Auto-deploy: Update bundled Lua script

This commit is contained in:
2026-02-06 14:40:37 +00:00
parent a45b6ed81d
commit 82959a4a4a

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@@ -2552,41 +2552,27 @@ Vector3.zero end if al.config.Noclip then al:_setNoclip(an.Parent,true)else al:_
function ai.Stop(al)al:_disconnectAll()for am,an in al.keyDown do al.keyDown[am]=false end local am,an=ak()if an then an
.AutoRotate=true an:ChangeState(Enum.HumanoidStateType.Running)end if am then al:_setNoclip(am.Parent,false)am.
AssemblyLinearVelocity=Vector3.zero end end return ai end)()end,[17]=function()local aa,ab,ac=a(17)local ad return(
function(...)local ae,af,ag,ah=game:GetService'Players',game:GetService'RunService',game:GetService'UserInputService',{}
ah.__index=ah local ai={Enabled=false}local function aj()local ak=ae.LocalPlayer return ak and ak.Character or nil end
local function ak()local al=aj()if not al then return nil,nil end local am,an=al:FindFirstChildOfClass'Humanoid',al:
FindFirstChild'HumanoidRootPart'return an,am end function ah.new()local al=setmetatable({},ah)al.config=table.clone(ai)
al.connections={}al.cachedCollision={}al.keyDown={[Enum.KeyCode.W]=false,[Enum.KeyCode.A]=false,[Enum.KeyCode.S]=false,[
Enum.KeyCode.D]=false,[Enum.KeyCode.Space]=false,[Enum.KeyCode.LeftControl]=false,[Enum.KeyCode.LeftShift]=false}return
al end function ah.UpdateConfig(al,am)for an,ao in am do al.config[an]=ao end end function ah._disconnectAll(al)for am,
an in al.connections do if an and an.Connected then an:Disconnect()end end table.clear(al.connections)end function ah.
_apply(al,am,an)for ao,ap in am:GetDescendants()do if ap:IsA'BasePart'then if an then if al.cachedCollision[ap]==nil
then al.cachedCollision[ap]={CanCollide=ap.CanCollide,CanTouch=ap.CanTouch,CanQuery=ap.CanQuery}end ap.CanCollide=false
ap.CanTouch=false ap.CanQuery=false else local aq=al.cachedCollision[ap]if aq~=nil then ap.CanCollide=aq.CanCollide ap.
CanTouch=aq.CanTouch ap.CanQuery=aq.CanQuery al.cachedCollision[ap]=nil end end end end end function ah.Start(al)al:
Stop()table.insert(al.connections,ae.LocalPlayer.CharacterAdded:Connect(function()table.clear(al.cachedCollision)end))
table.insert(al.connections,ag.InputBegan:Connect(function(am,an)if an then return end if al.keyDown[am.KeyCode]~=nil
then al.keyDown[am.KeyCode]=true end end))table.insert(al.connections,ag.InputEnded:Connect(function(am)if al.keyDown[am
.KeyCode]~=nil then al.keyDown[am.KeyCode]=false end end))table.insert(al.connections,af.RenderStepped:Connect(function(
am)local an=aj()if not an then return end al:_apply(an,al.config.Enabled)if al.config.Enabled then local ao,ap=ak()if ao
and ap then ap:ChangeState(Enum.HumanoidStateType.Physics)ap.PlatformStand=true ao.Anchored=true local aq=Workspace.
CurrentCamera local ar,as,at=aq and aq.CFrame.LookVector or Vector3.new(0,0,-1),aq and aq.CFrame.RightVector or Vector3.
new(1,0,0),Vector3.zero if al.keyDown[Enum.KeyCode.W]then at+=ar end if al.keyDown[Enum.KeyCode.S]then at-=ar end if al.
keyDown[Enum.KeyCode.A]then at-=as end if al.keyDown[Enum.KeyCode.D]then at+=as end if al.keyDown[Enum.KeyCode.Space]
then at+=Vector3.new(0,1,0)end if al.keyDown[Enum.KeyCode.LeftControl]then at-=Vector3.new(0,1,0)end if at.Magnitude>0
then at=at.Unit end local au=ap.WalkSpeed if al.keyDown[Enum.KeyCode.LeftShift]then au*=1.5 end ao.CFrame=ao.CFrame+(at*
au*am)end else local ao,ap=ak()if ao then ao.Anchored=false ao.AssemblyLinearVelocity=Vector3.zero ao.
AssemblyAngularVelocity=Vector3.zero end if ap then ap.PlatformStand=false ap.AutoRotate=true ap:ChangeState(Enum.
HumanoidStateType.Running)end end end))end function ah.Stop(al)al:_disconnectAll()local am=aj()if am then al:_apply(am,
false)local an,ao=ak()if ao then ao:ChangeState(Enum.HumanoidStateType.Running)ao.PlatformStand=false ao.AutoRotate=true
end local ap=am:FindFirstChild'HumanoidRootPart'if ap then ap.Anchored=false end end table.clear(al.cachedCollision)end
return ah end)()end,[19]=function()local aa,ab,ac=a(19)local ad return(function(...)local ae,af,ag,ah=game:GetService
'Players',game:GetService'RunService',game:GetService'Workspace',{}function ah.build(ai,aj)local ak,al,am,an=false,false
,100,0.1 local function ao()local ap,aq=ae.LocalPlayer,ag.CurrentCamera if not aq then return nil end local ar,as,at=ap:
GetMouse(),am for au,av in ae:GetPlayers()do if av==ap or not av.Character then continue end local aw=av.Character:
FindFirstChild'HumanoidRootPart'if not aw then continue end local ax,ay=aq:WorldToViewportPoint(aw.Position)if not ay
then continue end local az=(Vector2.new(ax.X,ax.Y)-Vector2.new(ar.X,ar.Y)).Magnitude if az<as then as=az at=av end end
return at end local ap,aq,ar=(aj.Aimbot:AddLeftGroupbox('Aimbot','rbxassetid://110420827043048'))ap:AddToggle(
function(...)local ae,af,ag,ah=game:GetService'Players',game:GetService'RunService',game:GetService'Workspace',{}ah.
__index=ah local ai={Enabled=false}local function aj()local ak=ae.LocalPlayer return ak and ak.Character or nil end
function ah.new()local ak=setmetatable({},ah)ak.config=table.clone(ai)ak.connections={}ak.cachedCollision={}return ak
end function ah.UpdateConfig(ak,al)for am,an in al do ak.config[am]=an end end function ah._disconnectAll(ak)for al,am
in ak.connections do if am and am.Connected then am:Disconnect()end end table.clear(ak.connections)end function ah.
_apply(ak,al,am)for an,ao in al:GetDescendants()do if ao:IsA'BasePart'then if am then if ak.cachedCollision[ao]==nil
then ak.cachedCollision[ao]={CanCollide=ao.CanCollide,CanTouch=ao.CanTouch,CanQuery=ao.CanQuery}end ao.CanCollide=false
ao.CanTouch=false ao.CanQuery=false else local ap=ak.cachedCollision[ao]if ap~=nil then ao.CanCollide=ap.CanCollide ao.
CanTouch=ap.CanTouch ao.CanQuery=ap.CanQuery ak.cachedCollision[ao]=nil end end end end if am then local an=ae.
LocalPlayer local ao=an and ag:FindFirstChild(an.Name)if ao then for ap,aq in ao:GetDescendants()do if aq:IsA'BasePart'
then aq.CanCollide=false aq.CanTouch=false aq.CanQuery=false end end end end end function ah.Start(ak)ak:Stop()table.
insert(ak.connections,ae.LocalPlayer.CharacterAdded:Connect(function()table.clear(ak.cachedCollision)end))table.insert(
ak.connections,af.Stepped:Connect(function()local al=aj()if not al then return end ak:_apply(al,ak.config.Enabled)end))
end function ah.Stop(ak)ak:_disconnectAll()local al=aj()if al then ak:_apply(al,false)end table.clear(ak.cachedCollision
)end return ah end)()end,[19]=function()local aa,ab,ac=a(19)local ad return(function(...)local ae,af,ag,ah=game:
GetService'Players',game:GetService'RunService',game:GetService'Workspace',{}function ah.build(ai,aj)local ak,al,am,an=
false,false,100,0.1 local function ao()local ap,aq=ae.LocalPlayer,ag.CurrentCamera if not aq then return nil end local
ar,as,at=ap:GetMouse(),am for au,av in ae:GetPlayers()do if av==ap or not av.Character then continue end local aw=av.
Character:FindFirstChild'HumanoidRootPart'if not aw then continue end local ax,ay=aq:WorldToViewportPoint(aw.Position)if
not ay then continue end local az=(Vector2.new(ax.X,ax.Y)-Vector2.new(ar.X,ar.Y)).Magnitude if az<as then as=az at=av
end end return at end local ap,aq,ar=(aj.Aimbot:AddLeftGroupbox('Aimbot','rbxassetid://110420827043048'))ap:AddToggle(
'AimbotEnabled',{Text='Aimbot',Default=false,Callback=function(as)ak=as if as then ai:Notify{Title='Aimbot',Description=
'Aimbot aktiviert.',Time=2}aq=af.RenderStepped:Connect(function()local at=ao()if at and at.Character then local au=at.
Character:FindFirstChild'Head'if au then local av=ag.CurrentCamera local aw=(au.Position-av.CFrame.Position).Unit local
@@ -3755,12 +3741,12 @@ Brightness=1 ah:Notify{Title='Night Vision',Description='Effekte entfernt.',Time
do table.insert(af.Icons,ag)end function af.GetAsset(ag)local ah=tostring(ag):lower()local ai,aj=ah,ah if not ah:match
'^lucide%-'then ai='lucide-'..ah else aj=ah:gsub('^lucide%-','')end local ak=ae[ah]or ae[ai]or ae[aj]if ak==nil then
return nil end return{Url=ak,ImageRectOffset=Vector2.zero,ImageRectSize=Vector2.zero,Custom=false}end return af end)()
end},{{1,1,{'waxbundle'},{{8,2,{'ObsidianLibrary'}},{9,2,{'ObsidianLibrary.d'}},{2,4,{'BundleEntry'}},{7,2,{'MainModule'
}},{6,2,{'Loader'}},{3,2,{'Init'},{{4,2,{'ObsidianLibrary.d'}},{5,2,{'ObsidianLibrary'}}}},{10,1,{'ObsidianUI'},{{18,1,{
'tabs'},{{26,2,{'NoclipTab'}},{23,2,{'ItemSpawnerTab'}},{24,2,{'LocalTab'}},{27,2,{'UISettingsTab'}},{20,2,{
'AutoFarmTab'}},{28,2,{'UtilsTab'}},{19,2,{'AimbotTab'}},{29,2,{'VisualTab'}},{21,2,{'ESPTab'}},{25,2,{'MainTab'}},{22,2
,{'FlyTab'}}}},{12,2,{'FallbackIcons'}},{30,1,{'utils'},{{31,2,{'icons'}}}},{14,1,{'scripts'},{{15,2,{'CustomESP'}},{17,
2,{'NoclipController'}},{16,2,{'FlyController'}}}},{13,2,{'UIConfig'}},{11,2,{'Bootstrap'}}}}}}},'0.4.2','WaxRuntime',
end},{{1,1,{'waxbundle'},{{10,1,{'ObsidianUI'},{{13,2,{'UIConfig'}},{18,1,{'tabs'},{{26,2,{'NoclipTab'}},{22,2,{'FlyTab'
}},{20,2,{'AutoFarmTab'}},{29,2,{'VisualTab'}},{23,2,{'ItemSpawnerTab'}},{24,2,{'LocalTab'}},{25,2,{'MainTab'}},{27,2,{
'UISettingsTab'}},{19,2,{'AimbotTab'}},{21,2,{'ESPTab'}},{28,2,{'UtilsTab'}}}},{30,1,{'utils'},{{31,2,{'icons'}}}},{14,1
,{'scripts'},{{16,2,{'FlyController'}},{15,2,{'CustomESP'}},{17,2,{'NoclipController'}}}},{12,2,{'FallbackIcons'}},{11,2
,{'Bootstrap'}}}},{7,2,{'MainModule'}},{2,4,{'BundleEntry'}},{6,2,{'Loader'}},{9,2,{'ObsidianLibrary.d'}},{8,2,{
'ObsidianLibrary'}},{3,2,{'Init'},{{5,2,{'ObsidianLibrary'}},{4,2,{'ObsidianLibrary.d'}}}}}}},'0.4.2','WaxRuntime',
string,task,setmetatable,error,next,table,unpack,coroutine,script,type,require,pcall,tostring,tonumber,_VERSION local au
,av,aw,ax,ay,az,aA=aj.insert,aj.remove,aj.freeze or function(au)return au end,al.wrap,ae.sub,ae.match,ae.gmatch if as
and ay(as,1,4)=='Lune'then local aB,aC=ap(ao,'@lune/task')if aB and aC then af=aC end end local aB=af and af.defer local