ui/GuiImagePlaceholder.png',{'radar','feather','layers','sliders','sparkles','target','wind', [[[LOG] Unload mechanism ready. Use: getgenv().unloadObsidian() or _G.unloadObsidian()]]end return au end)()end,[12]=
'shield','palette','monitor','bolt','brush','book-open','wand-sparkles'}local ag={Icons=af}function ag.GetAsset(ah)for function()local aa,ab,ac=a(12)local ad return(function(...)local ae,af='rbxasset://textures/ui/GuiImagePlaceholder.png',
ai,aj in ipairs(af)do if aj==ah then return{Url=ae,ImageRectOffset=Vector2.zero,ImageRectSize=Vector2.zero,Custom=true} {'radar','feather','layers','sliders','sparkles','target','wind','shield','palette','monitor','bolt','brush','book-open'
end end return nil end return ag end)()end,[13]=function()local aa,ab,ac=a(13)local ad return(function(...)return{Window ,'wand-sparkles'}local ag={Icons=af}function ag.GetAsset(ah)for ai,aj in ipairs(af)do if aj==ah then return{Url=ae,
={Title='Redstone Universal',Footer='Game: Universal',Center=true,AutoShow=true,Resizable=true,NotifySide='Right', ImageRectOffset=Vector2.zero,ImageRectSize=Vector2.zero,Custom=true}end end return nil end return ag end)()end,[13]=
ShowCustomCursor=true}}end)()end,[15]=function()local aa,ab,ac=a(15)local ad return(function(...)local ae,af,ag,ah,ai= function()local aa,ab,ac=a(13)local ad return(function(...)return{Window={Title='Redstone Universal',Footer=
game:GetService'Players',game:GetService'RunService',game:GetService'Workspace',Drawing,{}ai.__index=ai local aj={ 'Game: Universal',Center=true,AutoShow=true,Resizable=true,NotifySide='Right',ShowCustomCursor=true}}end)()end,[15]=
Enabled=true,IncludePlayers=true,IncludeNPCs=true,ShowHighlights=true,ShowLabels=true,ShowDistance=true,ShowTracers= function()local aa,ab,ac=a(15)local ad return(function(...)local ae,af,ag,ah,ai=game:GetService'Players',game:GetService
false,TextSize=15,LabelOffsetY=3,MaxDistance=3000,HighlightColor=Color3.fromRGB(255,170,0),LabelColor=Color3.fromRGB(255 'RunService',game:GetService'Workspace',Drawing,{}ai.__index=ai local aj={Enabled=true,IncludePlayers=true,IncludeNPCs=
,230,150),TracerColor=Color3.fromRGB(255,0,0),FillTransparency=0.55,OutlineTransparency=0}local function ak(al)if not al true,ShowHighlights=true,ShowLabels=true,ShowDistance=true,ShowTracers=false,TextSize=15,LabelOffsetY=3,MaxDistance=3000
then return nil end return al:FindFirstChild'HumanoidRootPart'or al:FindFirstChild'UpperTorso'or al:FindFirstChild ,HighlightColor=Color3.fromRGB(255,170,0),LabelColor=Color3.fromRGB(255,230,150),TracerColor=Color3.fromRGB(255,0,0),
'Torso'or al.PrimaryPart or al:FindFirstChildWhichIsA'BasePart'end local function al(am)if am.IsA then local an,ao= FillTransparency=0.55,OutlineTransparency=0}local function ak(al)if not al then return nil end return al:FindFirstChild
pcall(function()return am:IsA'BasePart'end)if an then return ao end end local an=am.ClassName return an=='Part'or an== 'HumanoidRootPart'or al:FindFirstChild'UpperTorso'or al:FindFirstChild'Torso'or al.PrimaryPart or al:
'MeshPart'or an=='BasePart'or an=='UnionOperation'or an=='WedgePart'or an=='CornerWedgePart'or an=='TrussPart'end FindFirstChildWhichIsA'BasePart'end local function al(am)if am.IsA then local an,ao=pcall(function()return am:IsA
local function am(an,ao)if an.FindFirstChildOfClass then return an:FindFirstChildOfClass(ao)end for ap,aq in an: 'BasePart'end)if an then return ao end end local an=am.ClassName return an=='Part'or an=='MeshPart'or an=='BasePart'or
GetChildren()do if aq.ClassName==ao then return aq end end return nil end local function an(ao)for ap,aq in ao: an=='UnionOperation'or an=='WedgePart'or an=='CornerWedgePart'or an=='TrussPart'end local function am(an,ao)if an.
GetChildren()do if al(aq)then return aq end end return nil end local function ao(ap)return ap:FindFirstChild FindFirstChildOfClass then return an:FindFirstChildOfClass(ao)end for ap,aq in an:GetChildren()do if aq.ClassName==ao
'HumanoidRootPart'or ap:FindFirstChild'UpperTorso'or ap:FindFirstChild'Torso'or ap.PrimaryPart or(ap. then return aq end end return nil end local function an(ao)for ap,aq in ao:GetChildren()do if al(aq)then return aq end
FindFirstChildWhichIsA and ap:FindFirstChildWhichIsA'BasePart')or an(ap)end local function ap(aq,ar)if aq.ClassName~= end return nil end local function ao(ap)return ap:FindFirstChild'HumanoidRootPart'or ap:FindFirstChild'UpperTorso'or ap:
'Model'then return false end local as=am(aq,'Humanoid')if not as then return false end local at=ae: FindFirstChild'Torso'or ap.PrimaryPart or(ap.FindFirstChildWhichIsA and ap:FindFirstChildWhichIsA'BasePart')or an(ap)end
GetPlayerFromCharacter(aq)if at then if not ar.IncludePlayers or at==ae.LocalPlayer then return false end return ao(aq) local function ap(aq,ar)if aq.ClassName~='Model'then return false end local as=am(aq,'Humanoid')if not as then return
~=nil end if not ar.IncludeNPCs then return false end return ao(aq)~=nil end function ai.new()local aq=setmetatable({}, false end local at=ae:GetPlayerFromCharacter(aq)if at then if not ar.IncludePlayers or at==ae.LocalPlayer then return
ai)aq.config=table.clone(aj)aq.entries={}aq.connections={}aq.running=false return aq end function ai.UpdateConfig(aq,ar) false end return ao(aq)~=nil end if not ar.IncludeNPCs then return false end return ao(aq)~=nil end function ai.new()
for as,at in ar do aq.config[as]=at end end function ai._createEntry(aq,ar)if aq.entries[ar]or not ap(ar,aq.config)then local aq=setmetatable({},ai)aq.config=table.clone(aj)aq.entries={}aq.connections={}aq.running=false return aq end
return end local as=ao(ar)if not as then return end local at=Instance.new'Highlight'at.Name='CustomESP_Highlight'at. function ai.UpdateConfig(aq,ar)for as,at in ar do aq.config[as]=at end end function ai._createEntry(aq,ar)if aq.entries[
Adornee=ar at.DepthMode=Enum.HighlightDepthMode.AlwaysOnTop at.Parent=ar local au=Instance.new'BillboardGui'au.Name= ar]or not ap(ar,aq.config)then return end local as=ao(ar)if not as then return end local at=Instance.new'Highlight'at.
'CustomESP_Billboard'au.Adornee=as au.AlwaysOnTop=true au.Size=UDim2.fromOffset(180,40)au.StudsOffset=Vector3.new(0,3,0) Name='CustomESP_Highlight'at.Adornee=ar at.DepthMode=Enum.HighlightDepthMode.AlwaysOnTop at.Parent=ar local au=Instance.
au.Parent=ar local av=Instance.new'TextLabel'av.BackgroundTransparency=1 av.Size=UDim2.fromScale(1,1)av.Font=Enum.Font. new'BillboardGui'au.Name='CustomESP_Billboard'au.Adornee=as au.AlwaysOnTop=true au.Size=UDim2.fromOffset(180,40)au.
Code av.TextScaled=false av.TextSize=aq.config.TextSize av.TextStrokeTransparency=0.3 av.TextXAlignment=Enum. StudsOffset=Vector3.new(0,3,0)au.Parent=ar local av=Instance.new'TextLabel'av.BackgroundTransparency=1 av.Size=UDim2.
TextXAlignment.Center av.TextYAlignment=Enum.TextYAlignment.Center av.Parent=au local aw=ah.new'Line'aw.Thickness=2 aw. fromScale(1,1)av.Font=Enum.Font.Code av.TextScaled=false av.TextSize=aq.config.TextSize av.TextStrokeTransparency=0.3 av
Color=aq.config.TracerColor aw.Transparency=1 aw.Visible=false aq.entries[ar]={model=ar,rootPart=as,highlight=at, .TextXAlignment=Enum.TextXAlignment.Center av.TextYAlignment=Enum.TextYAlignment.Center av.Parent=au local aw=ah.new
billboard=au,text=av,tracer=aw}end function ai._removeEntry(aq,ar)local as=aq.entries[ar]if not as then return end if as 'Line'aw.Thickness=2 aw.Color=aq.config.TracerColor aw.Transparency=1 aw.Visible=false aq.entries[ar]={model=ar,rootPart
.highlight then as.highlight:Destroy()end if as.billboard then as.billboard:Destroy()end if as.tracer then as.tracer: =as,highlight=at,billboard=au,text=av,tracer=aw}end function ai._removeEntry(aq,ar)local as=aq.entries[ar]if not as then
Remove()end aq.entries[ar]=nil end function ai._updateEntry(aq,ar)if not ar.model.Parent then aq:_removeEntry(ar.model) return end if as.highlight then as.highlight:Destroy()end if as.billboard then as.billboard:Destroy()end if as.tracer
return end ar.rootPart=ao(ar.model)if not ar.rootPart then aq:_removeEntry(ar.model)return end ar.billboard.Adornee=ar. then as.tracer:Remove()end aq.entries[ar]=nil end function ai._updateEntry(aq,ar)if not ar.model.Parent then aq:
rootPart ar.highlight.Adornee=ar.model local as,at=ag.CurrentCamera,ae.LocalPlayer local au=ak(at and at.Character)local _removeEntry(ar.model)return end ar.rootPart=ao(ar.model)if not ar.rootPart then aq:_removeEntry(ar.model)return end ar.
av=au and au.Position or(as and as.CFrame.Position)if not av then return end local aw=(ar.rootPart.Position-av). billboard.Adornee=ar.rootPart ar.highlight.Adornee=ar.model local as,at=ag.CurrentCamera,ae.LocalPlayer local au=ak(at
Magnitude local ax=aw<=aq.config.MaxDistance local ay=aq.config.Enabled and ax ar.highlight.Enabled=ay and aq.config. and at.Character)local av=au and au.Position or(as and as.CFrame.Position)if not av then return end local aw=(ar.
ShowHighlights ar.billboard.Enabled=ay and aq.config.ShowLabels ar.highlight.FillColor=aq.config.HighlightColor ar. rootPart.Position-av).Magnitude local ax=aw<=aq.config.MaxDistance local ay=aq.config.Enabled and ax ar.highlight.
highlight.OutlineColor=aq.config.LabelColor ar.highlight.FillTransparency=aq.config.FillTransparency ar.highlight. Enabled=ay and aq.config.ShowHighlights ar.billboard.Enabled=ay and aq.config.ShowLabels ar.highlight.FillColor=aq.
OutlineTransparency=aq.config.OutlineTransparency ar.billboard.StudsOffset=Vector3.new(0,aq.config.LabelOffsetY,0)ar. config.HighlightColor ar.highlight.OutlineColor=aq.config.LabelColor ar.highlight.FillTransparency=aq.config.
text.TextSize=aq.config.TextSize ar.text.TextColor3=aq.config.LabelColor if aq.config.ShowDistance then ar.text.Text= FillTransparency ar.highlight.OutlineTransparency=aq.config.OutlineTransparency ar.billboard.StudsOffset=Vector3.new(0,
string.format('%s [%.0f]',ar.model.Name,aw)else ar.text.Text=ar.model.Name end ar.tracer.Visible=ay and aq.config. aq.config.LabelOffsetY,0)ar.text.TextSize=aq.config.TextSize ar.text.TextColor3=aq.config.LabelColor if aq.config.
ShowTracers if ar.tracer.Visible then local az,aA=as:WorldToViewportPoint(ar.rootPart.Position)local aB=Vector2.new(as. ShowDistance then ar.text.Text=string.format('%s [%.0f]',ar.model.Name,aw)else ar.text.Text=ar.model.Name end ar.tracer.
ViewportSize.X/2,as.ViewportSize.Y)ar.tracer.From=aB ar.tracer.To=Vector2.new(az.X,az.Y)ar.tracer.Color=aq.config. Visible=ay and aq.config.ShowTracers if ar.tracer.Visible then local az,aA=as:WorldToViewportPoint(ar.rootPart.Position)
TracerColor end end function ai._scanWorkspace(aq)for ar,as in ag:GetDescendants()do if as.ClassName=='Model'then aq: local aB=Vector2.new(as.ViewportSize.X/2,as.ViewportSize.Y)ar.tracer.From=aB ar.tracer.To=Vector2.new(az.X,az.Y)ar.
_createEntry(as)end end end function ai.Start(aq)if aq.running then return end aq.running=true aq:_scanWorkspace()for ar tracer.Color=aq.config.TracerColor end end function ai._scanWorkspace(aq)for ar,as in ag:GetDescendants()do if as.
,as in ae:GetPlayers()do if as~=ae.LocalPlayer then local function at(au)aq:_createEntry(au)end if as.Character then at( ClassName=='Model'then aq:_createEntry(as)end end end function ai.Start(aq)if aq.running then return end aq.running=true
as.Character)end table.insert(aq.connections,as.CharacterAdded:Connect(at))end end table.insert(aq.connections,ae. aq:_scanWorkspace()for ar,as in ae:GetPlayers()do if as~=ae.LocalPlayer then local function at(au)aq:_createEntry(au)end
PlayerAdded:Connect(function(ar)if not aq.running then return end local function as(at)aq:_createEntry(at)end if ar. if as.Character then at(as.Character)end table.insert(aq.connections,as.CharacterAdded:Connect(at))end end table.insert(
Character then as(ar.Character)end table.insert(aq.connections,ar.CharacterAdded:Connect(as))end))table.insert(aq. aq.connections,ae.PlayerAdded:Connect(function(ar)if not aq.running then return end local function as(at)aq:
connections,ae.PlayerRemoving:Connect(function(ar)local as=ar.Character if as then aq:_removeEntry(as)end end))table. _createEntry(at)end if ar.Character then as(ar.Character)end table.insert(aq.connections,ar.CharacterAdded:Connect(as))
insert(aq.connections,ag.DescendantAdded:Connect(function(ar)if ar.ClassName=='Model'then aq:_createEntry(ar)end end)) end))table.insert(aq.connections,ae.PlayerRemoving:Connect(function(ar)local as=ar.Character if as then aq:_removeEntry(
table.insert(aq.connections,ag.DescendantRemoving:Connect(function(ar)if ar.ClassName=='Model'then aq:_removeEntry(ar) as)end end))table.insert(aq.connections,ag.DescendantAdded:Connect(function(ar)if ar.ClassName=='Model'then aq:
end end))table.insert(aq.connections,af.Heartbeat:Connect(function(ar)if not aq.running then return end aq. _createEntry(ar)end end))table.insert(aq.connections,ag.DescendantRemoving:Connect(function(ar)if ar.ClassName=='Model'
_scanAccumulator=(aq._scanAccumulator or 0)+ar if aq._scanAccumulator>=5 then aq._scanAccumulator=0 aq:_scanWorkspace() then aq:_removeEntry(ar)end end))table.insert(aq.connections,af.Heartbeat:Connect(function(ar)if not aq.running then
end end))table.insert(aq.connections,af.RenderStepped:Connect(function()for ar,as in aq.entries do aq:_updateEntry(as) return end aq._scanAccumulator=(aq._scanAccumulator or 0)+ar if aq._scanAccumulator>=5 then aq._scanAccumulator=0 aq:
end end))end function ai.Stop(aq)if not aq.running then return end aq.running=false for ar,as in aq.connections do if as _scanWorkspace()end end))table.insert(aq.connections,af.RenderStepped:Connect(function()for ar,as in aq.entries do aq:
and as.Connected then as:Disconnect()end end table.clear(aq.connections)for ar,as in aq.entries do aq:_removeEntry(ar) _updateEntry(as)end end))end function ai.Stop(aq)if not aq.running then return end aq.running=false for ar,as in aq.
end end return ai end)()end,[16]=function()local aa,ab,ac=a(16)local ad return(function(...)local ae,af,ag,ah,ai=game: connections do if as and as.Connected then as:Disconnect()end end table.clear(aq.connections)for ar,as in aq.entries do
GetService'Players',game:GetService'RunService',game:GetService'UserInputService',game:GetService'Workspace',{}ai. aq:_removeEntry(ar)end end return ai end)()end,[16]=function()local aa,ab,ac=a(16)local ad return(function(...)local ae,
__index=ai local aj={Enabled=false,Speed=80,BoostMultiplier=2,Noclip=true}local function ak()local al=ae.LocalPlayer if af,ag,ah,ai=game:GetService'Players',game:GetService'RunService',game:GetService'UserInputService',game:GetService
not al or not al.Character then return nil,nil end local am=al.Character local an,ao=am:FindFirstChildOfClass'Humanoid', 'Workspace',{}ai.__index=ai local aj={Enabled=false,Speed=80,BoostMultiplier=2,Noclip=true}local function ak()local al=
am:FindFirstChild'HumanoidRootPart'return ao,an end function ai.new()local al=setmetatable({},ai)al.config=table.clone( ae.LocalPlayer if not al or not al.Character then return nil,nil end local am=al.Character local an,ao=am:
aj)al.connections={}al.keyDown={[Enum.KeyCode.W]=false,[Enum.KeyCode.A]=false,[Enum.KeyCode.S]=false,[Enum.KeyCode.D]= FindFirstChildOfClass'Humanoid',am:FindFirstChild'HumanoidRootPart'return ao,an end function ai.new()local al=
false}al.cachedCollision={}return al end function ai.UpdateConfig(al,am)for an,ao in am do al.config[an]=ao end end setmetatable({},ai)al.config=table.clone(aj)al.connections={}al.keyDown={[Enum.KeyCode.W]=false,[Enum.KeyCode.A]=false,[
function ai._disconnectAll(al)for am,an in al.connections do if an and an.Connected then an:Disconnect()end end table. Enum.KeyCode.S]=false,[Enum.KeyCode.D]=false}al.cachedCollision={}return al end function ai.UpdateConfig(al,am)for an,ao
clear(al.connections)end function ai._setNoclip(al,am,an)for ao,ap in am:GetDescendants()do if ap:IsA'BasePart'then if in am do al.config[an]=ao end end function ai._disconnectAll(al)for am,an in al.connections do if an and an.Connected
an then if al.cachedCollision[ap]==nil then al.cachedCollision[ap]=ap.CanCollide end ap.CanCollide=false else local aq= then an:Disconnect()end end table.clear(al.connections)end function ai._setNoclip(al,am,an)for ao,ap in am:
al.cachedCollision[ap]if aq~=nil then ap.CanCollide=aq al.cachedCollision[ap]=nil end end end end end function ai.Start( GetDescendants()do if ap:IsA'BasePart'then if an then if al.cachedCollision[ap]==nil then al.cachedCollision[ap]=ap.
al)al:Stop()table.insert(al.connections,ag.InputBegan:Connect(function(am,an)if an then return end if al.keyDown[am. CanCollide end ap.CanCollide=false else local aq=al.cachedCollision[ap]if aq~=nil then ap.CanCollide=aq al.
KeyCode]~=nil then al.keyDown[am.KeyCode]=true end end))table.insert(al.connections,ag.InputEnded:Connect(function(am)if cachedCollision[ap]=nil end end end end end function ai.Start(al)al:Stop()table.insert(al.connections,ag.InputBegan:
al.keyDown[am.KeyCode]~=nil then al.keyDown[am.KeyCode]=false end end))table.insert(al.connections,af.RenderStepped: Connect(function(am,an)if an then return end if al.keyDown[am.KeyCode]~=nil then al.keyDown[am.KeyCode]=true end end))
Connect(function(am)if not al.config.Enabled then return end local an,ao=ak()if not an or not ao then return end ao: table.insert(al.connections,ag.InputEnded:Connect(function(am)if al.keyDown[am.KeyCode]~=nil then al.keyDown[am.KeyCode]
ChangeState(Enum.HumanoidStateType.Physics)ao.AutoRotate=false local ap=ah.CurrentCamera if ap then local aq,ar,as=ap. =false end end))table.insert(al.connections,af.RenderStepped:Connect(function(am)if not al.config.Enabled then return
CFrame.LookVector,ap.CFrame.RightVector,Vector3.zero if al.keyDown[Enum.KeyCode.W]then as+=aq end if al.keyDown[Enum. end local an,ao=ak()if not an or not ao then return end ao:ChangeState(Enum.HumanoidStateType.Physics)ao.AutoRotate=
KeyCode.S]then as-=aq end if al.keyDown[Enum.KeyCode.A]then as-=ar end if al.keyDown[Enum.KeyCode.D]then as+=ar end if false local ap=ah.CurrentCamera if ap then local aq,ar,as=ap.CFrame.LookVector,ap.CFrame.RightVector,Vector3.zero if al.
as.Magnitude>0 then as=as.Unit end local at=al.config.Speed if ag:IsKeyDown(Enum.KeyCode.LeftShift)then at*=al.config. keyDown[Enum.KeyCode.W]then as+=aq end if al.keyDown[Enum.KeyCode.S]then as-=aq end if al.keyDown[Enum.KeyCode.A]then as
BoostMultiplier end an.CFrame=an.CFrame+(as*at*am)an.AssemblyLinearVelocity=Vector3.zero an.AssemblyAngularVelocity= -=ar end if al.keyDown[Enum.KeyCode.D]then as+=ar end if as.Magnitude>0 then as=as.Unit end local at=al.config.Speed if
Vector3.zero end if al.config.Noclip then al:_setNoclip(an.Parent,true)else al:_setNoclip(an.Parent,false)end end))end ag:IsKeyDown(Enum.KeyCode.LeftShift)then at*=al.config.BoostMultiplier end an.CFrame=an.CFrame+(as*at*am)an.
function ai.Stop(al)al:_disconnectAll()for am,an in al.keyDown do al.keyDown[am]=false end local am,an=ak()if an then an AssemblyLinearVelocity=Vector3.zero an.AssemblyAngularVelocity=Vector3.zero end if al.config.Noclip then al:_setNoclip(
.AutoRotate=true an:ChangeState(Enum.HumanoidStateType.Running)end if am then al:_setNoclip(am.Parent,false)am. an.Parent,true)else al:_setNoclip(an.Parent,false)end end))end function ai.Stop(al)al:_disconnectAll()for am,an in al.
AssemblyLinearVelocity=Vector3.zero end end return ai end)()end,[17]=function()local aa,ab,ac=a(17)local ad return( keyDown do al.keyDown[am]=false end local am,an=ak()if an then an.AutoRotate=true an:ChangeState(Enum.HumanoidStateType.
function(...)local ae,af,ag,ah,ai=game:GetService'Players',game:GetService'RunService',game:GetService'Workspace', Running)end if am then al:_setNoclip(am.Parent,false)am.AssemblyLinearVelocity=Vector3.zero end end return ai end)()end,
getgenv and getgenv()or _G,{}ai.__index=ai local aj={Enabled=false}local function ak()if typeof(ah)~='table'then return [17]=function()local aa,ab,ac=a(17)local ad return(function(...)local ae,af,ag,ah,ai=game:GetService'Players',game:
nil end local al=ah.NoclipModelName if typeof(al)=='string'and al~=''then local am=ag:FindFirstChild(al)if am and am:IsA GetService'RunService',game:GetService'Workspace',getgenv and getgenv()or _G,{}ai.__index=ai local aj={Enabled=false}
'Model'then return am end local an=ag:FindFirstChild(al,true)if an and an:IsA'Model'then return an end end local am=ah. local function ak()if typeof(ah)~='table'then return nil end local al=ah.NoclipModelName if typeof(al)=='string'and al~=
NoclipModelPath if typeof(am)=='string'and am~=''then local an=ag for ao,ap in ipairs(am:split'.')do if ap~=''then an=an ''then local am=ag:FindFirstChild(al)if am and am:IsA'Model'then return am end local an=ag:FindFirstChild(al,true)if an
:FindFirstChild(ap)if not an then return nil end end end if an and an:IsA'Model'then return an end end return nil end and an:IsA'Model'then return an end end local am=ah.NoclipModelPath if typeof(am)=='string'and am~=''then local an=ag
local function al()local am=ae.LocalPlayer if not am then return nil end if am.Character then return am.Character end for ao,ap in ipairs(am:split'.')do if ap~=''then an=an:FindFirstChild(ap)if not an then return nil end end end if an and
local an=ak()if an then return an end local ao=ag:FindFirstChild(am.Name,true)if ao and ao:IsA'Model'then return ao end an:IsA'Model'then return an end end return nil end local function al()local am=ae.LocalPlayer if not am then return nil
return nil end function ai.new()local am=setmetatable({},ai)am.config=table.clone(aj)am.connections={}am.cachedCollision end if am.Character then return am.Character end local an=ak()if an then return an end local ao=ag:FindFirstChild(am.
={}return am end function ai.UpdateConfig(am,an)for ao,ap in an do am.config[ao]=ap end end function ai._disconnectAll( Name,true)if ao and ao:IsA'Model'then return ao end return nil end function ai.new()local am=setmetatable({},ai)am.
am)for an,ao in am.connections do if ao and ao.Connected then ao:Disconnect()end end table.clear(am.connections)end config=table.clone(aj)am.connections={}am.cachedCollision={}return am end function ai.UpdateConfig(am,an)for ao,ap in an
function ai._apply(am,an,ao)for ap,aq in an:GetDescendants()do if aq:IsA'BasePart'then if ao then if am.cachedCollision[ do am.config[ao]=ap end end function ai._disconnectAll(am)for an,ao in am.connections do if ao and ao.Connected then ao:
aq]==nil then am.cachedCollision[aq]={CanCollide=aq.CanCollide,CanTouch=aq.CanTouch,CanQuery=aq.CanQuery}end aq. Disconnect()end end table.clear(am.connections)end function ai._apply(am,an,ao)for ap,aq in an:GetDescendants()do if aq:
CanCollide=false aq.CanTouch=false aq.CanQuery=false else local ar=am.cachedCollision[aq]if ar~=nil then aq.CanCollide= IsA'BasePart'then if ao then if am.cachedCollision[aq]==nil then am.cachedCollision[aq]={CanCollide=aq.CanCollide,
ar.CanCollide aq.CanTouch=ar.CanTouch aq.CanQuery=ar.CanQuery am.cachedCollision[aq]=nil end end end end if ao then CanTouch=aq.CanTouch,CanQuery=aq.CanQuery}end aq.CanCollide=false aq.CanTouch=false aq.CanQuery=false else local ar=am.
local ap=ae.LocalPlayer local aq=ak()or(ap and(ag:FindFirstChild(ap.Name)or ag:FindFirstChild(ap.Name,true)))if aq then cachedCollision[aq]if ar~=nil then aq.CanCollide=ar.CanCollide aq.CanTouch=ar.CanTouch aq.CanQuery=ar.CanQuery am.
for ar,as in aq:GetDescendants()do if as:IsA'BasePart'then as.CanCollide=false as.CanTouch=false as.CanQuery=false end cachedCollision[aq]=nil end end end end if ao then local ap=ae.LocalPlayer local aq=ak()or(ap and(ag:FindFirstChild(ap.
end end end end function ai.Start(am)am:Stop()table.insert(am.connections,ae.LocalPlayer.CharacterAdded:Connect(function Name)or ag:FindFirstChild(ap.Name,true)))if aq then for ar,as in aq:GetDescendants()do if as:IsA'BasePart'then as.
()table.clear(am.cachedCollision)end))table.insert(am.connections,af.Stepped:Connect(function()local an=al()if not an CanCollide=false as.CanTouch=false as.CanQuery=false end end end end end function ai.Start(am)am:Stop()table.insert(am.
then return end am:_apply(an,am.config.Enabled)end))end function ai.Stop(am)am:_disconnectAll()local an=al()if an then connections,ae.LocalPlayer.CharacterAdded:Connect(function()table.clear(am.cachedCollision)end))table.insert(am.
am:_apply(an,false)end table.clear(am.cachedCollision)end return ai end)()end,[19]=function()local aa,ab,ac=a(19)local connections,af.Stepped:Connect(function()local an=al()if not an then return end am:_apply(an,am.config.Enabled)end))end
ad return(function(...)local ae,af,ag,ah=game:GetService'Players',game:GetService'RunService',game:GetService'Workspace' function ai.Stop(am)am:_disconnectAll()local an=al()if an then am:_apply(an,false)end table.clear(am.cachedCollision)end
,{}function ah.build(ai,aj)local ak,al,am,an=false,false,100,0.1 local function ao()local ap,aq=ae.LocalPlayer,ag. return ai end)()end,[19]=function()local aa,ab,ac=a(19)local ad return(function(...)local ae,af,ag,ah=game:GetService
CurrentCamera if not aq then return nil end local ar,as,at=ap:GetMouse(),am for au,av in ae:GetPlayers()do if av==ap or 'Players',game:GetService'RunService',game:GetService'Workspace',{}function ah.build(ai,aj)local ak,al,am,an=false,false
not av.Character then continue end local aw=av.Character:FindFirstChild'HumanoidRootPart'if not aw then continue end ,100,0.1 local function ao()local ap,aq=ae.LocalPlayer,ag.CurrentCamera if not aq then return nil end local ar,as,at=ap:
local ax,ay=aq:WorldToViewportPoint(aw.Position)if not ay then continue end local az=(Vector2.new(ax.X,ax.Y)-Vector2. GetMouse(),am for au,av in ae:GetPlayers()do if av==ap or not av.Character then continue end local aw=av.Character:
new(ar.X,ar.Y)).Magnitude if az<as then as=az at=av end end return at end local ap,aq,ar=(aj.Aimbot:AddLeftGroupbox( FindFirstChild'HumanoidRootPart'if not aw then continue end local ax,ay=aq:WorldToViewportPoint(aw.Position)if not ay
'Aimbot','rbxassetid://110420827043048'))ap:AddToggle('AimbotEnabled',{Text='Aimbot',Default=false,Callback=function(as) then continue end local az=(Vector2.new(ax.X,ax.Y)-Vector2.new(ar.X,ar.Y)).Magnitude if az<as then as=az at=av end end
ak=as if as then ai:Notify{Title='Aimbot',Description='Aimbot aktiviert.',Time=2}aq=af.RenderStepped:Connect(function() return at end local ap,aq,ar=(aj.Aimbot:AddLeftGroupbox('Aimbot','rbxassetid://110420827043048'))ap:AddToggle(
local at=ao()if at and at.Character then local au=at.Character:FindFirstChild'Head'if au then local av=ag.CurrentCamera 'AimbotEnabled',{Text='Aimbot',Default=false,Callback=function(as)ak=as if as then ai:Notify{Title='Aimbot',Description=
local aw=(au.Position-av.CFrame.Position).Unit local ax=CFrame.new(av.CFrame.Position,av.CFrame.Position+aw)local ay=av. 'Aimbot aktiviert.',Time=2}aq=af.RenderStepped:Connect(function()local at=ao()if at and at.Character then local au=at.
CFrame:Lerp(ax,an)av.CFrame=ay end end end)else if aq then aq:Disconnect()aq=nil end ai:Notify{Title='Aimbot', Character:FindFirstChild'Head'if au then local av=ag.CurrentCamera local aw=(au.Position-av.CFrame.Position).Unit local
Description='Aimbot deaktiviert.',Time=2}end end})ap:AddToggle('SilentAimEnabled',{Text='Silent Aim',Default=false, ax=CFrame.new(av.CFrame.Position,av.CFrame.Position+aw)local ay=av.CFrame:Lerp(ax,an)av.CFrame=ay end end end)else if aq
Callback=function(as)al=as if as then ai:Notify{Title='Silent Aim',Description='Silent Aim aktiviert.',Time=2}ar=af. then aq:Disconnect()aq=nil end ai:Notify{Title='Aimbot',Description='Aimbot deaktiviert.',Time=2}end end})ap:AddToggle(
RenderStepped:Connect(function()end)else if ar then ar:Disconnect()ar=nil end ai:Notify{Title='Silent Aim',Description= 'SilentAimEnabled',{Text='Silent Aim',Default=false,Callback=function(as)al=as if as then ai:Notify{Title='Silent Aim',
'Silent Aim deaktiviert.',Time=2}end end})local as=aj.Aimbot:AddRightGroupbox('Aimbot Settings', Description='Silent Aim aktiviert.',Time=2}ar=af.RenderStepped:Connect(function()end)else if ar then ar:Disconnect()ar=
'rbxassetid://118473315376201')as:AddSlider('AimbotFOV',{Text='FOV',Default=am,Min=10,Max=300,Rounding=0,Callback= nil end ai:Notify{Title='Silent Aim',Description='Silent Aim deaktiviert.',Time=2}end end})local as=aj.Aimbot:
function(at)am=at end})as:AddSlider('AimbotSmoothness',{Text='Smoothness',Default=an,Min=0.01,Max=1,Rounding=2,Callback= AddRightGroupbox('Aimbot Settings','rbxassetid://118473315376201')as:AddSlider('AimbotFOV',{Text='FOV',Default=am,Min=10
function(at)an=at end})end return ah end)()end,[20]=function()local aa,ab,ac=a(20)local ad return(function(...)local ae, ,Max=300,Rounding=0,Callback=function(at)am=at end})as:AddSlider('AimbotSmoothness',{Text='Smoothness',Default=an,Min=
af,ag,ah,ai=game:GetService'Players',game:GetService'RunService',game:GetService'TweenService',game:GetService 0.01,Max=1,Rounding=2,Callback=function(at)an=at end})end return ah end)()end,[20]=function()local aa,ab,ac=a(20)local
'Workspace',{}function ai.build(aj,ak)local al,am,an,ao=false,false,10,1 local function ap()local aq={}for ar,as in ah: ad return(function(...)local ae,af,ag,ah,ai=game:GetService'Players',game:GetService'RunService',game:GetService
GetDescendants()do if as.Name:lower():find'coin'or as.Name:lower():find'collect'or as:IsA'BasePart'and as.CanCollide== 'TweenService',game:GetService'Workspace',{}function ai.build(aj,ak)local al,am,an,ao=false,false,10,1 local function ap
false then table.insert(aq,as)end end return aq end local function aq(ar)local as=ae.LocalPlayer if not as or not as. ()local aq={}for ar,as in ah:GetDescendants()do if as.Name:lower():find'coin'or as.Name:lower():find'collect'or as:IsA
Character or not as.Character:FindFirstChild'HumanoidRootPart'then return end local at,au=as.Character.HumanoidRootPart, 'BasePart'and as.CanCollide==false then table.insert(aq,as)end end return aq end local function aq(ar)local as=ae.
TweenInfo.new(ao,Enum.EasingStyle.Linear)local av=ag:Create(at,au,{CFrame=CFrame.new(ar)})av:Play()end local ar,as,at=( LocalPlayer if not as or not as.Character or not as.Character:FindFirstChild'HumanoidRootPart'then return end local at,
ak.AutoFarm:AddLeftGroupbox('Auto Farm','rbxassetid://110420827043048'))ar:AddToggle('AutoFarmEnabled',{Text='Auto Farm' au=as.Character.HumanoidRootPart,TweenInfo.new(ao,Enum.EasingStyle.Linear)local av=ag:Create(at,au,{CFrame=CFrame.new(ar
,Default=false,Callback=function(au)al=au if au then aj:Notify{Title='Auto Farm',Description='Auto Farm aktiviert.',Time )})av:Play()end local ar,as,at=(ak.AutoFarm:AddLeftGroupbox('Auto Farm','rbxassetid://110420827043048'))ar:AddToggle(
=2}as=af.Heartbeat:Connect(function()local av=ap()if#av>0 then local aw,ax,ay=math.huge,(ae.LocalPlayer)if ax and ax. 'AutoFarmEnabled',{Text='Auto Farm',Default=false,Callback=function(au)al=au if au then aj:Notify{Title='Auto Farm',
Character and ax.Character:FindFirstChild'HumanoidRootPart'then local az=ax.Character.HumanoidRootPart.Position for aA, Description='Auto Farm aktiviert.',Time=2}as=af.Heartbeat:Connect(function()local av=ap()if#av>0 then local aw,ax,ay=
aB in av do if aB:IsA'BasePart'then local aC=(aB.Position-az).Magnitude if aC<aw then aw=aC ay=aB end end end if ay and math.huge,(ae.LocalPlayer)if ax and ax.Character and ax.Character:FindFirstChild'HumanoidRootPart'then local az=ax.
aw>an then aq(ay.Position)end end end end)else if as then as:Disconnect()as=nil end aj:Notify{Title='Auto Farm', Character.HumanoidRootPart.Position for aA,aB in av do if aB:IsA'BasePart'then local aC=(aB.Position-az).Magnitude if aC
Description='Auto Farm deaktiviert.',Time=2}end end})ar:AddToggle('AutoCollectEnabled',{Text='Auto Collect',Default= <aw then aw=aC ay=aB end end end if ay and aw>an then aq(ay.Position)end end end end)else if as then as:Disconnect()as=
false,Callback=function(au)am=au if au then aj:Notify{Title='Auto Collect',Description='Auto Collect aktiviert.',Time=2} nil end aj:Notify{Title='Auto Farm',Description='Auto Farm deaktiviert.',Time=2}end end})ar:AddToggle(
at=af.Heartbeat:Connect(function()local av,aw=ap(),ae.LocalPlayer if aw and aw.Character then for ax,ay in av do if ay: 'AutoCollectEnabled',{Text='Auto Collect',Default=false,Callback=function(au)am=au if au then aj:Notify{Title=
IsA'BasePart'and(ay.Position-aw.Character.HumanoidRootPart.Position).Magnitude<an then if ay:FindFirstChildOfClass 'Auto Collect',Description='Auto Collect aktiviert.',Time=2}at=af.Heartbeat:Connect(function()local av,aw=ap(),ae.
'ClickDetector'then ay.ClickDetector:Click()elseif ay:FindFirstChildOfClass'TouchTransmitter'then firetouchinterest(aw. LocalPlayer if aw and aw.Character then for ax,ay in av do if ay:IsA'BasePart'and(ay.Position-aw.Character.
Character.HumanoidRootPart,ay,0)wait(0.1)firetouchinterest(aw.Character.HumanoidRootPart,ay,1)end end end end end)else HumanoidRootPart.Position).Magnitude<an then if ay:FindFirstChildOfClass'ClickDetector'then ay.ClickDetector:Click()
if at then at:Disconnect()at=nil end aj:Notify{Title='Auto Collect',Description='Auto Collect deaktiviert.',Time=2}end elseif ay:FindFirstChildOfClass'TouchTransmitter'then firetouchinterest(aw.Character.HumanoidRootPart,ay,0)wait(0.1)
end})local au=ak.AutoFarm:AddRightGroupbox('Farm Settings','rbxassetid://118473315376201')au:AddSlider('TargetDistance', firetouchinterest(aw.Character.HumanoidRootPart,ay,1)end end end end end)else if at then at:Disconnect()at=nil end aj:
{Text='Target Distance',Default=an,Min=1,Max=50,Rounding=0,Callback=function(av)an=av end})au:AddSlider('TweenSpeed',{ Notify{Title='Auto Collect',Description='Auto Collect deaktiviert.',Time=2}end end})local au=ak.AutoFarm:
Text='Movement Speed',Default=ao,Min=0.1,Max=5,Rounding=1,Callback=function(av)ao=av end})end return ai end)()end,[21]= AddRightGroupbox('Farm Settings','rbxassetid://118473315376201')au:AddSlider('TargetDistance',{Text='Target Distance',
function()local aa,ab,ac=a(21)local ad return(function(...)local ae,af=ac(ab.Parent.Parent:WaitForChild'scripts': Default=an,Min=1,Max=50,Rounding=0,Callback=function(av)an=av end})au:AddSlider('TweenSpeed',{Text='Movement Speed',
WaitForChild'CustomESP'),{}function af.build(ag,ah)print'[LOG] Initializing ESP features...'local ai,aj={Enabled=false, Default=ao,Min=0.1,Max=5,Rounding=1,Callback=function(av)ao=av end})end return ai end)()end,[21]=function()local aa,ab,
IncludePlayers=true,IncludeNPCs=true,ShowHighlights=true,ShowLabels=true,ShowDistance=true,ShowTracers=false,TextSize=15 ac=a(21)local ad return(function(...)local ae,af,ag,ah,ai=game:GetService'Players',game:GetService'RunService',game:
,LabelOffsetY=3,MaxDistance=3000,HighlightColor=Color3.fromRGB(255,170,0),LabelColor=Color3.fromRGB(255,230,150), GetService'UserInputService',game:GetService'Workspace',{}local function aj()local ak=ae.LocalPlayer if not ak then
TracerColor=Color3.fromRGB(255,0,0),FillTransparency=0.55,OutlineTransparency=0}local function ak()if aj then aj: return nil end local al=ak.Character if not al then return nil end return al:FindFirstChildOfClass'Humanoid'end
UpdateConfig(ai)end end local function al()if aj then return end aj=ae.new()aj:UpdateConfig(ai)aj:Start()print local function ak()local al=ae.LocalPlayer local am=al and al.Character return am and am:FindFirstChild
'[DEBUG] ESP activated'ag:Notify{Title='Custom ESP',Description='Custom NPC ESP aktiviert.',Time=2}end local function am 'HumanoidRootPart'or nil end function ai.build(al,am)local an,ao={},8 local function ap(aq,ar)table.insert(an,1,{title=
()if not aj then return end aj:Stop()aj=nil ag:Notify{Title='Custom ESP',Description='Custom NPC ESP deaktiviert.',Time= aq,description=ar,time=os.date'%H:%M:%S'})if#an>ao then table.remove(an,#an)end al:Notify{Title=aq,Description=ar,Time=2
2}end local an=ah.ESP:AddLeftGroupbox('NPC ESP','rbxassetid://110420827043048')an:AddToggle('CustomNpcEspEnabled',{Text= }end local aq,ar,as,at,au,av,aw,ax,ay,az,aA,aB,aC,aD,aE,aF=false,40,2,false,false,false,{},(Instance.new'Folder')ax.Name
'Custom NPC ESP',Default=ai.Enabled,Callback=function(ao)ai.Enabled=ao if ao then al()else am()end end})an:AddToggle( ='LocalMarkers'ax.Parent=ah local aG,aH,aI,aJ,aK,aL,aM,aN,aO,aP,aR=0,false,false,70,false,0.15,{}local function aS()aq=
'CustomEspPlayers',{Text='Show Players',Default=ai.IncludePlayers,Callback=function(ao)ai.IncludePlayers=ao ak()end})an: false if ay then ay:Disconnect()ay=nil end if ah.CurrentCamera then ah.CurrentCamera.CameraType=Enum.CameraType.Custom
AddToggle('CustomEspNPCs',{Text='Show NPCs',Default=ai.IncludeNPCs,Callback=function(ao)ai.IncludeNPCs=ao ak()end})an: end end local function aT()if not ah.CurrentCamera then return end aq=true ah.CurrentCamera.CameraType=Enum.CameraType.
AddLabel'Presets'an:AddButton{Text='Default',Func=function()ai.HighlightColor=Color3.fromRGB(255,170,0)ai.LabelColor= Scriptable az=ah.CurrentCamera.CFrame ay=af.RenderStepped:Connect(function(aU)if not aq then return end local aV=ah.
Color3.fromRGB(255,230,150)ai.FillTransparency=0.55 ai.OutlineTransparency=0 ai.TextSize=15 ai.LabelOffsetY=3 ak()ag: CurrentCamera if not aV then return end local aW,aX,aY,aZ=aV.CFrame.LookVector,aV.CFrame.RightVector,Vector3.new(0,1,0),
Notify{Title='ESP',Description='Default preset angewendet.',Time=2}end}local ao=ah.ESP:AddRightGroupbox('ESP Settings', Vector3.zero if ag:IsKeyDown(Enum.KeyCode.W)then aZ+=aW end if ag:IsKeyDown(Enum.KeyCode.S)then aZ-=aW end if ag:
'rbxassetid://126437119963884')ao:AddToggle('CustomEspHighlights',{Text='Highlights',Default=ai.ShowHighlights,Callback= IsKeyDown(Enum.KeyCode.A)then aZ-=aX end if ag:IsKeyDown(Enum.KeyCode.D)then aZ+=aX end if ag:IsKeyDown(Enum.KeyCode.E)
function(ap)ai.ShowHighlights=ap ak()end})ao:AddToggle('CustomEspLabels',{Text='Labels',Default=ai.ShowLabels,Callback= then aZ+=aY end if ag:IsKeyDown(Enum.KeyCode.Q)then aZ-=aY end if aZ.Magnitude>0 then aZ=aZ.Unit end local a_=ar if ag:
function(ap)ai.ShowLabels=ap ak()end})ao:AddToggle('CustomEspDistance',{Text='Distance Text',Default=ai.ShowDistance, IsKeyDown(Enum.KeyCode.LeftShift)then a_*=as end az=az+(aZ*a_*aU)aV.CFrame=az end)end local function aU()at=false if aB
Callback=function(ap)ai.ShowDistance=ap ak()end})ao:AddToggle('CustomEspTracers',{Text='Tracers',Default=ai.ShowTracers, then aB:Disconnect()aB=nil end if ah.CurrentCamera then ah.CurrentCamera.CameraType=Enum.CameraType.Custom end end
Callback=function(ap)ai.ShowTracers=ap ak()end})ao:AddSlider('CustomEspMaxDistance',{Text='Max Distance',Default=ai. local function aV()if not aA then return end at=true ah.CurrentCamera.CameraType=Enum.CameraType.Scriptable aB=af.
MaxDistance,Min=100,Max=10000,Rounding=0,Suffix=' studs',Callback=function(ap)ai.MaxDistance=ap ak()end})ao:AddSlider( RenderStepped:Connect(function()if not at then return end local aW=aA.Character local aX=aW and aW:FindFirstChild
'CustomEspTextSize',{Text='Text Size',Default=ai.TextSize,Min=10,Max=30,Rounding=0,Callback=function(ap)ai.TextSize=ap 'HumanoidRootPart'if aX and ah.CurrentCamera then local aY=Vector3.new(0,6,12)local aZ=aX.CFrame:PointToWorldSpace(aY)ah
ak()end})ao:AddSlider('CustomEspLabelOffsetY',{Text='Label Height',Default=ai.LabelOffsetY,Min=1,Max=8,Rounding=1, .CurrentCamera.CFrame=CFrame.new(aZ,aX.Position)end end)end local function aW()au=false if aE then aE:Disconnect()aE=nil
Callback=function(ap)ai.LabelOffsetY=ap ak()end})ao:AddLabel'Highlight Color':AddColorPicker('CustomEspHighlightColor',{ end if aC then aC:Destroy()aC=nil aD=nil end end local function aX()au=true aC=Instance.new'ScreenGui'aC.Name=
Default=ai.HighlightColor,Callback=function(ap)ai.HighlightColor=ap ak()end})ao:AddLabel'Label Color':AddColorPicker( 'ClientDiagnostics'aC.ResetOnSpawn=false aC.Parent=ae.LocalPlayer:WaitForChild'PlayerGui'aD=Instance.new'TextLabel'aD.
BackgroundTransparency=0.3 aD.BackgroundColor3=Color3.fromRGB(10,10,10)aD.TextColor3=Color3.fromRGB(220,220,220)aD.Font=
Enum.Font.Code aD.TextSize=14 aD.TextXAlignment=Enum.TextXAlignment.Left aD.TextYAlignment=Enum.TextYAlignment.Top aD.
Size=UDim2.fromOffset(260,80)aD.Position=UDim2.fromOffset(8,8)aD.Parent=aC local aY,aZ=os.clock(),0 aE=af.RenderStepped:
Connect(function(a_)aZ+=1 local a0=os.clock()if a0-aY>=1 then local a1=math.floor(aZ/(a0-aY))aZ=0 aY=a0 local a2=math.
floor(collectgarbage'count')aD.Text=string.format('FPS: %d\nRender dt: %.3f\nLua mem: %d KB\nPing: N/A',a1,a_,a2)end end
)end local function aY()av=true table.clear(aw)aF=ag.InputBegan:Connect(function(aZ,a_)if a_ then return end table.
insert(aw,{t=os.clock(),key=aZ.KeyCode,type=aZ.UserInputType})end)ap('Recorder','Recording started.')end local function
aZ()av=false if aF then aF:Disconnect()aF=nil end ap('Recorder','Recording stopped.')end local function a_()if#aw==0
then ap('Recorder','No inputs recorded.')return end ap('Recorder','Playback simulated.')end local function a0(a1)local
a2=ak()if not a2 then return end aG+=1 local a3=Instance.new'Part'a3.Anchored=true a3.CanCollide=false a3.Transparency=1
a3.Size=Vector3.new(1,1,1)a3.Name='Marker_'..tostring(aG)a3.CFrame=a2.CFrame a3.Parent=ax local a4=Instance.new
'BillboardGui'a4.AlwaysOnTop=true a4.Size=UDim2.fromOffset(120,24)a4.StudsOffset=Vector3.new(0,2,0)a4.Parent=a3 local a5
=Instance.new'TextLabel'a5.BackgroundTransparency=0.2 a5.BackgroundColor3=Color3.fromRGB(15,15,15)a5.TextColor3=Color3.
fromRGB(255,255,255)a5.Font=Enum.Font.Code a5.TextSize=12 a5.Size=UDim2.fromScale(1,1)a5.Text=a1 a5.Parent=a4 end
local function a1()for a2,a3 in ax:GetChildren()do a3:Destroy()end end local function a2()aH=true aN=af.RenderStepped:
Connect(function()local a3,a4=aj(),ak()if not a3 or not a4 then return end local a5=ah.CurrentCamera if not a5 then
return end a3:Move(a5.CFrame.LookVector,true)end)end local function a3()aH=false if aN then aN:Disconnect()aN=nil end
end local function a4(a5)aI=a5 local a6=ae.LocalPlayer if not a6 then return end if a5 then aO=a6.CameraMode aP=ag.
MouseBehavior a6.CameraMode=Enum.CameraMode.LockFirstPerson ag.MouseBehavior=Enum.MouseBehavior.LockCenter else a6.
CameraMode=aO or Enum.CameraMode.Classic ag.MouseBehavior=aP or Enum.MouseBehavior.Default end end local function a5(a6)
aJ=a6 if ah.CurrentCamera then ah.CurrentCamera.FieldOfView=aJ end end local function a6()aK=true aR=af.RenderStepped:
Connect(function()if not aK then return end local a7=ah.CurrentCamera if not a7 then return end local a8=a7.CFrame a7.
CFrame=a7.CFrame:Lerp(a8,aL)end)end local function a7()aK=false if aR then aR:Disconnect()aR=nil end end local function
a8(a9)if a9==''then return end aM[a9]={fov=aJ,uiScale=al.DPIScale*100,cursor=al.ShowCustomCursor,accent=al.Scheme.
AccentColor,background=al.Scheme.BackgroundColor,main=al.Scheme.MainColor,outline=al.Scheme.OutlineColor}end
local function a9(b)local ba=aM[b]if not ba then return end a5(ba.fov)al:SetDPIScale(ba.uiScale)al.ShowCustomCursor=ba.
cursor al.Scheme.AccentColor=ba.accent al.Scheme.BackgroundColor=ba.background al.Scheme.MainColor=ba.main al.Scheme.
OutlineColor=ba.outline al:UpdateColorsUsingRegistry()end local b=am.Client:AddLeftGroupbox('Camera','camera')b:
AddToggle('Freecam',{Text='Freecam',Default=false,Callback=function(ba)if ba then aT()ap('Freecam','Enabled')else aS()
ap('Freecam','Disabled')end end})b:AddSlider('FreecamSpeed',{Text='Freecam Speed',Default=ar,Min=10,Max=120,Rounding=0,
Callback=function(ba)ar=ba end})b:AddSlider('FreecamBoost',{Text='Freecam Boost',Default=as,Min=1,Max=5,Rounding=1,
Callback=function(ba)as=ba end})b:AddDropdown('SpectateTarget',{Text='Spectate Target',SpecialType='Player',
ExcludeLocalPlayer=true,Callback=function(ba)aA=ba end})b:AddToggle('Spectate',{Text='Spectate',Default=false,Callback=
function(ba)if ba then aV()ap('Spectate','Enabled')else aU()ap('Spectate','Disabled')end end})local ba=am.Client:
AddRightGroupbox('Diagnostics','activity')ba:AddToggle('DiagnosticsOverlay',{Text='Diagnostics Overlay',Default=false,
Callback=function(bb)if bb then aX()else aW()end end})local bb,bc=am.Client:AddLeftGroupbox('Theme & Presets','palette')
,'Default'bb:AddInput('PresetName',{Text='Preset Name',Default=bc,Callback=function(bd)bc=bd end})bb:AddButton{Text=
'Save Preset',Func=function()a8(bc)ap('Presets','Saved '..bc)end}bb:AddDropdown('PresetSelect',{Text='Load Preset',
Values={},Callback=function(bd)if bd then a9(bd)ap('Presets','Loaded '..bd)end end})local bd=al.Options.PresetSelect af.
Heartbeat:Connect(function()if bd and bd.SetValues then local be={}for bf,bg in aM do table.insert(be,bf)end table.sort(
be)bd:SetValues(be)end end)local be=am.Client:AddRightGroupbox('Input Recorder','keyboard')be:AddButton{Text=
'Start Recording',Func=function()if not av then aY()end end}be:AddButton{Text='Stop Recording',Func=function()if av then
aZ()end end}be:AddButton{Text='Play Recording',Func=function()a_()end}local bf,bg=am.Client:AddLeftGroupbox('Waypoints',
'map-pin'),'Marker'bf:AddInput('MarkerName',{Text='Marker Name',Default=bg,Callback=function(bh)bg=bh end})bf:AddButton{
Text='Add Marker',Func=function()a0(bg)ap('Waypoints','Marker added')end}bf:AddButton{Text='Clear Markers',Func=function
()a1()ap('Waypoints','Markers cleared')end}local bh=am.Client:AddRightGroupbox('QoL','sparkles')bh:AddToggle('AutoRun',{
Text='Auto-run',Default=false,Callback=function(bi)if bi then a2()else a3()end end})bh:AddToggle('ShiftLockHelper',{Text
='Shift-lock Helper',Default=false,Callback=function(bi)a4(bi)end})bh:AddSlider('FOVSlider',{Text='FOV',Default=aJ,Min=
50,Max=120,Rounding=0,Callback=function(bi)a5(bi)end})bh:AddToggle('CameraSmooth',{Text='Camera Smoothing',Default=false
,Callback=function(bi)if bi then a6()else a7()end end})bh:AddSlider('CameraSmoothAlpha',{Text='Smoothing Strength',
Default=math.floor(aL*100),Min=1,Max=50,Rounding=0,Suffix='%',Callback=function(bi)aL=bi/100 end})local bi=am.Client:
AddLeftGroupbox('Notifications','bell')bi:AddButton{Text='Test Notification',Func=function()ap('Notify',
'This is a test.')end}local bj=bi:AddLabel'History:'af.Heartbeat:Connect(function()local bk={}for bl,bm in ipairs(an)do
table.insert(bk,string.format('[%s] %s - %s',bm.time,bm.title,bm.description))end if#bk==0 then bk[1]=
'No notifications yet.'end bj:SetText('History:\n'..table.concat(bk,'\n'))end)al:OnUnload(function()aS()aU()aW()aZ()a3()
a7()a4(false)a1()if ax then ax:Destroy()end end)end return ai end)()end,[22]=function()local aa,ab,ac=a(22)local ad
return(function(...)local ae,af=ac(ab.Parent.Parent:WaitForChild'scripts':WaitForChild'CustomESP'),{}function af.build(
ag,ah)print'[LOG] Initializing ESP features...'local ai,aj={Enabled=false,IncludePlayers=true,IncludeNPCs=true,
ShowHighlights=true,ShowLabels=true,ShowDistance=true,ShowTracers=false,TextSize=15,LabelOffsetY=3,MaxDistance=3000,
HighlightColor=Color3.fromRGB(255,170,0),LabelColor=Color3.fromRGB(255,230,150),TracerColor=Color3.fromRGB(255,0,0),
FillTransparency=0.55,OutlineTransparency=0}local function ak()if aj then aj:UpdateConfig(ai)end end local function al()
if aj then return end aj=ae.new()aj:UpdateConfig(ai)aj:Start()print'[DEBUG] ESP activated'ag:Notify{Title='Custom ESP',
Description='Custom NPC ESP aktiviert.',Time=2}end local function am()if not aj then return end aj:Stop()aj=nil ag:
Notify{Title='Custom ESP',Description='Custom NPC ESP deaktiviert.',Time=2}end local an=ah.ESP:AddLeftGroupbox('NPC ESP'
,'rbxassetid://110420827043048')an:AddToggle('CustomNpcEspEnabled',{Text='Custom NPC ESP',Default=ai.Enabled,Callback=
function(ao)ai.Enabled=ao if ao then al()else am()end end})an:AddToggle('CustomEspPlayers',{Text='Show Players',Default=
ai.IncludePlayers,Callback=function(ao)ai.IncludePlayers=ao ak()end})an:AddToggle('CustomEspNPCs',{Text='Show NPCs',
Default=ai.IncludeNPCs,Callback=function(ao)ai.IncludeNPCs=ao ak()end})an:AddLabel'Presets'an:AddButton{Text='Default',
Func=function()ai.HighlightColor=Color3.fromRGB(255,170,0)ai.LabelColor=Color3.fromRGB(255,230,150)ai.FillTransparency=
0.55 ai.OutlineTransparency=0 ai.TextSize=15 ai.LabelOffsetY=3 ak()ag:Notify{Title='ESP',Description=
'Default preset angewendet.',Time=2}end}local ao=ah.ESP:AddRightGroupbox('ESP Settings','rbxassetid://126437119963884')
ao:AddToggle('CustomEspHighlights',{Text='Highlights',Default=ai.ShowHighlights,Callback=function(ap)ai.ShowHighlights=
ap ak()end})ao:AddToggle('CustomEspLabels',{Text='Labels',Default=ai.ShowLabels,Callback=function(ap)ai.ShowLabels=ap
ak()end})ao:AddToggle('CustomEspDistance',{Text='Distance Text',Default=ai.ShowDistance,Callback=function(ap)ai.
ShowDistance=ap ak()end})ao:AddToggle('CustomEspTracers',{Text='Tracers',Default=ai.ShowTracers,Callback=function(ap)ai.
ShowTracers=ap ak()end})ao:AddSlider('CustomEspMaxDistance',{Text='Max Distance',Default=ai.MaxDistance,Min=100,Max=
10000,Rounding=0,Suffix=' studs',Callback=function(ap)ai.MaxDistance=ap ak()end})ao:AddSlider('CustomEspTextSize',{Text=
'Text Size',Default=ai.TextSize,Min=10,Max=30,Rounding=0,Callback=function(ap)ai.TextSize=ap ak()end})ao:AddSlider(
'CustomEspLabelOffsetY',{Text='Label Height',Default=ai.LabelOffsetY,Min=1,Max=8,Rounding=1,Callback=function(ap)ai.
LabelOffsetY=ap ak()end})ao:AddLabel'Highlight Color':AddColorPicker('CustomEspHighlightColor',{Default=ai.
HighlightColor,Callback=function(ap)ai.HighlightColor=ap ak()end})ao:AddLabel'Label Color':AddColorPicker(
'CustomEspLabelColor',{Default=ai.LabelColor,Callback=function(ap)ai.LabelColor=ap ak()end})ao:AddLabel'Tracer Color': 'CustomEspLabelColor',{Default=ai.LabelColor,Callback=function(ap)ai.LabelColor=ap ak()end})ao:AddLabel'Tracer Color':
AddColorPicker('CustomEspTracerColor',{Default=ai.TracerColor,Callback=function(ap)ai.TracerColor=ap ak()end})ao: AddColorPicker('CustomEspTracerColor',{Default=ai.TracerColor,Callback=function(ap)ai.TracerColor=ap ak()end})ao:
AddSlider('CustomEspFillTransparency',{Text='Fill Transparency',Default=ai.FillTransparency,Min=0,Max=1,Rounding=2, AddSlider('CustomEspFillTransparency',{Text='Fill Transparency',Default=ai.FillTransparency,Min=0,Max=1,Rounding=2,
Callback=function(ap)ai.FillTransparency=ap ak()end})ao:AddSlider('CustomEspOutlineTransparency',{Text= Callback=function(ap)ai.FillTransparency=ap ak()end})ao:AddSlider('CustomEspOutlineTransparency',{Text=
'Outline Transparency',Default=ai.OutlineTransparency,Min=0,Max=1,Rounding=2,Callback=function(ap)ai.OutlineTransparency 'Outline Transparency',Default=ai.OutlineTransparency,Min=0,Max=1,Rounding=2,Callback=function(ap)ai.OutlineTransparency
=ap ak()end})end return af end)()end,[22]=function()local aa,ab,ac=a(22)local ad return(function(...)local ae,af=ac(ab. =ap ak()end})end return af end)()end,[23]=function()local aa,ab,ac=a(23)local ad return(function(...)local ae,af=ac(ab.
Parent.Parent:WaitForChild'scripts':WaitForChild'FlyController'),{}function af.build(ag,ah)print Parent.Parent:WaitForChild'scripts':WaitForChild'FlyController'),{}function af.build(ag,ah)print
'[DEBUG] Building Fly tab...'local ai,aj=ae.new(),{Enabled=false,Speed=80,BoostMultiplier=2,Noclip=true}local function '[DEBUG] Building Fly tab...'local ai,aj=ae.new(),{Enabled=false,Speed=80,BoostMultiplier=2,Noclip=true}local function
ak()ai:UpdateConfig(aj)end local function al(am)aj.Enabled=am ak()if am then ai:Start()ag:Notify{Title='Fly',Description ak()ai:UpdateConfig(aj)end local function al(am)aj.Enabled=am ak()if am then ai:Start()ag:Notify{Title='Fly',Description
@@ -2653,8 +2735,8 @@ AddToggle('FlyEnabled',{Text='Enable Fly',Default=aj.Enabled,Callback=function(a
Text='Speed',Default=aj.Speed,Min=10,Max=200,Rounding=0,Callback=function(an)aj.Speed=an ak()end})am:AddSlider( Text='Speed',Default=aj.Speed,Min=10,Max=200,Rounding=0,Callback=function(an)aj.Speed=an ak()end})am:AddSlider(
'FlyBoost',{Text='Boost Multiplier',Default=aj.BoostMultiplier,Min=1,Max=5,Rounding=1,Callback=function(an)aj. 'FlyBoost',{Text='Boost Multiplier',Default=aj.BoostMultiplier,Min=1,Max=5,Rounding=1,Callback=function(an)aj.
BoostMultiplier=an ak()end})am:AddToggle('FlyNoclip',{Text='Noclip While Flying',Default=aj.Noclip,Callback=function(an) BoostMultiplier=an ak()end})am:AddToggle('FlyNoclip',{Text='Noclip While Flying',Default=aj.Noclip,Callback=function(an)
aj.Noclip=an ak()end})print'[DEBUG] Fly tab built successfully'end return af end)()end,[23]=function()local aa,ab,ac=a( aj.Noclip=an ak()end})print'[DEBUG] Fly tab built successfully'end return af end)()end,[24]=function()local aa,ab,ac=a(
23)local ad return(function(...)local ae,af,ag,ah=game:GetService'Players',game:GetService'ReplicatedStorage',game: 24)local ad return(function(...)local ae,af,ag,ah=game:GetService'Players',game:GetService'ReplicatedStorage',game:
GetService'Workspace',{}function ah.build(ai,aj)local function ak(al)local am=ae.LocalPlayer if not am or not am. GetService'Workspace',{}function ah.build(ai,aj)local function ak(al)local am=ae.LocalPlayer if not am or not am.
Character then ai:Notify{Title='Spawner',Description='Kein Character gefunden.',Time=2}return end local an=af: Character then ai:Notify{Title='Spawner',Description='Kein Character gefunden.',Time=2}return end local an=af:
FindFirstChild(al)or ag:FindFirstChild(al)if not an then ai:Notify{Title='Spawner',Description="Item '"..al.. FindFirstChild(al)or ag:FindFirstChild(al)if not an then ai:Notify{Title='Spawner',Description="Item '"..al..
@@ -2664,7 +2746,7 @@ FindFirstChild(al)or ag:FindFirstChild(al)if not an then ai:Notify{Title='Spawne
,Func=function()ak'Sword'end}al:AddButton{Text='Spawn Gun',Func=function()ak'Gun'end}local am,an=aj.ItemSpawner: ,Func=function()ak'Sword'end}al:AddButton{Text='Spawn Gun',Func=function()ak'Gun'end}local am,an=aj.ItemSpawner:
AddRightGroupbox('Custom Spawn','rbxassetid://118473315376201'),'Tool'am:AddInput('CustomItemName',{Text='Item Name', AddRightGroupbox('Custom Spawn','rbxassetid://118473315376201'),'Tool'am:AddInput('CustomItemName',{Text='Item Name',
Default=an,Callback=function(ao)an=ao end})am:AddButton{Text='Spawn Custom Item',Func=function()ak(an)end}end return ah Default=an,Callback=function(ao)an=ao end})am:AddButton{Text='Spawn Custom Item',Func=function()ak(an)end}end return ah
end)()end,[24]=function()local aa,ab,ac=a(24)local ad return(function(...)local ae,af,ag,ah,ai,aj=game:GetService end)()end,[25]=function()local aa,ab,ac=a(25)local ad return(function(...)local ae,af,ag,ah,ai,aj=game:GetService
'Players',game:GetService'UserInputService',game:GetService'Lighting',game:GetService'RunService',game:GetService 'Players',game:GetService'UserInputService',game:GetService'Lighting',game:GetService'RunService',game:GetService
'Workspace',{}local function ak()local al=ae.LocalPlayer if not al then return nil end local am=al.Character if not am 'Workspace',{}local function ak()local al=ae.LocalPlayer if not al then return nil end local am=al.Character if not am
then return nil end return am:FindFirstChildOfClass'Humanoid'end local function al(am)local an=ak()if not an then return then return nil end return am:FindFirstChildOfClass'Humanoid'end local function al(am)local an=ak()if not an then return
@@ -2803,9 +2885,9 @@ am:Notify{Title='Teleport',Description='Teleportiert zu '..aU.Name,Time=2}end en
aJ:Disconnect()aJ=nil end ag.Brightness=1 ag.FogEnd=1000 for aP,aR in ag:GetChildren()do if aR:IsA aJ:Disconnect()aJ=nil end ag.Brightness=1 ag.FogEnd=1000 for aP,aR in ag:GetChildren()do if aR:IsA
'ColorCorrectionEffect'or aR:IsA'BloomEffect'or aR:IsA'BlurEffect'then aR:Destroy()end end local aP=ae.LocalPlayer if aP 'ColorCorrectionEffect'or aR:IsA'BloomEffect'or aR:IsA'BlurEffect'then aR:Destroy()end end local aP=ae.LocalPlayer if aP
then aP.CameraMode=Enum.CameraMode.Classic end af.MouseBehavior=Enum.MouseBehavior.Default end)end return aj end)()end,[ then aP.CameraMode=Enum.CameraMode.Classic end af.MouseBehavior=Enum.MouseBehavior.Default end)end return aj end)()end,[
25]=function()local aa,ab,ac=a(25)local ad return(function(...)local ae={}function ae.build(af,ag)local ah=ag.Main: 26]=function()local aa,ab,ac=a(26)local ad return(function(...)local ae={}function ae.build(af,ag)local ah=ag.Main:
AddLeftGroupbox('Demo','boxes')ah:AddLabel'Features sind jetzt in separaten Tabs links.'ah:AddLabel AddLeftGroupbox('Demo','boxes')ah:AddLabel'Features sind jetzt in separaten Tabs links.'ah:AddLabel
'Nutze den ESP-Tab und den Fly-Tab.'end return ae end)()end,[26]=function()local aa,ab,ac=a(26)local ad return(function( 'Nutze den ESP-Tab und den Fly-Tab.'end return ae end)()end,[27]=function()local aa,ab,ac=a(27)local ad return(function(
...)local ae,af,ag=game:GetService'UserInputService',ac(ab.Parent.Parent:WaitForChild'scripts':WaitForChild ...)local ae,af,ag=game:GetService'UserInputService',ac(ab.Parent.Parent:WaitForChild'scripts':WaitForChild
'NoclipController'),{}function ag.build(ah,ai)print'[DEBUG] Building Noclip tab...'local aj,ak,al,am,an,ao=af.new(),{ 'NoclipController'),{}function ag.build(ah,ai)print'[DEBUG] Building Noclip tab...'local aj,ak,al,am,an,ao=af.new(),{
Enabled=false},Enum.KeyCode.V,'Toggle'local function ap()aj:UpdateConfig(ak)end local function aq(ar)ak.Enabled=ar ap() Enabled=false},Enum.KeyCode.V,'Toggle'local function ap()aj:UpdateConfig(ak)end local function aq(ar)ak.Enabled=ar ap()
@@ -2820,7 +2902,7 @@ Default=al.Name,Callback=function(at)local au,av=pcall(function()return Enum.Key
end})if not an then an=ae.InputBegan:Connect(function(at,au)if au then return end if am=='Hold'and at.KeyCode==al then end})if not an then an=ae.InputBegan:Connect(function(at,au)if au then return end if am=='Hold'and at.KeyCode==al then
aq(true)end end)end if not ao then ao=ae.InputEnded:Connect(function(at)if am=='Hold'and at.KeyCode==al then aq(false) aq(true)end end)end if not ao then ao=ae.InputEnded:Connect(function(at)if am=='Hold'and at.KeyCode==al then aq(false)
end end)end ar:AddLabel'Tipp: Nicht in W\u{e4}nde teleportieren'print'[DEBUG] Noclip tab built successfully'end return end end)end ar:AddLabel'Tipp: Nicht in W\u{e4}nde teleportieren'print'[DEBUG] Noclip tab built successfully'end return
ag end)()end,[27]=function()local aa,ab,ac=a(27)local ad return(function(...)local ae={}function ae.build(af,ag)print ag end)()end,[28]=function()local aa,ab,ac=a(28)local ad return(function(...)local ae={}function ae.build(af,ag)print
'[DEBUG] Building UI Settings tab...'local ah=ag['UI Settings']:AddLeftGroupbox('Interface','sliders-horizontal')ah: '[DEBUG] Building UI Settings tab...'local ah=ag['UI Settings']:AddLeftGroupbox('Interface','sliders-horizontal')ah:
AddButton{Text='Toggle UI',Func=function()af:Toggle()end}ah:AddButton{Text='Unload UI',Func=function()local ai=getgenv AddButton{Text='Toggle UI',Func=function()af:Toggle()end}ah:AddButton{Text='Unload UI',Func=function()local ai=getgenv
and getgenv().unloadObsidian if ai then ai()else af:Unload()end end}ah:AddToggle('ShowCustomCursor',{Text= and getgenv().unloadObsidian if ai then ai()else af:Unload()end end}ah:AddToggle('ShowCustomCursor',{Text=
@@ -2829,8 +2911,8 @@ and getgenv().unloadObsidian if ai then ai()else af:Unload()end end}ah:AddToggle
AddSlider('DPIScale',{Text='UI Scale',Default=100,Min=70,Max=140,Rounding=0,Suffix='%',Callback=function(ai)af: AddSlider('DPIScale',{Text='UI Scale',Default=100,Min=70,Max=140,Rounding=0,Suffix='%',Callback=function(ai)af:
SetDPIScale(ai)end})local ai=ag['UI Settings']:AddRightGroupbox('Theme','palette')ai:AddLabel'Accent Color': SetDPIScale(ai)end})local ai=ag['UI Settings']:AddRightGroupbox('Theme','palette')ai:AddLabel'Accent Color':
AddColorPicker('AccentColor',{Default=af.Scheme.AccentColor,Callback=function(aj)af.Scheme.AccentColor=aj af: AddColorPicker('AccentColor',{Default=af.Scheme.AccentColor,Callback=function(aj)af.Scheme.AccentColor=aj af:
UpdateColorsUsingRegistry()end})print'[DEBUG] UI Settings tab built successfully'end return ae end)()end,[28]=function() UpdateColorsUsingRegistry()end})print'[DEBUG] UI Settings tab built successfully'end return ae end)()end,[29]=function()
local aa,ab,ac=a(28)local ad return(function(...)local ae,af,ag,ah,ai,aj=game:GetService'Players',game:GetService local aa,ab,ac=a(29)local ad return(function(...)local ae,af,ag,ah,ai,aj=game:GetService'Players',game:GetService
'TeleportService',game:GetService'VirtualUser',game:GetService'Lighting',game:GetService'RunService',{}function aj.build 'TeleportService',game:GetService'VirtualUser',game:GetService'Lighting',game:GetService'RunService',{}function aj.build
(ak,al)print'[DEBUG] Building Utils tab...'local am,an,ao,ap,aq,ar,as=16,50,false,{Brightness=ah.Brightness,FogEnd=ah. (ak,al)print'[DEBUG] Building Utils tab...'local am,an,ao,ap,aq,ar,as=16,50,false,{Brightness=ah.Brightness,FogEnd=ah.
FogEnd,GlobalShadows=ah.GlobalShadows,Ambient=ah.Ambient,OutdoorAmbient=ah.OutdoorAmbient}ak:OnUnload(function()if aq FogEnd,GlobalShadows=ah.GlobalShadows,Ambient=ah.Ambient,OutdoorAmbient=ah.OutdoorAmbient}ak:OnUnload(function()if aq
@@ -2868,7 +2950,7 @@ LocalPlayer local ax=aw and aw.Character and aw.Character:FindFirstChildOfClass'
end})au:AddSlider('QuickJumpPower',{Text='JumpPower',Default=an,Min=25,Max=120,Rounding=0,Callback=function(av)an=av end})au:AddSlider('QuickJumpPower',{Text='JumpPower',Default=an,Min=25,Max=120,Rounding=0,Callback=function(av)an=av
local aw=ae.LocalPlayer local ax=aw and aw.Character and aw.Character:FindFirstChildOfClass'Humanoid'if ax then if ax. local aw=ae.LocalPlayer local ax=aw and aw.Character and aw.Character:FindFirstChildOfClass'Humanoid'if ax then if ax.
UseJumpPower~=nil then ax.UseJumpPower=true end ax.JumpPower=an end end})print'[DEBUG] Utils tab built successfully'end UseJumpPower~=nil then ax.UseJumpPower=true end ax.JumpPower=an end end})print'[DEBUG] Utils tab built successfully'end
return aj end)()end,[29]=function()local aa,ab,ac=a(29)local ad return(function(...)local ae,af,ag=game:GetService return aj end)()end,[30]=function()local aa,ab,ac=a(30)local ad return(function(...)local ae,af,ag=game:GetService
'Players',game:GetService'Lighting',{}function ag.build(ah,ai)local aj,ak,al,am,an,ao,ap=20,5,2,Color3.new(1,1,1),2, 'Players',game:GetService'Lighting',{}function ag.build(ah,ai)local aj,ak,al,am,an,ao,ap=20,5,2,Color3.new(1,1,1),2,
100000,ai.Visual:AddLeftGroupbox('Crosshair Settings','rbxassetid://6031071569')ap:AddToggle('CustomCrosshair',{Text= 100000,ai.Visual:AddLeftGroupbox('Crosshair Settings','rbxassetid://6031071569')ap:AddToggle('CustomCrosshair',{Text=
'Custom Crosshair',Default=false,Callback=function(aq)if aq then local ar,as=Instance.new'ScreenGui',Instance.new'Frame' 'Custom Crosshair',Default=false,Callback=function(aq)if aq then local ar,as=Instance.new'ScreenGui',Instance.new'Frame'
@@ -2906,8 +2988,8 @@ af.Brightness=1 af.FogEnd=1000 ah:Notify{Title='Env Tweaks',Description='Environ
Saturation=-0.5 as.Parent=af local at=Instance.new'BloomEffect'at.Intensity=1 at.Size=24 at.Threshold=0.8 at.Parent=af Saturation=-0.5 as.Parent=af local at=Instance.new'BloomEffect'at.Intensity=1 at.Size=24 at.Threshold=0.8 at.Parent=af
af.Brightness=3 ah:Notify{Title='Night Vision',Description='Night Vision aktiviert.',Time=2}else for as,at in af: af.Brightness=3 ah:Notify{Title='Night Vision',Description='Night Vision aktiviert.',Time=2}else for as,at in af:
GetChildren()do if at:IsA'ColorCorrectionEffect'or at:IsA'BloomEffect'or at:IsA'BlurEffect'then at:Destroy()end end af. GetChildren()do if at:IsA'ColorCorrectionEffect'or at:IsA'BloomEffect'or at:IsA'BlurEffect'then at:Destroy()end end af.
Brightness=1 ah:Notify{Title='Night Vision',Description='Effekte entfernt.',Time=2}end end})end return ag end)()end,[31] Brightness=1 ah:Notify{Title='Night Vision',Description='Effekte entfernt.',Time=2}end end})end return ag end)()end,[32]
=function()local aa,ab,ac=a(31)local ad return(function(...)local ae,af={['lucide-air-vent']= =function()local aa,ab,ac=a(32)local ad return(function(...)local ae,af={['lucide-air-vent']=
'rbxassetid://113088244245544',['lucide-a-arrow-down']='rbxassetid://120414505628310',['lucide-airplay']= 'rbxassetid://113088244245544',['lucide-a-arrow-down']='rbxassetid://120414505628310',['lucide-airplay']=
'rbxassetid://84819241115336',['lucide-activity']='rbxassetid://95440027512297',['lucide-a-arrow-up']= 'rbxassetid://84819241115336',['lucide-activity']='rbxassetid://95440027512297',['lucide-a-arrow-up']=
'rbxassetid://96834340832343',['lucide-alarm-clock-check']='rbxassetid://98975592700921',['lucide-a-large-small']= 'rbxassetid://96834340832343',['lucide-alarm-clock-check']='rbxassetid://98975592700921',['lucide-a-large-small']=
@@ -3747,25 +3829,25 @@ Brightness=1 ah:Notify{Title='Night Vision',Description='Effekte entfernt.',Time
do table.insert(af.Icons,ag)end function af.GetAsset(ag)local ah=tostring(ag):lower()local ai,aj=ah,ah if not ah:match do table.insert(af.Icons,ag)end function af.GetAsset(ag)local ah=tostring(ag):lower()local ai,aj=ah,ah if not ah:match
'^lucide%-'then ai='lucide-'..ah else aj=ah:gsub('^lucide%-','')end local ak=ae[ah]or ae[ai]or ae[aj]if ak==nil then '^lucide%-'then ai='lucide-'..ah else aj=ah:gsub('^lucide%-','')end local ak=ae[ah]or ae[ai]or ae[aj]if ak==nil then
return nil end return{Url=ak,ImageRectOffset=Vector2.zero,ImageRectSize=Vector2.zero,Custom=false}end return af end)() return nil end return{Url=ak,ImageRectOffset=Vector2.zero,ImageRectSize=Vector2.zero,Custom=false}end return af end)()
end},{{1,1,{'waxbundle'},{{2,4,{'BundleEntry'}},{3,2,{'Init'},{{5,2,{'ObsidianLibrary'}},{4,2,{'ObsidianLibrary.d'}}}},{ end},{{1,1,{'waxbundle'},{{10,1,{'ObsidianUI'},{{13,2,{'UIConfig'}},{14,1,{'scripts'},{{15,2,{'CustomESP'}},{16,2,{
9,2,{'ObsidianLibrary.d'}},{6,2,{'Loader'}},{8,2,{'ObsidianLibrary'}},{7,2,{'MainModule'}},{10,1,{'ObsidianUI'},{{12,2,{ 'FlyController'}},{17,2,{'NoclipController'}}}},{11,2,{'Bootstrap'}},{12,2,{'FallbackIcons'}},{18,1,{'tabs'},{{24,2,{
'FallbackIcons'}},{30,1,{'utils'},{{31,2,{'icons'}}}},{13,2,{'UIConfig'}},{18,1,{'tabs'},{{28,2,{'UtilsTab'}},{19,2,{ 'ItemSpawnerTab'}},{22,2,{'ESPTab'}},{30,2,{'VisualTab'}},{25,2,{'LocalTab'}},{23,2,{'FlyTab'}},{27,2,{'NoclipTab'}},{26
'AimbotTab'}},{23,2,{'ItemSpawnerTab'}},{26,2,{'NoclipTab'}},{22,2,{'FlyTab'}},{25,2,{'MainTab'}},{29,2,{'VisualTab'}},{ ,2,{'MainTab'}},{20,2,{'AutoFarmTab'}},{29,2,{'UtilsTab'}},{28,2,{'UISettingsTab'}},{21,2,{'ClientTab'}},{19,2,{
21,2,{'ESPTab'}},{24,2,{'LocalTab'}},{27,2,{'UISettingsTab'}},{20,2,{'AutoFarmTab'}}}},{14,1,{'scripts'},{{16,2,{ 'AimbotTab'}}}},{31,1,{'utils'},{{32,2,{'icons'}}}}}},{7,2,{'MainModule'}},{9,2,{'ObsidianLibrary.d'}},{8,2,{
'FlyController'}},{15,2,{'CustomESP'}},{17,2,{'NoclipController'}}}},{11,2,{'Bootstrap'}}}}}}},'0.4.2','WaxRuntime', 'ObsidianLibrary'}},{2,4,{'BundleEntry'}},{3,2,{'Init'},{{4,2,{'ObsidianLibrary.d'}},{5,2,{'ObsidianLibrary'}}}},{6,2,{
string,task,setmetatable,error,next,table,unpack,coroutine,script,type,require,pcall,tostring,tonumber,_VERSION local au 'Loader'}}}}},'0.4.2','WaxRuntime',string,task,setmetatable,error,next,table,unpack,coroutine,script,type,require,pcall,
,av,aw,ax,ay,az,aA=aj.insert,aj.remove,aj.freeze or function(au)return au end,al.wrap,ae.sub,ae.match,ae.gmatch if as tostring,tonumber,_VERSION local au,av,aw,ax,ay,az,aA=aj.insert,aj.remove,aj.freeze or function(au)return au end,al.wrap
and ay(as,1,4)=='Lune'then local aB,aC=ap(ao,'@lune/task')if aB and aC then af=aC end end local aB=af and af.defer local ,ae.sub,ae.match,ae.gmatch if as and ay(as,1,4)=='Lune'then local aB,aC=ap(ao,'@lune/task')if aB and aC then af=aC end
aC,aD,aE,aF,aG,aH,aI,aJ,aK=aB or function(aC,...)ax(aC)(...)end,{[1]='Folder',[2]='ModuleScript',[3]='Script',[4]= end local aB=af and af.defer local aC,aD,aE,aF,aG,aH,aI,aJ,aK=aB or function(aC,...)ax(aC)(...)end,{[1]='Folder',[2]=
'LocalScript',[5]='StringValue'},{},{},{},{},{},{},{}local aL,aM={GetFullName={{},function(aL)local aM,aN=aL.Name,aL. 'ModuleScript',[3]='Script',[4]='LocalScript',[5]='StringValue'},{},{},{},{},{},{},{}local aL,aM={GetFullName={{},
Parent while aN do aM=aN.Name..'.'..aM aN=aN.Parent end return aM end},GetChildren={{},function(aL)local aM={}for aN in function(aL)local aM,aN=aL.Name,aL.Parent while aN do aM=aN.Name..'.'..aM aN=aN.Parent end return aM end},GetChildren={{
ai,aK[aL]do au(aM,aN)end return aM end},GetDescendants={{},function(aL)local aM={}for aN in ai,aK[aL]do au(aM,aN)for aO, },function(aL)local aM={}for aN in ai,aK[aL]do au(aM,aN)end return aM end},GetDescendants={{},function(aL)local aM={}for
aP in ai,aN:GetDescendants()do au(aM,aP)end end return aM end},FindFirstChild={{'string','boolean?'},function(aL,aM,aN) aN in ai,aK[aL]do au(aM,aN)for aO,aP in ai,aN:GetDescendants()do au(aM,aP)end end return aM end},FindFirstChild={{
local aO=aK[aL]for aP in ai,aO do if aP.Name==aM then return aP end end if aN then for aP in ai,aO do return aP: 'string','boolean?'},function(aL,aM,aN)local aO=aK[aL]for aP in ai,aO do if aP.Name==aM then return aP end end if aN
FindFirstChild(aM,true)end end end},FindFirstAncestor={{'string'},function(aL,aM)local aN=aL.Parent while aN do if aN. then for aP in ai,aO do return aP:FindFirstChild(aM,true)end end end},FindFirstAncestor={{'string'},function(aL,aM)local
Name==aM then return aN end aN=aN.Parent end end},WaitForChild={{'string','number?'},function(aL,aM)return aL: aN=aL.Parent while aN do if aN.Name==aM then return aN end aN=aN.Parent end end},WaitForChild={{'string','number?'},
FindFirstChild(aM)end}},{}for aN,aO in ai,aL do local aP,aR,aS=aO[1],aO[2],{}for aT,aU in ai,aP do local aV,aW=az(aU, function(aL,aM)return aL:FindFirstChild(aM)end}},{}for aN,aO in ai,aL do local aP,aR,aS=aO[1],aO[2],{}for aT,aU in ai,aP
'^([^%?]+)(%??)')aS[aT]={aV,aW}end aM[aN]=function(aT,...)if not aK[aT]then ah( do local aV,aW=az(aU,'^([^%?]+)(%??)')aS[aT]={aV,aW}end aM[aN]=function(aT,...)if not aK[aT]then ah(
"Expected ':' not '.' calling member function "..aN,2)end local aU={...}for aV,aW in ai,aS do local aX=aU[aV]local aY,aZ "Expected ':' not '.' calling member function "..aN,2)end local aU={...}for aV,aW in ai,aS do local aX=aU[aV]local aY,aZ
,a_=an(aX),aW[1],aW[2]if aX==nil and not a_ then ah('Argument '..aX..' missing or nil',3)end if aZ~='any'and aY~=aZ and ,a_=an(aX),aW[1],aW[2]if aX==nil and not a_ then ah('Argument '..aX..' missing or nil',3)end if aZ~='any'and aY~=aZ and
not(aY=='nil'and a_)then ah('Argument '..aV..' expects type "'..aZ..'", got "'..aY..'"',2)end end return aR(aT,...)end not(aY=='nil'and a_)then ah('Argument '..aV..' expects type "'..aZ..'", got "'..aY..'"',2)end end return aR(aT,...)end